Review rerolls and the shared bench, then leave with an opening that fits this champion and the team around it.
ARAM · Howling AbyssMatchup guidePatch 16.20.1
Malphite vs Ahri
Build, runes, abilities and practical pre-game checks in one queue-aware reference.
ARAM context
One shared lane, one champion-specific plan
The page uses ARAM starting, shopping and teamfight rules. Its internal build source is not shown as a Rift assignment.
Review patch unknownRecommendation review pending
These patches track recommendation review, build validation and item lookup separately. Updating item data does not complete a build review.
- Recommendation patch
- — Data Dragon
- Build validation patch
- 16.19.1 Data Dragon
- Item lookup patch
- 16.20.1 Data Dragon
Howling Abyss rules
Prepare for one shared lane
ARAM removes the normal Rift role map. Build around the champion, the five-player team and the next fight instead.

You cannot Recall to buy. Plan components before leaving the shop and use each death timer deliberately.
A relic heals nearby allies after a short delay. Signal it and avoid taking the trigger when a lower-health teammate needs the area.
Minions create structure pressure and safer space. Clearing first can be more useful than forcing another low-health engage.
ARAM · Howling Abyss
ARAM tank reference
Compare the opening with Riot's ARAM Recommended shop before leaving base. After that, purchases happen only while dead; the six usable inventory slots do not increase.

Guardian's Horn
950 goldAn ARAM health and regeneration starter to compare with the current Recommended shop.

Plated Steelcaps
1,200 goldAdds movement and basic-attack defence against physical pressure.

Jak'Sho, The Protean
3,200 goldAdds mixed resistance during extended fights.

Sunfire Aegis
2,800 goldAdds health, armour and close-range wave control.

Kaenic Rookern
2,900 goldAdds dedicated magic resistance against sustained spell damage.

Randuin's Omen
2,700 goldAdds armour and critical-strike protection against attack-heavy opponents.

Warmog's Armor
3,100 goldCompletes the permanent inventory with health and recovery after the resistance core.
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Complete build choices
Choose the route before play
Recommendation review pending
AlternativeToo much healingMorellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.View full route▾
Best when: Morellonomicon applies anti-heal. Buy it earlier only when healing is already deciding fights.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Morellonomicon
Against magic damageKaenic Rookern
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey burst meZhonya's stasis can absorb a committed dive or lethal burst window.View full route▾
Best when: Zhonya's stasis can absorb a committed dive or lethal burst window.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Zhonya's Hourglass
Against magic damageKaenic Rookern
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeOne spell stops meBanshee's spell shield can protect the first important cast against you.View full route▾
Best when: Banshee's spell shield can protect the first important cast against you.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Armour and wave controlSunfire Aegis
Banshee's Veil
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
AlternativeThey stack magic resistVoid Staff becomes valuable when the target has bought meaningful magic resistance.View full route▾
Best when: Void Staff becomes valuable when the target has bought meaningful magic resistance.
Physical-defence BootsPlated Steelcaps
Mixed resistanceJak'Sho, The Protean
Armour and wave controlSunfire Aegis
Void Staff
Against critical strikesRanduin's Omen
Health and recoveryWarmog's Armor
Buy this only after selling the Guardian starter when all six permanent slots are needed.
Runes and summoner spells
Runes and summoner spellsMalphiteHowling Abyss
ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity are mode-specific choices. Do not copy this pair onto a Summoner's Rift page.
Choose the second spell around access, survival and team resources rather than treating every ARAM champion as a diver.
Matchup notes
What changes when Ahri is opposite you?
Compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing the enemy team's safe space. ARAM does not turn this kit comparison into a lane-counter claim.
Team context firstRerolls, allied range, engage and protection can matter more than either champion in isolation.
Use the route you prepared
Use the champion-specific ARAM build as a starting reference, then check the current Recommended shop, your five-player composition and the next available death shop.
Against Ahri
- Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
- Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
Static alternatives
Compare the problem before changing the plan
These choices are not selected from live scores. Use one only after you identify the stated match problem yourself.

Oblivion Orb
Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Zhonya's Hourglass
Zhonya's stasis can absorb a committed dive or lethal burst window.

Banshee's Veil
Banshee's spell shield can protect the first important cast against you.

Void Staff
Void Staff becomes valuable when the target has bought meaningful magic resistance.
Ability reference
Compare both kits
Ability reference Data Dragon 16.20.1
Cooldown (s) / Cost / Listed range (units) Data Dragon 16.20.1
Malphite
- PGranite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
- QSeismic Shard
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
Cooldown (s) 8 · Cost 70/75/80/85/90 · Listed range (units) 625 - WThunderclap
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Cooldown (s) 10/9.5/9/8.5/8 · Cost 30/35/40/45/50 · Listed range (units) 400 - EGround Slam
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
Cooldown (s) 7 · Cost 50/55/60/65/70 · Listed range (units) 400 - RUnstoppable Force
Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.
Cooldown (s) 130/115/100 · Cost 100 · Listed range (units) 1000
Ahri
- PEssence Theft
After killing 9 minions or monsters, Ahri heals. After taking down an enemy champion, Ahri heals for a greater amount.
- QOrb of Deception
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Cooldown (s) 7 · Cost 55/65/75/85/95 · Listed range (units) 970 - WFox-Fire
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Cooldown (s) 9/8/7/6/5 · Cost 30 · Listed range (units) 700 - ECharm
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Cooldown (s) 12 · Cost 60 · Listed range (units) 975 - RSpirit Rush
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
Cooldown (s) 140/120/100 · Cost 100 · Listed range (units) 450
Adapt the plan
What to do when the game changes
Judge the whole lane or map state, not only personal kills. Choose the situation closest to the current game.
Protect the lead while the lane stays shared
Clear together and keep enough health to use the next structure window.
Use brushes and the available healing safely; there are no side lanes to abandon.
Keep useful allies in reach and avoid giving away shutdowns through an isolated chase.
Trade around health, range and the next wave
Let the team clear without spending every important cooldown at once.
Track the shared lane, brush control and available relics rather than looking for a Rift rotation.
Use the champion's reliable range, protection or control before forcing a low-percentage engage.
Use structure space and coordinated clears
Clear from safety and avoid dying before the next minion wave reaches the structure.
Wait for teammates to respawn instead of walking into the shared lane alone.
Punish overextension and preserve the cooldown that can stop the first enemy commitment.
Shared-lane plan
Malphite on Howling Abyss
Read health, range, wave position and respawn timing together. ARAM has no side-lane rotation, neutral-objective setup or normal ward-control loop.
Clear or escort the wave, check which allies are alive and preserve enough health to use the champion's reliable range, protection or engage.
Use the nearest safe target and the team's reachable follow-up. Do not cross the whole enemy formation for a single low-health champion.
Push with surviving minions, take the safe structure damage available and reset only through a real death rather than donating one alone.
Keep preparing
Stay with Howling Abyss information
Open the complete ARAM build or compare another champion. Rift role counters are intentionally kept out of this page.