VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Xayah

the Rebel

Xayah is a ranged damage dealer who needs safe spacing and time to keep attacking. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

BotMostly physical damageRanged attacks
Usual roleBot
ClassMarksman
DifficultyMedium · 5/10
Basic attacksRangedRanged basic attacks · 525 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Xayah does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • Needs the player to respect cooldowns, resources and the opponent's route into the fight.

Riot ally tips

Use these while learning the champion
1

Xayah's attacks and abilities leave Feathers on the ground that she can later recall for massive area damage and control.

2

Xayah can use Featherstorm to dodge almost any ability while also creating a ton of Feathers. Try to utilize the offensive and defensive aspects of this ability.

Riot opponent tips

What an opponent is told to watch for
1

Xayah's Bladecaller will only root targets hit by 3 or more returning Feathers.

2

Long fights in the same area with Xayah will allow her to drop a lot of Feathers. Try to stay on the move!

3

Make sure you are ready when you go for the kill. Untargetability from Featherstorm can quickly turn an ambush in Xayah's favor.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Xayah in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Repeated access matters

The threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control before the repeated pattern settles in.

Range and access

Spacing protects repeated output

Ranged attacks are useful only while a safe line to the target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical team job

Maintain safe, repeatable damage

Target access and survival time usually matter more than one ambitious hit. Reposition between attacks and avoid giving up the safe damage line.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Do not buy a counter that has no target

Reserve anti-heal and anti-shielding for a visible problem in the full team composition; they are not default answers to every champion.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Xayah?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
Repeated attacksReducible controlPossible critical strikes
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

Repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

Critical strikes

Randuin's Omen

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Xayah fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopUnestablished route

Historical reference. Recommendation review pending. Xayah is normally played Bot and does not currently have a reviewed Top route. Top usually needs independent laning, durable trading or reliable side-lane pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
JungleUnestablished route

Historical reference. Recommendation review pending. Xayah is normally played Bot and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidUnestablished route

Historical reference. Recommendation review pending. Xayah is normally played Bot and does not currently have a reviewed Mid route. Mid usually needs solo-lane safety plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
SupportUnestablished route

Historical reference. Recommendation review pending. Xayah is normally played Bot and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Xayah abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Clean Cuts

What it doesAfter using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.

Practical readClean Cuts is the always-on rule shaping Xayah's normal trading and fight pattern. Watch its in-game state before committing.

Q
Q ability

Double Daggers

What it doesXayah throws two damaging daggers that also drop Feathers she can recall.

Practical readDouble Daggers is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Cooldown10/9.5/9/8.5/8 secCost35Listed range400 units
W
W ability

Deadly Plumage

What it doesXayah creates a storm of blades that increase her Attack Speed and damage while also granting her Move Speed if she attacks a champion.

Practical readDeadly Plumage contributes basic-attack interaction and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown18/17/16/15/14 secCost60/55/50/45/40Listed range1000 units
E
E ability

Bladecaller

What it doesXayah calls back all her dropped Feathers dealing damage and rooting enemies.

Practical readBladecaller contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown12/11/10/9/8 secCost20Listed range2000 units
R
Ultimate

Featherstorm

What it doesXayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.

Practical readFeatherstorm is part of Xayah's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown140/120/100 secCost100Listed range450 units
Movement

The cast changes position or access. Account for where the champion finishes, not only where the ability begins.

Levels 1–18

Xayah · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1630 Health340 Mana
Level 3788 Health399 Mana
Level 61,053 Health498 Mana
Level 111,569 Health691 Mana
Level 162,179 Health919 Mana
Level 182,449 Health1,020 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilityDouble Daggers

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110 secRank 29.5 secRank 39 secRank 48.5 secRank 58 sec
W
Basic abilityDeadly Plumage

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118 secRank 217 secRank 316 secRank 415 secRank 514 sec
E
Basic abilityBladecaller

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112 secRank 211 secRank 310 secRank 49 secRank 58 sec
R
UltimateFeatherstorm

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1140 secRank 2120 secRank 3100 sec
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1630340 ManaChoose the first basic ability
2707369 ManaAdd another basic ability or rank
3788399 ManaAdd another basic ability or rank
4872431 ManaSpend one ability point
5961464 ManaSpend one ability point
61,053498 ManaFirst ultimate rank normally available
71,148534 ManaSpend one ability point
81,248571 ManaSpend one ability point
91,351610 ManaSpend one ability point
101,458650 ManaSpend one ability point
111,569691 ManaSecond ultimate rank normally available
121,683734 ManaSpend one ability point
131,802778 ManaSpend one ability point
141,924824 ManaSpend one ability point
152,049871 ManaSpend one ability point
162,179919 ManaFinal ultimate rank normally available
172,312969 ManaSpend one ability point
182,4491,020 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

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