VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Mordekaiser

the Iron Revenant

Mordekaiser is a spell-focused champion who plays around range, cooldowns and controlled areas. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

TopMostly magic damageMelee attacks
Usual roleTop
ClassFighter · Mage
DifficultyMedium · 4/10
Basic attacksMeleeMelee basic attacks · 175 range.
Damage profileMostly magic damageMost normal kit pressure is magic. Magic resistance may help, but control, penetration and true damage still matter.
Reference patch16.20.1

Strengths and limits

What Mordekaiser does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Combines damage and durability in committed skirmishes or extended exchanges.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Offense is your defense. Keep fighting to build up larger Indestructible shields.

2

Hitting multiple champions with the same ability can help quickly activate Darkness Rise.

3

Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.

Riot opponent tips

What an opponent is told to watch for
1

Mordekaiser builds up a powerful damage aura when fighting champions, so keep your distance.

2

Damage he deals can be converted into a large shield, and consumed for health

3

Realm of Death will cut you off from your teammates completely. Try to save mobility spells to escape Mordekaiser once inside

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Mordekaiser in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily magic pressure

Magic resistance can reduce the broad spell profile, but positioning and cooldown tracking still decide whether the important abilities connect.

Fight rhythm

Track the complete ability cycle

Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.

Range and access

Needs close access for basic attacks

Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.

Typical team job

Choose a sustainable commitment

Extended contact can favour the kit, but only when the champion reaches the right target without losing too much health on the way in.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Shield and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Mordekaiser?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Mercury's Treads usually fit better

Magic resistance addresses the broad damage profile, while Tenacity can shorten reducible control.

Choose Plated Steelcaps instead only when physical basic attacks from this champion or the rest of the team are the larger repeated threat.
DisplacementSlowsHealing or sustainShieldsHealth-scaling or true damage
MAGIC DEFENCE

Magic defence

Kaenic Rookern · Force of Nature

Magic resistance can reduce the broad spell profile.

Choose a role-appropriate option only when repeated or burst magic damage is the problem.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Mordekaiser fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

JungleSecondary

Historical reference. Recommendation review pending. Mordekaiser has a secondary role listed in this historical reference. It is less common than the primary roles, but it has a recognisable role-specific plan.

Review this roleOpen matchup
MidUnestablished route

Historical reference. Recommendation review pending. Mordekaiser is normally played Top and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Mordekaiser is normally played Top and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Mordekaiser is normally played Top and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Situational AP purchase

When should you buy anti-heal?

Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Start with the component

Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Finish when it fits the fight

Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Coordinate coverage

Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Will the fight last long enough?

If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

See the Oblivion Orb and Morellonomicon references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Kit reference

Mordekaiser abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Darkness Rise

What it doesMordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.

Practical readDarkness Rise is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Obliterate

What it doesMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.

Practical readObliterate contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown8/7/6/5/4 secListed range675 units
W
W ability

Indestructible

What it doesMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.

Practical readIndestructible contributes protection or sustain and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown12/11/10/9/8 secListed range25000 units
Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

E
E ability

Death's Grasp

What it doesMordekaiser pulls all enemies in an area.

Practical readDeath's Grasp is part of Mordekaiser's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown16/14/12/10/8 secListed range700 units
R
Ultimate

Realm of Death

What it doesMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

Practical readRealm of Death is part of Mordekaiser's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown120/110/100 secListed range650 units

Levels 1–18

Mordekaiser · Health / Shield · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1645 Health100 Shield
Level 3798 Health100 Shield
Level 61,056 Health100 Shield
Level 111,558 Health100 Shield
Level 162,150 Health100 Shield
Level 182,413 Health100 Shield

Cooldown Data Dragon 16.20.1

Q
Basic abilityObliterate

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 18 secRank 27 secRank 36 secRank 45 secRank 54 sec
W
Basic abilityIndestructible

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112 secRank 211 secRank 310 secRank 49 secRank 58 sec
E
Basic abilityDeath's Grasp

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116 secRank 214 secRank 312 secRank 410 secRank 58 sec
R
UltimateRealm of Death

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120 secRank 2110 secRank 3100 sec
Open every levelHealth and shield from level 1 to 18
LevelHealthShieldAbility milestone
1645100 ShieldChoose the first basic ability
2720100 ShieldAdd another basic ability or rank
3798100 ShieldAdd another basic ability or rank
4881100 ShieldSpend one ability point
5966100 ShieldSpend one ability point
61,056100 ShieldFirst ultimate rank normally available
71,149100 ShieldSpend one ability point
81,246100 ShieldSpend one ability point
91,346100 ShieldSpend one ability point
101,450100 ShieldSpend one ability point
111,558100 ShieldSecond ultimate rank normally available
121,669100 ShieldSpend one ability point
131,784100 ShieldSpend one ability point
141,902100 ShieldSpend one ability point
152,025100 ShieldSpend one ability point
162,150100 ShieldFinal ultimate rank normally available
172,280100 ShieldSpend one ability point
182,413100 ShieldSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

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