Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Malphite vs Master Yi
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM tank reference
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Horn
950 doubloonsAn ARAM hull and regeneration starter to compare wit' th' present Captain-recommended shop.

Plated Steelcaps
1,200 doubloonsAdds movement and basic-attack defence agin' physical pressure.

Jak'Sho, The Protean
3,200 doubloonsArrr, adds mixed resistance during extended fights.

Sunfire Aegis
2,800 doubloonsAdds hull, armour and belay-range wave control.

Kaenic Rookern
2,900 doubloonsAdds dedicated magic resistance agin' sustained spell damage.

Randuin's Omen
2,700 doubloonsAdds armour and critical-strike protection agin' attack-heavy foes.

Warmog's Armor
3,100 doubloonsCompletes th' permanent inventory wit' hull and recovery after th' resistance core.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course▾
Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Morellonomicon
Arrr, against magic damageKaenic Rookern
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course▾
Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Zhonya's Hourglass
Arrr, against magic damageKaenic Rookern
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course▾
Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Arrr, armour and wave controlSunfire Aegis
Banshee's Veil
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course▾
Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.
Arrr, physical-defence BootsPlated Steelcaps
Arrr, mixed resistanceJak'Sho, The Protean
Arrr, armour and wave controlSunfire Aegis
Void Staff
Arrr, against critical strikesRanduin's Omen
Hull and recoveryWarmog's Armor
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsMalphiteHowling Abyss
Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Master Yi is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Against Master Yi
- Meditate be an effective method o' healing damage over time, but Master Yi be susceptible to coordinated crew ganks early in th' battle.
- If Master Yi tries to farm wit' Alpha Strike, hit him a few times so he has to use mana wit' Meditate to heal.
- Although Master Yi cannae be slowed while using Highlander, other disables can stop him in his tracks.
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Oblivion Orb
Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Void Staff
Void Staff becomes valuable when th' target has bought meaningful magic resistance.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Malphite
- PGranite ShieldEnglish
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
- QSeismic ShardEnglish
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
Wait fer reload (s) 8 · Cost 70/75/80/85/90 · Charted reach (units) 625 - WThunderclapEnglish
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Wait fer reload (s) 10/9.5/9/8.5/8 · Cost 30/35/40/45/50 · Charted reach (units) 400 - EGround SlamEnglish
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
Wait fer reload (s) 7 · Cost 50/55/60/65/70 · Charted reach (units) 400 - RUnstoppable ForceEnglish
Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.
Wait fer reload (s) 130/115/100 · Cost 100 · Charted reach (units) 1000
Master Yi
- PDouble StrikeEnglish
Every few consecutive basic attack, Master Yi strikes twice.
- QAlpha StrikeEnglish
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Wait fer reload (s) 20/19.5/19/18.5/18 · Cost 50/55/60/65/70 · Charted reach (units) 600 - WMeditateEnglish
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Wait fer reload (s) 10 · Cost 40 · Charted reach (units) 20 - EWuju StyleEnglish
Grants bonus true damage on basic attacks.
Wait fer reload (s) 14 · Charted reach (units) 20 - RHighlanderEnglish
Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Wait fer reload (s) 85 · Cost 100
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Malphite on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.