VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Kled

the Cantankerous Cavalier

Kled is a close-range combatant who balances damage, durability and the timing of a commitment. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

TopMostly physical damageMelee attacks
Usual roleTop
ClassFighter
DifficultyMedium · 7/10
Basic attacksMeleeMelee basic attacks · 125 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Kled does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Rewards using the kit's main range, timing and target pattern deliberately.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Kled generates some courage by killing minions, but gets much more from fighting Champions.

2

The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!

3

Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

Riot opponent tips

What an opponent is told to watch for
1

Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.

2

Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.

3

Kled is much more threatening when he has Violent Tendencies ready.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Kled in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Repeated access matters

The threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control before the repeated pattern settles in.

Range and access

Needs close access for basic attacks

Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.

Typical team job

Choose a sustainable commitment

Extended contact can favour the kit, but only when the champion reaches the right target without losing too much health on the way in.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Courage and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Kled?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Repeated attacksDisplacementHealing or sustainShieldsHealth-scaling or true damage
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Kled fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

JungleUnestablished route

Historical reference. Recommendation review pending. Kled is normally played Top and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Kled is normally played Top and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Kled is normally played Top and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Kled is normally played Top and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Kled abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Skaarl, the Cowardly Lizard

What it doesKled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Practical readSkaarl, the Cowardly Lizard is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Bear Trap on a Rope

What it doesKled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

Practical readBear Trap on a Rope creates setup or area pressure. Place it where the opponent must choose between entering its space, changing route or giving up the immediate contest.

Cooldown11/10/9/8/7 secListed range800 units
W
W ability

Violent Tendencies

What it doesKled gains massive attack speed for four attacks. The fourth attack deals more damage.

Practical readViolent Tendencies contributes basic-attack interaction and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown13/12/11/10/9 sec
E
E ability

Jousting

What it doesKled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

Practical readJousting contributes movement or repositioning and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown13/12/11/10/9 secListed range550 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

R
Ultimate

Chaaaaaaaarge!!!

What it doesKled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Practical readChaaaaaaaarge!!! contributes movement or repositioning and protection or sustain. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown140/125/110 secListed range3500/4000/4500 units
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

Levels 1–18

Kled · Health / Courage · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1410 Health100 Courage
Level 3534 Health100 Courage
Level 6742 Health100 Courage
Level 111,147 Health100 Courage
Level 161,626 Health100 Courage
Level 181,838 Health100 Courage

Cooldown Data Dragon 16.20.1

Q
Basic abilityBear Trap on a Rope

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 111 secRank 210 secRank 39 secRank 48 secRank 57 sec
W
Basic abilityViolent Tendencies

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113 secRank 212 secRank 311 secRank 410 secRank 59 sec
E
Basic abilityJousting

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 113 secRank 212 secRank 311 secRank 410 secRank 59 sec
R
UltimateChaaaaaaaarge!!!

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1140 secRank 2125 secRank 3110 sec
Open every levelHealth and courage from level 1 to 18
LevelHealthCourageAbility milestone
1410100 CourageChoose the first basic ability
2470100 CourageAdd another basic ability or rank
3534100 CourageAdd another basic ability or rank
4600100 CourageSpend one ability point
5670100 CourageSpend one ability point
6742100 CourageFirst ultimate rank normally available
7817100 CourageSpend one ability point
8895100 CourageSpend one ability point
9976100 CourageSpend one ability point
101,060100 CourageSpend one ability point
111,147100 CourageSecond ultimate rank normally available
121,237100 CourageSpend one ability point
131,330100 CourageSpend one ability point
141,426100 CourageSpend one ability point
151,524100 CourageSpend one ability point
161,626100 CourageFinal ultimate rank normally available
171,730100 CourageSpend one ability point
181,838100 CourageSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

Choose a queue-aware build, compare a lane opponent, or return to the full champion library.

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