Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Aatrox

the Darkin Blade

Aatrox be a belay-range combatant who balances damage, durability and th' timing o' a commitment. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

TopsideArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleTopside
ClassFighter
DifficultyArrr, medium · 4/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 175 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Aatrox does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Rewards using th' kit's main range, timing and target pattern deliberately.

Arrr, limits to respect

  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Use Umbral Dash while casting Th' Darkin Blade to increase yer chances o' hitting th' foe.

2

Crowd Control tricks like Infernal Chains or yer crewmates' immobilizing effects will lend a hand ye set up Th' Darkin Blade.

3

Cast World Ender when ye be sure ye can force a fight.

Riot foe tips

What an foe be told to watch fer
1

Aatrox's attacks be very telegraphed, so use th' time to dodge th' hit zones.

2

Aatrox's Infernal Chains be easier to exit when running towards th' sides or at Aatrox.

3

Keep yer distance when Aatrox uses his Ultimate to prevent him from reviving.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Aatrox in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Pick a sustainable commitment

Extended contact can favour th' kit, but only when th' champion reaches th' right target without losing too much hull on th' way in.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, blood Well and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Aatrox?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
Arrr, reducible controlArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Aatrox fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleSailor-chosen flex

Old chart, matey. Recommendations await inspection. Aatrox can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.

Inspect this roleUnfurl matchup
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Aatrox be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Aatrox be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Aatrox be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Aatrox tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Deathbringer Stance

Arrr, what it doesEnglishPeriodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.

Q
Q trick

The Darkin Blade

Arrr, what it doesEnglishAatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.

CooldownArrr, 14/12/10/8/6 secArrr, listed rangeArrr, 25000 units
W
W trick

Infernal Chains

Arrr, what it doesEnglishAatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.

CooldownArrr, 18/16.5/15/13.5/12 secArrr, listed rangeArrr, 825 units
E
E trick

Umbral Dash

Arrr, what it doesEnglishPassively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.

CooldownArrr, 9/8/7/6/5 secArrr, listed rangeArrr, 25000 units
R
Ultimate

World Ender

Arrr, what it doesEnglishAatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.

CooldownArrr, 120/100/80 secArrr, listed rangeArrr, 25000 units

Arrr, levels 1–18

Aatrox · Health, arr / Arrr, blood Well · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1650 Health, arrArrr, blood Well follows champion-specific rules
Arrr, level 3818 Health, arrArrr, blood Well follows champion-specific rules
Arrr, level 61,100 Health, arrArrr, blood Well follows champion-specific rules
Arrr, level 111,650 Health, arrArrr, blood Well follows champion-specific rules
Arrr, level 162,300 Health, arrArrr, blood Well follows champion-specific rules
Arrr, level 182,588 Health, arrArrr, blood Well follows champion-specific rules

Cooldown Data Dragon 16.20.1

Q
Basic trickThe Darkin Blade

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 14 secArrr, rank 2Arrr, 12 secArrr, rank 3Arrr, 10 secArrr, rank 4Arrr, 8 secArrr, rank 5Arrr, 6 sec
W
Basic trickInfernal Chains

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 18 secArrr, rank 2Arrr, 16.5 secArrr, rank 3Arrr, 15 secArrr, rank 4Arrr, 13.5 secArrr, rank 5Arrr, 12 sec
E
Basic trickUmbral Dash

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 9 secArrr, rank 2Arrr, 8 secArrr, rank 3Arrr, 7 secArrr, rank 4Arrr, 6 secArrr, rank 5Arrr, 5 sec
R
UltimateWorld Ender

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 120 secArrr, rank 2Arrr, 100 secArrr, rank 3Arrr, 80 sec
Unfurl every levelHull and blood well from level 1 to 18
RankHealth, arrArrr, blood WellTrick milestone
1650Arrr, blood Well follows champion-specific rulesPick th' first aboard basic trick
2732Arrr, blood Well follows champion-specific rulesStow another basic trick or rank
3818Arrr, blood Well follows champion-specific rulesStow another basic trick or rank
4908Arrr, blood Well follows champion-specific rulesSpend one trick point
51,002Arrr, blood Well follows champion-specific rulesSpend one trick point
61,100Arrr, blood Well follows champion-specific rulesFirst aboard ultimate rank normally available
71,202Arrr, blood Well follows champion-specific rulesSpend one trick point
81,308Arrr, blood Well follows champion-specific rulesSpend one trick point
91,418Arrr, blood Well follows champion-specific rulesSpend one trick point
101,532Arrr, blood Well follows champion-specific rulesSpend one trick point
111,650Arrr, blood Well follows champion-specific rulesArrr, second ultimate rank normally available
121,772Arrr, blood Well follows champion-specific rulesSpend one trick point
131,898Arrr, blood Well follows champion-specific rulesSpend one trick point
142,028Arrr, blood Well follows champion-specific rulesSpend one trick point
152,162Arrr, blood Well follows champion-specific rulesSpend one trick point
162,300Arrr, blood Well follows champion-specific rulesArrr, final ultimate rank normally available
172,442Arrr, blood Well follows champion-specific rulesSpend one trick point
182,588Arrr, blood Well follows champion-specific rulesSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Aatrox buildsArrr, prepare a matchupArrr, browse champions