Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Vayne vs Wukong
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM marksman reference
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Hammer
950 doubloonsAn ARAM attack-damage and sustain starter to compare wit' th' present Captain-recommended shop.

Berserker's Greaves
1,100 doubloonsAdds attack speed and movement fer repeated attacks.

Kraken Slayer
3,000 doubloonsArrr, builds a reliable repeated-attack damage core.

Infinity Edge
3,500 doubloonsIncreases critical-strike damage after critical chance be established.

Lord Dominik's Regards
3,300 doubloonsAdds percentage armour penetration agin' meaningful armour.

Bloodthirster
3,400 doubloonsAdds high attack damage and sustain fer extended late fights.

Immortal Shieldbow
3,000 doubloonsCompletes th' permanent inventory wit' critical strike and a low-hull shield after th' damage core be established.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course▾
Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.
Arrr, attack-speed BootsBerserker's Greaves
Arrr, repeated-attack coreKraken Slayer
Arrr, critical damageInfinity Edge
Mortal Reminder
Arrr, late sustainBloodthirster
Arrr, final optionImmortal Shieldbow
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course▾
Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.
Arrr, attack-speed BootsBerserker's Greaves
Arrr, repeated-attack coreKraken Slayer
Arrr, critical damageInfinity Edge
Wit's End
Arrr, late sustainBloodthirster
Arrr, final optionImmortal Shieldbow
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsVayneHowling Abyss
Dark Harvest supports repeated low-hull finish windows in ARAM. Mark supplies optional access without replacing th' sailor's normal movement decisions.
Domination
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Wukong is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Vayne reminders
- Tumble has many uses, but it cannae pass over walls.
- Arrr, Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
- Don't go in first aboard to a large teamfight. Wait fer yer teammates to initiate.
Against Wukong
- Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
- Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Mortal Reminder
Mortal Reminder combines armour penetration wit' anti-heal.

Wit's End
Arrr, Wit's End adds magic resistance without giving up attack speed.
Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Vayne
- PNight HunterEnglish
Vayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.
- QTumbleEnglish
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Wait fer reload (s) 6/5/4/3/2 · Cost 30 · Charted reach (units) 300 - WSilver BoltsEnglish
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
Charted reach (units) 750 - ECondemnEnglish
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Wait fer reload (s) 20/18/16/14/12 · Cost 90 · Charted reach (units) 550 - RFinal HourEnglish
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter
Wait fer reload (s) 100/85/70 · Cost 80
Wukong
- PStone SkinEnglish
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
- QCrushing BlowEnglish
Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350 - WWarrior TricksterEnglish
Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275 - ENimbus StrikeEnglish
Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650 - RCycloneEnglish
Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.
Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Vayne on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.