Arrr, VRC.LOL

ARAM · Howling AbyssMatchup chartPatch 16.20.1

Malphite vs Master Yi

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

MalphiteVSMaster Yi

Matchup chart

Pick th' matchup

Scan th' horizon any two champions. ARAM uses one shared course, so no Rift role selection be required.

VS
FormatOne shared lane, matey

Pick two champions from th' list.

Arrr, ARAM context

One shared course, one champion-specific course

Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.

Arrr, howling Abyss
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, howling Abyss rules

Prepare fer one shared course

ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

01
Set sail together

Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.

02
Arrr, shop while dead

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.

03
Share hull relics

A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.

04
Fight wit' th' wave

Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.

Arrr, ARAM · Howling Abyss

Arrr, ARAM tank reference

Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Arrr, death-only shopping
S
ARAM opening · separate from gear 1

Guardian's Horn

950 doubloons

An ARAM hull and regeneration starter to compare wit' th' present Captain-recommended shop.

1
Arrr, physical-defence Boots

Plated Steelcaps

1,200 doubloons

Adds movement and basic-attack defence agin' physical pressure.

2
Arrr, mixed resistance

Jak'Sho, The Protean

3,200 doubloons

Arrr, adds mixed resistance during extended fights.

3
Arrr, armour and wave control

Sunfire Aegis

2,800 doubloons

Adds hull, armour and belay-range wave control.

4
Arrr, against magic damage

Kaenic Rookern

2,900 doubloons

Adds dedicated magic resistance agin' sustained spell damage.

5
Arrr, against critical strikes

Randuin's Omen

2,700 doubloons

Adds armour and critical-strike protection agin' attack-heavy foes.

6
Hull and recovery

Warmog's Armor

3,100 doubloons

Completes th' permanent inventory wit' hull and recovery after th' resistance core.

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Morellonomicon
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Zhonya's Hourglass
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Arrr, armour and wave controlSunfire Aegis
  4. Banshee's Veil
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Arrr, armour and wave controlSunfire Aegis
  4. Void Staff
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMorellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.Spy full course

Arrr, best when: Morellonomicon applies anti-heal. Buy it earlier only when healing be already deciding fights.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Morellonomicon
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they burst meArrr, zhonya's stasis can absorb a committed dive or lethal burst window.Spy full course

Arrr, best when: Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Zhonya's Hourglass
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, one spell stops meBanshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.Spy full course

Arrr, best when: Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Arrr, armour and wave controlSunfire Aegis
  4. Banshee's Veil
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they stack magic resistVoid Staff becomes valuable when th' target has bought meaningful magic resistance.Spy full course

Arrr, best when: Void Staff becomes valuable when th' target has bought meaningful magic resistance.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Arrr, armour and wave controlSunfire Aegis
  4. Void Staff
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Arrr, runes and summoner spells

Arrr, runes and summoner spellsMalphiteHowling Abyss

Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.

Arrr, ARAM
Arrr, primary tree

Resolve

Grasp of the UndyingFont of LifeConditioningOvergrowth
Arrr, secondary tree

Precision

TriumphLegend: Haste
Arrr, summoner spells
FlashMark
Arrr, howling Abyss only

Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.

Protect th' next aboard fight

Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.

Arrr, matchup notes

What changes when Master Yi is opposite you?

Pre-battle kit comparison
Shared-course interaction

Arrr, compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.

Crew context first aboard

Rerolls, allied range, engage and protection can matter more booty than either champion in isolation.

Yer course

Use th' course ye prepared

Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.

Trick reminders

Against Master Yi

  • Meditate be an effective method o' healing damage over time, but Master Yi be susceptible to coordinated crew ganks early in th' battle.
  • If Master Yi tries to farm wit' Alpha Strike, hit him a few times so he has to use mana wit' Meditate to heal.
  • Although Master Yi cannae be slowed while using Highlander, other disables can stop him in his tracks.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, they burst me

Zhonya's Hourglass

Arrr, zhonya's stasis can absorb a committed dive or lethal burst window.

Arrr, one spell stops me

Banshee's Veil

Banshee's spell shield can protect th' first aboard fit fer th' captain's eye cast agin' ye.

Arrr, they stack magic resist

Void Staff

Void Staff becomes valuable when th' target has bought meaningful magic resistance.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Malphite

  1. P
    Granite ShieldEnglish

    Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.

  2. Q
    Seismic ShardEnglish

    Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.

    Wait fer reload (s) 8 · Cost 70/75/80/85/90 · Charted reach (units) 625
  3. W
    ThunderclapEnglish

    Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.

    Wait fer reload (s) 10/9.5/9/8.5/8 · Cost 30/35/40/45/50 · Charted reach (units) 400
  4. E
    Ground SlamEnglish

    Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.

    Wait fer reload (s) 7 · Cost 50/55/60/65/70 · Charted reach (units) 400
  5. R
    Unstoppable ForceEnglish

    Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.

    Wait fer reload (s) 130/115/100 · Cost 100 · Charted reach (units) 1000

Master Yi

  1. P
    Double StrikeEnglish

    Every few consecutive basic attack, Master Yi strikes twice.

  2. Q
    Alpha StrikeEnglish

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

    Wait fer reload (s) 20/19.5/19/18.5/18 · Cost 50/55/60/65/70 · Charted reach (units) 600
  3. W
    MeditateEnglish

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Wait fer reload (s) 10 · Cost 40 · Charted reach (units) 20
  4. E
    Wuju StyleEnglish

    Grants bonus true damage on basic attacks.

    Wait fer reload (s) 14 · Charted reach (units) 20
  5. R
    HighlanderEnglish

    Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

    Wait fer reload (s) 85 · Cost 100

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round hull, range and th' next aboard wave

1
Wave

Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.

2
Sea chart play

Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.

3
Fights

Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.

Shared-course course

Malphite on Howling Abyss

Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.

Arrr, ARAM only
1
Afore th' fight

Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.

2
During th' fight

Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.

3
After th' fight

Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.

Arrr, keep preparing

Stay wit' Howling Abyss ship's intelligence

Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.

Unfurl full ARAM loadoutArrr, compare another pair