Arrr, VRC.LOL

ARAM · Howling AbyssMatchup chartPatch 16.20.1

Vayne vs Wukong

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

VayneVSWukong

Matchup chart

Pick th' matchup

Scan th' horizon any two champions. ARAM uses one shared course, so no Rift role selection be required.

VS
FormatOne shared lane, matey

Pick two champions from th' list.

Arrr, ARAM context

One shared course, one champion-specific course

Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.

Arrr, howling Abyss
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, howling Abyss rules

Prepare fer one shared course

ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

01
Set sail together

Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.

02
Arrr, shop while dead

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.

03
Share hull relics

A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.

04
Fight wit' th' wave

Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.

Arrr, ARAM · Howling Abyss

Arrr, ARAM marksman reference

Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Arrr, death-only shopping
S
ARAM opening · separate from gear 1

Guardian's Hammer

950 doubloons

An ARAM attack-damage and sustain starter to compare wit' th' present Captain-recommended shop.

1
Arrr, attack-speed Boots

Berserker's Greaves

1,100 doubloons

Adds attack speed and movement fer repeated attacks.

2
Arrr, repeated-attack core

Kraken Slayer

3,000 doubloons

Arrr, builds a reliable repeated-attack damage core.

3
Arrr, critical damage

Infinity Edge

3,500 doubloons

Increases critical-strike damage after critical chance be established.

4
Arrr, against armour

Lord Dominik's Regards

3,300 doubloons

Adds percentage armour penetration agin' meaningful armour.

5
Arrr, late sustain

Bloodthirster

3,400 doubloons

Adds high attack damage and sustain fer extended late fights.

6
Arrr, final option

Immortal Shieldbow

3,000 doubloons

Completes th' permanent inventory wit' critical strike and a low-hull shield after th' damage core be established.

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. Arrr, attack-speed BootsBerserker's Greaves
  2. Arrr, repeated-attack coreKraken Slayer
  3. Arrr, critical damageInfinity Edge
  4. Mortal Reminder
  5. Arrr, late sustainBloodthirster
  6. Arrr, final optionImmortal Shieldbow

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. Arrr, attack-speed BootsBerserker's Greaves
  2. Arrr, repeated-attack coreKraken Slayer
  3. Arrr, critical damageInfinity Edge
  4. Wit's End
  5. Arrr, late sustainBloodthirster
  6. Arrr, final optionImmortal Shieldbow

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. Arrr, attack-speed BootsBerserker's Greaves
  2. Arrr, repeated-attack coreKraken Slayer
  3. Arrr, critical damageInfinity Edge
  4. Mortal Reminder
  5. Arrr, late sustainBloodthirster
  6. Arrr, final optionImmortal Shieldbow

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. Arrr, attack-speed BootsBerserker's Greaves
  2. Arrr, repeated-attack coreKraken Slayer
  3. Arrr, critical damageInfinity Edge
  4. Wit's End
  5. Arrr, late sustainBloodthirster
  6. Arrr, final optionImmortal Shieldbow

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Arrr, runes and summoner spells

Arrr, runes and summoner spellsVayneHowling Abyss

Dark Harvest supports repeated low-hull finish windows in ARAM. Mark supplies optional access without replacing th' sailor's normal movement decisions.

Arrr, ARAM
Arrr, primary tree

Domination

Dark HarvestSudden ImpactGrisly MementosUltimate Hunter
Arrr, secondary tree

Precision

Presence of MindCoup de Grace
Arrr, summoner spells
FlashMark
Arrr, howling Abyss only

Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.

Protect th' next aboard fight

Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.

Arrr, matchup notes

What changes when Wukong is opposite you?

Pre-battle kit comparison
Shared-course interaction

Arrr, compare reliable reach and repeatable value

Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.

Crew context first aboard

Rerolls, allied range, engage and protection can matter more booty than either champion in isolation.

Yer course

Use th' course ye prepared

Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.

Trick reminders

Vayne reminders

  • Tumble has many uses, but it cannae pass over walls.
  • Arrr, Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
  • Don't go in first aboard to a large teamfight. Wait fer yer teammates to initiate.
Trick reminders

Against Wukong

  • Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
  • Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Mortal Reminder

Mortal Reminder combines armour penetration wit' anti-heal.

Arrr, magic damage reaches me

Wit's End

Arrr, Wit's End adds magic resistance without giving up attack speed.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Vayne

  1. P
    Night HunterEnglish

    Vayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.

  2. Q
    TumbleEnglish

    Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

    Wait fer reload (s) 6/5/4/3/2 · Cost 30 · Charted reach (units) 300
  3. W
    Silver BoltsEnglish

    Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.

    Charted reach (units) 750
  4. E
    CondemnEnglish

    Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

    Wait fer reload (s) 20/18/16/14/12 · Cost 90 · Charted reach (units) 550
  5. R
    Final HourEnglish

    Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter

    Wait fer reload (s) 100/85/70 · Cost 80

Wukong

  1. P
    Stone SkinEnglish

    Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

  2. Q
    Crushing BlowEnglish

    Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350
  3. W
    Warrior TricksterEnglish

    Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

    Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275
  4. E
    Nimbus StrikeEnglish

    Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

    Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650
  5. R
    CycloneEnglish

    Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

    Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round hull, range and th' next aboard wave

1
Wave

Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.

2
Sea chart play

Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.

3
Fights

Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.

Shared-course course

Vayne on Howling Abyss

Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.

Arrr, ARAM only
1
Afore th' fight

Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.

2
During th' fight

Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.

3
After th' fight

Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.

Arrr, keep preparing

Stay wit' Howling Abyss ship's intelligence

Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.

Unfurl full ARAM loadoutArrr, compare another pair