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Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Udyr Top · Normal Draft

Udyr has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.

Established roleStandard Summoner's Rift preparation
Champion overview
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Normal Draft · Top

Reviewed Udyr sustained Top

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Established role
S
Draft / Ranked opening · separate from item 1

Doran's Ring

400 gold

Adds ability power, mana regeneration and lane sustain.

1
First item

Liandry's Torment

3,000 gold

Adds sustained burn against champions, camps and objectives.

2
Boots

Plated Steelcaps

1,200 gold

Reduces physical basic-attack pressure; swap Boots when that is not the draft problem.

3
Core

Riftmaker

3,100 gold

Adds health and sustained damage for longer spell fights.

4
Second core

Unending Despair

2,800 gold

Adds health and repeated healing during longer front-line fights.

5
Late power

Spirit Visage

2,700 gold

Adds magic resistance and improves incoming and self-healing.

6
Flexible

Void Staff

3,000 gold

Adds percentage magic penetration after enemies buy meaningful resistance.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Second coreUnending Despair
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff
AlternativePhysical burstDeath's Dance delays physical damage so takedowns can stabilise the fight.View full route

Best when: Death's Dance delays physical damage so takedowns can stabilise the fight.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. Death's Dance
  4. Second coreUnending Despair
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. CoreRiftmaker
  4. Kaenic Rookern
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route

Best when: Black Cleaver shreds armour during extended fights.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. Black Cleaver
  4. Second coreUnending Despair
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeToo much healingChempunk Chainsword adds anti-heal without abandoning attack damage and health.View full route

Best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Second coreUnending Despair
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff
AlternativePhysical burstDeath's Dance delays physical damage so takedowns can stabilise the fight.View full route

Best when: Death's Dance delays physical damage so takedowns can stabilise the fight.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. Death's Dance
  4. Second coreUnending Despair
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff
AlternativeSustained magic damageKaenic Rookern is a defensive answer when repeated magic damage is the real problem.View full route

Best when: Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. CoreRiftmaker
  4. Kaenic Rookern
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff
AlternativeThey stack armourBlack Cleaver shreds armour during extended fights.View full route

Best when: Black Cleaver shreds armour during extended fights.

  1. First itemLiandry's Torment
  2. BootsPlated Steelcaps
  3. Black Cleaver
  4. Second coreUnending Despair
  5. Late powerSpirit Visage
  6. FlexibleVoid Staff

Runes and summoner spells

Runes and summoner spellsUdyrTop

Take measured lane trades, scale durability and keep a route back to the map.

Normal Draft
Primary tree

Resolve

Grasp of the UndyingDemolishSecond WindOvergrowth
Secondary tree

Precision

TriumphLast Stand
Summoner spells
FlashTeleport
Long-lane safety

Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.

Respect the matchup

Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and health.

Physical burst

Death's Dance

Death's Dance delays physical damage so takedowns can stabilise the fight.

Sustained magic damage

Kaenic Rookern

Kaenic Rookern is a defensive answer when repeated magic damage is the real problem.

They stack armour

Black Cleaver

Black Cleaver shreds armour during extended fights.

Kit reference

Udyr abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Bridge Between

What it doesUdyr has four basic Abilities that swap between Stances and can Recast an Ability to renew it with Ultimate benefits. Additionally, after using an Ability, Udyr's next two Attacks gain Attack Speed.

Practical readBridge Between is an automatic part of the kit involving basic-attack interaction. Track when its condition is active instead of treating every fight the same way.

Recast

This button has a follow-up cast. The first activation and recast have different jobs, timing or safety checks.

Q
Q ability

Wilding Claw

What it doesUdyr gains attack speed and his next two attacks deal bonus physical damage. Recast: Gain even more attack speed, and the next two attacks call lightning to strike the target.

Practical readWilding Claw contributes basic-attack interaction and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown6 secCost20Listed range600 units
Recast

This button has a follow-up cast. The first activation and recast have different jobs, timing or safety checks.

W
W ability

Iron Mantle

What it doesUdyr gains a shield and his next two attacks heal him. Recast: Gain an even bigger shield and heal based on max health over the next couple seconds.

Practical readIron Mantle contributes protection or sustain. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown6 secCost40
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Recast

This button has a follow-up cast. The first activation and recast have different jobs, timing or safety checks.

Protection

The protection or sustain is part of the cast's value. Compare its timing with incoming damage rather than reading only the offensive effect.

E
E ability

Blazing Stampede

What it doesUdyr gains movement speed and his first attack against each target will Stun them. Recast: Gain even more movement speed and immunity to immobilizing effects for a couple seconds.

Practical readBlazing Stampede contributes hard crowd control. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown6 secCost40Listed range600 units
Recast

This button has a follow-up cast. The first activation and recast have different jobs, timing or safety checks.

R
Ultimate

Wingborne Storm

What it doesUdyr surrounds himself in a glacial storm, damaging and slowing nearby enemies. Recast: Empower and unleash the storm, causing it to track enemies and deal additional damage.

Practical readWingborne Storm changes a following cast rather than acting as an isolated button. Choose the version needed before committing, then check the current tooltip for each upgraded effect.

Cooldown6 secCost40Listed range370 units
Recast

This button has a follow-up cast. The first activation and recast have different jobs, timing or safety checks.

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Trade around the wave and your strongest cooldowns

1
Lane

Keep health and minions balanced so one poor trade does not decide the lane.

2
Map play

Move after the wave is handled and communicate if the opposing Top laner leaves first.

3
Fights

Choose between front-line duty, side pressure and carry access according to the champion kit.

Pings, movement and objectives

Udyr Top map plan

Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.

Ahead

Use the side-lane lead without donating it

Ping
Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
Stay or move
Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
Objective
Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Even

Make the wave create the first move

Ping
Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
Stay or move
Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
Objective
Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Behind

Protect experience and communicate the pressure

Ping
Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
Stay or move
Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
Objective
State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Handle the wave

    Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.

  2. 2
    Signal the route

    Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.

  3. 3
    Enter together

    Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.

  4. 4
    Choose the job

    Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Use the guide

Put Udyr into a real matchup

Compare a specific opponent, return to the champion overview, or choose another champion without losing the queue distinction.

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