Top · SwiftplayMatchup guidePatch 16.20.1
Fiora vs Gnar
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
Role fit
TopFiora
Fiora has an established solo-lane plan with the income and space needed to trade, manage waves and influence a side lane.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Recommendation review pending
Runes and summoner spells
Runes and summoner spellsFioraTop
Use repeated combat and durability rather than gambling the long solo lane on one short trade.
Resolve
Teleport preserves recalls and side-lane access. Ignite is a deliberate pressure trade-off, not a universal upgrade.
Keep the defensive secondary runes when repeated poke or one committed trade can decide the lane.
Matchup notes
What changes when Gnar is opposite you?
Pressure durable front lines
Percent-health pressure and side-lane threat are useful styles to review into a durable opponent.
Mid gameThe clearest window is around first completed items, roams and isolated targets before every fight becomes fully grouped.
Use the route you prepared
Treat Vex as one part of the map state. Their Jungler, nearby waves and which teammates can move determine whether the same trade or rotation is safe.
Fiora reminders
- Thanks to Duelist's Dance, Fiora excels at quick trades. Use the Move Speed boost from striking a Vital to escape unscathed or set up for the next one.
- Grand Challenge allows Fiora to take down even the most durable opponents and then recover if successful, so do not hesitate to attack the enemy's front line.
Against Gnar
- Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
- Gnar's animations and resource bar change as he gets closer to transforming.
- Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Fiora
- PDuelist's Dance
Fiora has revealed a Vital on this Champion. If she hits the Vital, she restores Health and gains Move Speed.
- QLunge
Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.
Cooldown (s) 13/11.25/9.5/7.75/6 · Cost 20 · Listed range (units) 400 - WRiposte
Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.
Cooldown (s) 24/22/20/18/16 · Cost 50 · Listed range (units) 750 - EBladework
Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.
Cooldown (s) 11/10/9/8/7 · Cost 40 · Listed range (units) 425 - RGrand Challenge
Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.
Cooldown (s) 110/90/70 · Cost 100 · Listed range (units) 500
Gnar
- PRage Gene
While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
- QBoomerang Throw / Boulder Toss
Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
Cooldown (s) 16/14.5/13/11.5/10 · Listed range (units) 1100 - WHyper / Wallop
Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
Cooldown (s) 7 - EHop / Crunch
Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
Cooldown (s) 22/19.5/17/14.5/12 · Listed range (units) 475 - RGNAR!
Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
Cooldown (s) 90/60/30 · Listed range (units) 590
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Control the side lane without donating the lead
Hold a favourable wave, pressure the enemy away from farm and keep enough vision to survive the second opponent.
Push before moving to an objective; arrive through a known route rather than giving up the wave and your shutdown.
Use the lead to occupy space for the team. Do not chase through the entire enemy formation for one target.
Trade around the wave and your strongest cooldowns
Keep health and minions balanced so one poor trade does not decide the lane.
Move after the wave is handled and communicate if the opposing Top laner leaves first.
Choose between front-line duty, side pressure and carry access according to the champion kit.
Protect experience and stop the lane from accelerating
Farm near safety, avoid repeating the losing trade and ask for help only when the wave creates a realistic window.
Do not follow a stronger opponent through unseen river. Signal the move and recover guaranteed resources.
Contribute control or pressure to the nearest safe target instead of trying to repair the score alone.
Pings, movement and objectives
Fiora Top map plan
Manage the long lane before leaving it. A useful move begins with a handled wave, a visible route and a teammate who knows you are coming.
Use the side-lane lead without donating it
- Ping
- Ping Enemy Missing when the opposing Top leaves, then On My Way before a flank or objective move.
- Stay or move
- Push the wave before moving. Stay if leaving would hand several minions or your tower back to the opponent.
- Objective
- Arrive through a known route and mark whether you are front-lining, flanking or protecting a carry. Do not enter alone before the team can follow.
Make the wave create the first move
- Ping
- Use Enemy Missing early, Danger on the route they may take, and On My Way only after your own wave is handled.
- Stay or move
- Move after pushing or on a shared recall. Do not follow through unwarded river merely because the opponent left first.
- Objective
- Tell the team whether you can move before the objective starts. Approach with vision and save the cooldown needed for the first real commitment.
Protect experience and communicate the pressure
- Ping
- Ping Enemy Missing immediately and Retreat if teammates are about to meet the stronger Top laner without you.
- Stay or move
- Do not match a stronger opponent through darkness. Clear the safe wave, then group by the shortest controlled route.
- Objective
- State early if you cannot contest. If the team still fights, provide control or protection instead of attempting an isolated flank.
Four calls, in order
Pings create a shared plan; they do not replace checking waves, vision and who can move.
- 1Handle the wave
Push, catch or communicate the wave before leaving so the opponent does not gain a free move and free income.
- 2Signal the route
Use On My Way for the route you are actually taking and Danger where an unseen opponent may arrive.
- 3Enter together
Move through controlled vision with the Jungler or another ally instead of face-checking the objective alone.
- 4Choose the job
Decide whether you are engaging, front-lining, flanking or protecting a carry before the fight begins.
Later objectives: Repeat the same process around later major objectives: handle nearby income, communicate the route, enter through vision and agree on the fight before committing.
Keep preparing
Use the champion page or choose another opponent
The matchup page is a pre-game reference. It does not predict the result or alter its recommendation from changing live match data.