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Jungle · Ranked FlexMatchup guidePatch 16.20.1

Graves vs Wukong

Build, runes, abilities and practical pre-game checks in one queue-aware reference.

GravesVSWukong

Matchup guide

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Search every champion, choose the assigned role, then open the exact queue page.

VS
Role
Selected laneJungle

Choose two champions from the list.

Role fit

JungleGraves

Graves has an established clear and map plan that can function without lane income while contesting camps and objectives.

Primary role
Review patch unknownRecommendation review pending

These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.

Recommendation patch
— Data Dragon
Build validation patch
16.19.1 Data Dragon
Item lookup patch
16.20.1 Data Dragon

Ranked Flex · Jungle

Marksman jungle

Follow the completed-item order as a pre-game reference. Components and owned items do not create extra inventory slots.

Primary role
S
Draft / Ranked opening · separate from item 1

Scorchclaw Pup

450 gold

Provides Smite and a jungle companion before the first camp.

1
First item

Youmuu's Ghostblade

2,800 gold

Builds the first physical-damage power spike for ganks and objectives.

2
Boots

Ionian Boots of Lucidity

900 gold

Supports movement and ability cycles between camps and lanes.

3
Core damage

Black Cleaver

3,000 gold

Adds damage for longer physical fights after the first item.

4
Late sustain

Bloodthirster

3,400 gold

Adds sustain once the damage core is established.

5
Safety

Guardian Angel

3,200 gold

Adds a revive for high-value late fights.

6
Attack speed and safety

Phantom Dancer

2,650 gold

Move through units.

Complete build choices

Choose the route before play

Recommendation review pending

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. Core damageBlack Cleaver
  4. Wit's End
  5. SafetyGuardian Angel
  6. Attack speed and safetyPhantom Dancer

Complete build comparison

Complete build comparison

Recommendation review pending

AlternativeMagic damage reaches meWit's End adds magic resistance without giving up attack speed.View full route

Best when: Wit's End adds magic resistance without giving up attack speed.

  1. First itemYoumuu's Ghostblade
  2. BootsIonian Boots of Lucidity
  3. Core damageBlack Cleaver
  4. Wit's End
  5. SafetyGuardian Angel
  6. Attack speed and safetyPhantom Dancer

Runes and summoner spells

Runes and summoner spellsGravesJungle

Fleet supports camp-to-camp health and kiting for a ranged clear. Smite remains reserved for progression and secure timing.

Ranked Flex
Primary tree

Precision

Fleet FootworkTriumphLegend: AlacrityCut Down
Secondary tree

Domination

Sudden ImpactRelentless Hunter
Summoner spells
FlashSmite
Keep Smite

Smite is part of Jungle companion progression and objective security. The movement or combat spell beside it is the adjustable slot.

Change the movement spell

Ghost can fit sustained access; Flash can fit one immediate reposition. Use the champion's route and intended fights to choose.

Matchup notes

What changes when Wukong is opposite you?

Pre-game kit comparison
Strategic interaction

Build an early tempo lead

Fast clears and ranged skirmishing can pressure camps before grouped fights begin.

Mid to late

Item completion improves sustained damage, but the lane still depends on support pairing and safe positioning.

Your plan

Use the route you prepared

Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.

Ability reminders

Graves reminders

  • Smoke Screen can be used both to escape and to set up a kill.
  • Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
Ability reminders

Against Wukong

  • Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
  • Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Static alternatives

Compare the problem before changing the plan

These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Magic damage reaches me

Wit's End

Wit's End adds magic resistance without giving up attack speed.

Ability reference

Compare both kits

Ability reference Data Dragon 16.20.1

Cooldown / Cost / Range Data Dragon 16.20.1

Graves

  1. P
    New Destiny

    New Destiny is the always-on rule shaping Graves's normal trading and fight pattern. Watch its in-game state before committing.

  2. Q
    End of the Line

    End of the Line is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 13/11.25/9.5/7.75/6 · Cost 80 · Listed range 925
  3. W
    Smoke Screen

    Smoke Screen is a ranged cast involving vision information and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 26/24/22/20/18 · Cost 70/75/80/85/90 · Listed range 950
  4. E
    Quickdraw

    Quickdraw is part of Graves's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 16/15/14/13/12 · Cost 40 · Listed range 425
  5. R
    Collateral Damage

    Collateral Damage is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

    Cooldown 100/80/60 · Cost 100 · Listed range 1000

Wukong

  1. P
    Stone Skin

    Stone Skin is the always-on rule shaping Wukong's normal trading and fight pattern. Watch its in-game state before committing.

  2. Q
    Crushing Blow

    Crushing Blow contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 8/7.5/7/6.5/6 · Cost 20 · Listed range 250/275/300/325/350
  3. W
    Warrior Trickster

    Warrior Trickster is part of Wukong's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

    Cooldown 22/21/20/19/18 · Cost 60/55/50/45/40 · Listed range 275
  4. E
    Nimbus Strike

    Nimbus Strike contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Listed range 650
  5. R
    Cyclone

    Cyclone contributes damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

    Cooldown 130/110/90 · Cost 100 · Listed range 315

Adapt the plan

What to do when the game changes

Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.

Even plan

Keep the clear moving and choose high-information plays

1
Pathing

Track opposing camps and lane states instead of forcing the first visible target.

2
Map play

Trade sides of the map when contesting would require weaker lanes to move first.

3
Fights

Save important control for the enemy who threatens your carries or objective access.

Pings, movement and objectives

Graves Jungle map plan

Link each clear to the next informed decision. Pings should tell lanes where you are pathing and whether the team is contesting or trading an objective.

Ahead

Turn tempo into controlled territory

Ping
Use On My Way before entering a lane, Assist Me before an objective and Danger when nearby lanes cannot move to an invade.
Path or gank
Gank when the lane has reach, damage and a safe exit. Do not wait beside a protected target while camps and the next objective disappear.
Objective
Establish vision with the nearest winning lane, keep Smite available and avoid chasing away from the objective after gaining control.
Even

Choose the play with the clearest information

Ping
Use On My Way early enough for the lane to prepare, Assist Me only when nearby lanes can move, and Retreat when the contest has already become late.
Path or gank
Prefer a lane with crowd control, damaged opponents or a favourable wave. A visible opponent is not automatically a usable gank.
Objective
Check Mid and Bot priority before Dragon, or Mid and Top before Herald. Set a safe entrance before beginning the objective.
Behind

Trade the map instead of forcing recovery

Ping
Ping Retreat from lost contests, Danger on likely invades and On My Way when covering a vulnerable lane or remaining camp.
Path or gank
Counter-gank or help only when allies can survive until arrival. Repeated low-chance ganks deepen the camp and level deficit.
Objective
If entry is unsafe, trade for camps, a wave, vision or the opposite objective. Keep Smite and crowd control for a contest the team can actually reach.
Objective setup

Four calls, in order

Pings create a shared plan; they do not replace checking waves, vision and who can move.

  1. 1
    Before the route

    Decide which camps lead toward the objective and ping the nearby lanes before they spend the wave or recall timing.

  2. 2
    Check priority

    Confirm which nearby lanes can move first. Do not convert an isolated objective marker into a forced fight.

  3. 3
    Control entry

    Move with a teammate, sweep one entrance and keep Smite available before committing damage to the objective.

  4. 4
    Finish or turn

    Call whether the team is finishing, fighting or leaving. Mixed decisions are more dangerous than either clear choice.

Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.

Keep preparing

Use the champion page or choose another opponent

The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.

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