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Top · Normal DraftMatchup chartPatch 16.20.1

Irelia vs Anivia

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

IreliaVSAnivia

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseTopside

Pick two champions from th' list.

Arrr, role fit

TopIrelia

Irelia has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.

Arrr, primary role
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Top

Arrr, evidence-supported Irelia Top

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Blade

450 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Blade of The Ruined King

3,200 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

2
Boots

Plated Steelcaps

1,200 doubloons

This be th' most-supported Boots choice in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17; change it when th' opposing damage or crowd control calls fer a different defence.

3
Core

Hullbreaker

3,000 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

4
Late

Wit's End

2,800 doubloons

This gear be part o' th' most-supported coherent core in th' frozen prior-patch public role snapshot, manually checked agin' Riot patch 26.17. Treat th' sample as context, then adjust only fer a clearly identified matchup problem.

5
Flexible

Death's Dance

3,300 doubloons

Keep this reviewed late cargo after the prior-patch cross-check; move or trade it only when its named match trouble is aboard.

6
Arrr, against armour

Serylda's Grudge

3,000 doubloons

Completes th' six-gear inventory wit' armour penetration and trick-based slowing agin' armoured targets.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearBlade of The Ruined King
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. LateWit's End
  5. FlexibleDeath's Dance
  6. Arrr, against armourSerylda's Grudge
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearBlade of The Ruined King
  2. BootsPlated Steelcaps
  3. CoreHullbreaker
  4. Kaenic Rookern
  5. FlexibleDeath's Dance
  6. Arrr, against armourSerylda's Grudge

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearBlade of The Ruined King
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. LateWit's End
  5. FlexibleDeath's Dance
  6. Arrr, against armourSerylda's Grudge
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearBlade of The Ruined King
  2. BootsPlated Steelcaps
  3. CoreHullbreaker
  4. Kaenic Rookern
  5. FlexibleDeath's Dance
  6. Arrr, against armourSerylda's Grudge

Arrr, runes and summoner spells

Arrr, runes and summoner spellsIreliaTop

Use repeated combat and durability rather than gambling th' long solo course on one short trade.

Normal Draft, matey
Arrr, primary tree

Precision

ConquerorTriumphLegend: AlacrityLast Stand
Arrr, secondary tree

Resolve

Bone PlatingOvergrowth
Arrr, summoner spells
FlashTeleport
Long-course safe harbour

Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.

Respect th' matchup

Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.

Arrr, matchup notes

What changes when Anivia is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Belay th' range

Minion movement and sustained pressure can challenge a ranged course when th' wave be managed carefully.

Mid battle

Th' clearest window be 'round first aboard completed gear, roams and isolated targets afore every fight becomes fully grouped.

Yer course

Use th' course ye prepared

Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.

Trick reminders

Irelia reminders

  • Use Bladesurge to cover great distances by targeting low life minions on yer way to champion targets.
  • Defiant Dance be nay interrupted by crowd control, try timing it fer incoming disables.
  • Flawless Duet does nay have a maximum travel distance, try using it in creative ways.
Trick reminders

Against Anivia

  • Try to gank Anivia when she's laning. With multiple people, it be easier to ensure that her egg dies.
  • If ye're playing a ranged champion, stay far across th' waters enough astern from Anivia so ye can dodge Flash Frost more booty easily.
  • Try to fight Anivia in th' lanes. In th' jungle she can block pathways wit' lower ranks o' Crystallize.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, sustained magic damage

Kaenic Rookern

Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Irelia

  1. P
    Ionian FervorEnglish

    When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.

  2. Q
    BladesurgeEnglish

    Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.

    Wait fer reload (s) 10/9/8/7/6 · Cost 15 · Charted reach (units) 600
  3. W
    Defiant DanceEnglish

    Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.

    Wait fer reload (s) 20/18/16/14/12 · Cost 70/75/80/85/90 · Charted reach (units) 825
  4. E
    Flawless DuetEnglish

    Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.

    Wait fer reload (s) 16/14.5/13/11.5/10 · Cost 50 · Charted reach (units) 850
  5. R
    Vanguard's EdgeEnglish

    Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.

    Wait fer reload (s) 125/105/85 · Cost 100 · Charted reach (units) 950

Anivia

  1. P
    RebirthEnglish

    Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.

  2. Q
    Flash FrostEnglish

    Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.

    Wait fer reload (s) 11/10/9/8/7 · Cost 80/85/90/95/100 · Charted reach (units) 1075
  3. W
    CrystallizeEnglish

    Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.

    Wait fer reload (s) 17 · Cost 70 · Charted reach (units) 1000
  4. E
    FrostbiteEnglish

    With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. If the target was recently hit by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.

    Wait fer reload (s) 4 · Cost 50 · Charted reach (units) 650
  5. R
    Glacial StormEnglish

    Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.

    Wait fer reload (s) 4/3/2 · Cost 60 · Charted reach (units) 750

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round th' wave and yer strongest cooldowns

1
Course

Keep hull and minions balanced so one poor trade does nay decide th' course.

2
Sea chart play

Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.

3
Fights

Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.

Pings, movement and prizes

Irelia Top sea chart course

Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.

Ahead

Use th' side-course lead without donating it

Ping
Ping Foe Lost overboard when th' opposing Top leaves, then On Me Way afore a flank or prize move.
Arrr, stay or move
Push th' wave afore moving. Stay if leaving would hand several minions or yer tower back aboard to th' foe.
Prize
Arrive through a known course and mark whether ye be front-lining, flanking or protecting a carry. Do nay enter alone afore th' crew can follow.
Even

Make th' wave create th' first aboard move

Ping
Use Foe Lost overboard early, Peril on th' course they may take, and On Me Way only after yer own wave be handled.
Arrr, stay or move
Move after pushing or on a shared recall. Do nay follow through unwarded river merely because th' foe left first aboard.
Prize
Tell th' crew whether ye can move afore th' prize starts. Approach wit' vision and save th' cooldown needed fer th' first aboard real commitment.
Behind

Protect experience and communicate th' pressure

Ping
Ping Foe Lost overboard immediately and Retreat if teammates be about to meet th' stronger Top laner without ye.
Arrr, stay or move
Do nay clash a stronger foe through darkness. Clear th' deck th' seaworthy wave, then group by th' shortest controlled course.
Prize
State early if ye cannae contest. If th' crew still fights, provide control or protection instead o' attempting an isolated flank.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Handle th' wave

    Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.

  2. 2
    Signal th' course

    Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.

  3. 3
    Arrr, enter together

    Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.

  4. 4
    Pick th' job

    Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options