Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
VS
Arrr, role fit
Top · Master Yi
Master Yi does nay have a reviewed Top course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
Nay listed fer Draft / RankedReview patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon
?
Unreviewed course
No reviewed Master Yi Top build
Master Yi does nay have a reviewed Top course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
A different course's gear be nay relabelled as true to course. Role income, sea chart access and starting rules can change th' whole purchase order.
Use repeated combat and durability rather than gambling th' long solo course on one short trade.
Normal Draft, matey
Arrr, primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Arrr, secondary tree
Resolve
Bone PlatingOvergrowth
Arrr, summoner spells
FlashTeleport
Long-course safe harbour
Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.
Respect th' matchup
Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.
Arrr, matchup notes
What changes when Vex is opposite you?
Pre-battle kit comparison
Arrr, kit comparison
Respect th' foe's reliable threat
Track th' cooldown and range o' th' trick that starts their safest trade. Do nay treat this chart as a statistical counter claim.
Yer course
Use th' course ye prepared
Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.
Trick reminders
Master Yi reminders
If ye're in a course agin' ranged sailors, leveling up Meditate can allow ye to stay in th' course longer and gain levels faster than they will.
Wuju Style be very strong early fer last aboard hitting minions.
Try using Alpha Strike on a minion in front o' an foe champion so ye be placed at a seaworthy distance at th' end o' th' spell.
Trick reference
Arrr, compare both kits
Trick referenceData Dragon 16.20.1
Cooldown / Cost / RangeData Dragon 16.20.1
Master Yi
P
Double Strike
Double Strike be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.
Q
Alpha Strike
Alpha Strike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 20/19.5/19/18.5/18 · Cost 50/55/60/65/70 · Arrr, listed range 600
W
Meditate
Meditate contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 10 · Cost 40 · Arrr, listed range 20
E
Wuju Style
Wuju Style contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 14 · Arrr, listed range 20
R
Highlander
Highlander contributes a slowing effect and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 85 · Cost 100 · Arrr, listed range 1
Vex
P
Doom 'n Gloom
Doom 'n Gloom be an automatic part o' th' kit involving hard crowd control and damage. Track when its condition be active instead o' treating every fight th' same way.
Q
Mistral Bolt
Mistral Bolt be a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.
Cooldown 8/7/6/5/4 · Cost 45/50/55/60/65 · Arrr, listed range 1200
W
Personal Space
Personal Space contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Cooldown 16/15/14/13/12 · Cost 75 · Arrr, listed range 475
E
Looming Darkness
Looming Darkness creates setup or area pressure. Place it where th' foe must choose betwixt entering its space, changing course or giving up th' immediate contest.
Cooldown 12 · Cost 70/80/90/100/110 · Arrr, listed range 800
R
Shadow Surge
Shadow Surge be a ranged cast involving movement or repositioning and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.
Cooldown 140/120/100 · Cost 100 · Arrr, listed range 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Ahead course
Control th' side course without donating th' lead
1
Course
Hold a favourable wave, pressure th' foe astern from farm and keep enough vision to survive th' second foe.
2
Sea chart play
Push afore moving to an prize; arrive through a known course rather than giving up th' wave and yer shutdown.
3
Fights
Use th' lead to occupy space fer th' crew. Do nay chase through th' entire foe formation fer one target.
Even course
Trade 'round th' wave and yer strongest cooldowns
1
Course
Keep hull and minions balanced so one poor trade does nay decide th' course.
2
Sea chart play
Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.
3
Fights
Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.
Behind course
Protect experience and stop th' course from accelerating
1
Course
Farm nigh safe harbour, avoid repeating th' losing trade and ask fer lend a hand only when th' wave creates a realistic window.
2
Sea chart play
Do nay follow a stronger foe through unseen river. Signal th' move and recover promised resources.
3
Fights
Contribute control or pressure to th' nearest seaworthy target instead o' trying to repair th' score alone.
Pings, movement and prizes
Master Yi Top sea chart course
Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.
Ahead
Use th' side-course lead without donating it
Ping
Ping Foe Lost overboard when th' opposing Top leaves, then On Me Way afore a flank or prize move.
Arrr, stay or move
Push th' wave afore moving. Stay if leaving would hand several minions or yer tower back aboard to th' foe.
Prize
Arrive through a known course and mark whether ye be front-lining, flanking or protecting a carry. Do nay enter alone afore th' crew can follow.
Even
Make th' wave create th' first aboard move
Ping
Use Foe Lost overboard early, Peril on th' course they may take, and On Me Way only after yer own wave be handled.
Arrr, stay or move
Move after pushing or on a shared recall. Do nay follow through unwarded river merely because th' foe left first aboard.
Prize
Tell th' crew whether ye can move afore th' prize starts. Approach wit' vision and save th' cooldown needed fer th' first aboard real commitment.
Behind
Protect experience and communicate th' pressure
Ping
Ping Foe Lost overboard immediately and Retreat if teammates be about to meet th' stronger Top laner without ye.
Arrr, stay or move
Do nay clash a stronger foe through darkness. Clear th' deck th' seaworthy wave, then group by th' shortest controlled course.
Prize
State early if ye cannae contest. If th' crew still fights, provide control or protection instead o' attempting an isolated flank.
Prize setup
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
1
Handle th' wave
Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.
2
Signal th' course
Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.
3
Arrr, enter together
Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.
4
Pick th' job
Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Arrr, keep preparing
Use th' champion chart or choose another foe
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.