Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
VS
Arrr, role fit
Top · Master Yi
Master Yi does nay have a reviewed Top course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
Nay listed fer Draft / RankedReview patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon
?
Unreviewed course
No reviewed Master Yi Top build
Master Yi does nay have a reviewed Top course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
A different course's gear be nay relabelled as true to course. Role income, sea chart access and starting rules can change th' whole purchase order.
Use repeated combat and durability rather than gambling th' long solo course on one short trade.
Ranked Flex, matey
Arrr, primary tree
Precision
ConquerorTriumphLegend: AlacrityLast Stand
Arrr, secondary tree
Resolve
Bone PlatingOvergrowth
Arrr, summoner spells
FlashTeleport
Long-course safe harbour
Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.
Respect th' matchup
Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.
Arrr, matchup notes
What changes when Vex is opposite you?
Pre-battle kit comparison
Arrr, kit comparison
Respect th' foe's reliable threat
Track th' cooldown and range o' th' trick that starts their safest trade. Do nay treat this chart as a statistical counter claim.
Yer course
Use th' course ye prepared
Treat Vex as one part o' th' sea chart state. Their Jungler, nigh th' ship waves and which teammates can move determine whether th' same trade or rotation be seaworthy.
Trick reminders
Master Yi reminders
If ye're in a course agin' ranged sailors, leveling up Meditate can allow ye to stay in th' course longer and gain levels faster than they will.
Wuju Style be very strong early fer last aboard hitting minions.
Try using Alpha Strike on a minion in front o' an foe champion so ye be placed at a seaworthy distance at th' end o' th' spell.
Trick reference
Arrr, compare both kits
Trick referenceData Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units)Data Dragon 16.20.1
Master Yi
P
Double StrikeEnglish
Every few consecutive basic attack, Master Yi strikes twice.
Q
Alpha StrikeEnglish
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Wait fer reload (s) 20/19.5/19/18.5/18 · Cost 50/55/60/65/70 · Charted reach (units) 600
W
MeditateEnglish
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Wait fer reload (s) 10 · Cost 40 · Charted reach (units) 20
E
Wuju StyleEnglish
Grants bonus true damage on basic attacks.
Wait fer reload (s) 14 · Charted reach (units) 20
R
HighlanderEnglish
Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Wait fer reload (s) 85 · Cost 100
Vex
P
Doom 'n GloomEnglish
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Q
Mistral BoltEnglish
Launch a damaging missile that accelerates mid-flight.
Wait fer reload (s) 8/7/6/5/4 · Cost 45/50/55/60/65 · Charted reach (units) 1200
W
Personal SpaceEnglish
Gain a shield and damage nearby enemies.
Wait fer reload (s) 16/15/14/13/12 · Cost 75 · Charted reach (units) 475
E
Looming DarknessEnglish
Summon a damaging and slowing zone that applies Gloom to enemies.
Wait fer reload (s) 12 · Cost 70/80/90/100/110 · Charted reach (units) 800
R
Shadow SurgeEnglish
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Wait fer reload (s) 140/120/100 · Cost 100 · Charted reach (units) 2000/2500/3000
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Ahead course
Control th' side course without donating th' lead
1
Course
Hold a favourable wave, pressure th' foe astern from farm and keep enough vision to survive th' second foe.
2
Sea chart play
Push afore moving to an prize; arrive through a known course rather than giving up th' wave and yer shutdown.
3
Fights
Use th' lead to occupy space fer th' crew. Do nay chase through th' entire foe formation fer one target.
Even course
Trade 'round th' wave and yer strongest cooldowns
1
Course
Keep hull and minions balanced so one poor trade does nay decide th' course.
2
Sea chart play
Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.
3
Fights
Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.
Behind course
Protect experience and stop th' course from accelerating
1
Course
Farm nigh safe harbour, avoid repeating th' losing trade and ask fer lend a hand only when th' wave creates a realistic window.
2
Sea chart play
Do nay follow a stronger foe through unseen river. Signal th' move and recover promised resources.
3
Fights
Contribute control or pressure to th' nearest seaworthy target instead o' trying to repair th' score alone.
Pings, movement and prizes
Master Yi Top sea chart course
Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.
Ahead
Use th' side-course lead without donating it
Ping
Ping Foe Lost overboard when th' opposing Top leaves, then On Me Way afore a flank or prize move.
Arrr, stay or move
Push th' wave afore moving. Stay if leaving would hand several minions or yer tower back aboard to th' foe.
Prize
Arrive through a known course and mark whether ye be front-lining, flanking or protecting a carry. Do nay enter alone afore th' crew can follow.
Even
Make th' wave create th' first aboard move
Ping
Use Foe Lost overboard early, Peril on th' course they may take, and On Me Way only after yer own wave be handled.
Arrr, stay or move
Move after pushing or on a shared recall. Do nay follow through unwarded river merely because th' foe left first aboard.
Prize
Tell th' crew whether ye can move afore th' prize starts. Approach wit' vision and save th' cooldown needed fer th' first aboard real commitment.
Behind
Protect experience and communicate th' pressure
Ping
Ping Foe Lost overboard immediately and Retreat if teammates be about to meet th' stronger Top laner without ye.
Arrr, stay or move
Do nay clash a stronger foe through darkness. Clear th' deck th' seaworthy wave, then group by th' shortest controlled course.
Prize
State early if ye cannae contest. If th' crew still fights, provide control or protection instead o' attempting an isolated flank.
Prize setup
Arrr, four calls, in order
Pings create a shared course; they do nay replace checking waves, vision and who can move.
1
Handle th' wave
Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.
2
Signal th' course
Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.
3
Arrr, enter together
Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.
4
Pick th' job
Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.
Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.
Arrr, keep preparing
Use th' champion chart or choose another foe
Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.