VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Pyke

the Bloodharbor Ripper

Pyke is a burst-focused champion who looks for a reachable priority target and a route back out. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

SupportMostly physical damageMelee attacks
Usual roleSupport
ClassSupport · Assassin
DifficultyMedium · 7/10
Basic attacksMeleeMelee basic attacks · 150 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Pyke does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Can create value through control, protection, setup or pressure that does not depend only on personal gold.

Limits to respect

  • A failed commitment can leave no clean exit and little value until cooldowns return.
  • Reduced income makes item timing and safe cooperation more important than on a solo-lane carry.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.

2

Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.

3

The Tap version of Bone Skewer is much faster and deals additional damage.

Riot opponent tips

What an opponent is told to watch for
1

Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!

2

When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.

3

Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Pyke in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Track the complete ability cycle

Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.

Range and access

Needs close access for basic attacks

Range, slows, displacement and terrain can deny the clean contact this champion wants. Plan the route in as carefully as the damage after arrival.

Typical team job

Enable allies and control access

Protection, setup and information can matter more than personal damage. Position so the next useful spell can reach the ally or target that needs it.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Pyke?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
Reducible controlDisplacementHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Pyke fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopUnestablished route

Historical reference. Recommendation review pending. Pyke is normally played Support and does not currently have a reviewed Top route. Top usually needs independent laning, durable trading or reliable side-lane pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
JungleUnestablished route

Historical reference. Recommendation review pending. Pyke is normally played Support and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Pyke is normally played Support and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
BotUnestablished route

Historical reference. Recommendation review pending. Pyke is normally played Support and does not currently have a reviewed Bot route. Bot usually needs dependable duo-lane scaling and sustained damage with shared early pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Pyke abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Gift of the Drowned Ones

What it doesWhen Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.

Practical readGift of the Drowned Ones is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Q
Q ability

Bone Skewer

What it doesPyke either stabs an enemy in front of him or pulls an enemy towards him.

Practical readBone Skewer is part of Pyke's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown10/9.5/9/8.5/8 secCost70/75/80/85/90Listed range400 units
W
W ability

Ghostwater Dive

What it doesPyke enters Camouflage and gains significant Move Speed that decays over time.

Practical readGhostwater Dive is part of Pyke's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown14/13/12/11/10 secCost65Listed range600 units
E
E ability

Phantom Undertow

What it doesPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.

Practical readPhantom Undertow is part of Pyke's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown15/14/13/12/11 secCost40Listed range550 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

R
Ultimate

Death From Below

What it doesPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

Practical readDeath From Below is part of Pyke's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown100/85/70 secCost100Listed range750 units

Levels 1–18

Pyke · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1670 Health415 Mana
Level 3832 Health489 Mana
Level 61,105 Health613 Mana
Level 111,635 Health854 Mana
Level 162,262 Health1,139 Mana
Level 182,540 Health1,265 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityBone Skewer

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110 secRank 29.5 secRank 39 secRank 48.5 secRank 58 sec
W
Basic abilityGhostwater Dive

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114 secRank 213 secRank 312 secRank 411 secRank 510 sec
E
Basic abilityPhantom Undertow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 115 secRank 214 secRank 313 secRank 412 secRank 511 sec
R
UltimateDeath From Below

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100 secRank 285 secRank 370 sec
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1670415 ManaChoose the first basic ability
2749451 ManaAdd another basic ability or rank
3832489 ManaAdd another basic ability or rank
4919528 ManaSpend one ability point
51,010570 ManaSpend one ability point
61,105613 ManaFirst ultimate rank normally available
71,203657 ManaSpend one ability point
81,305704 ManaSpend one ability point
91,411752 ManaSpend one ability point
101,521802 ManaSpend one ability point
111,635854 ManaSecond ultimate rank normally available
121,753907 ManaSpend one ability point
131,875963 ManaSpend one ability point
142,0001,020 ManaSpend one ability point
152,1291,078 ManaSpend one ability point
162,2621,139 ManaFinal ultimate rank normally available
172,3991,201 ManaSpend one ability point
182,5401,265 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

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