Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Alistar

the Minotaur

Alistar be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

SupportArrr, mostly magic damageArrr, melee attacks
Arrr, usual roleSupport
ClassArrr, tank · Support
DifficultyArrr, medium · 7/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly magic damageMost normal kit pressure be magic. Magic resistance may lend a hand, but control, penetration and true damage still matter.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Alistar does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, creates space through durability, control or a reliable front-line threat.
  • Can create value through control, protection, setup or pressure that does nay depend only on personal doubloons.

Arrr, limits to respect

  • Durability does nay make an unsupported engage seaworthy or guarantee enough damage to finish a target.
  • Reduced income makes gear timing and seaworthy cooperation more booty fit fer th' captain's eye than on a solo-course carry.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Using Pulverize can allow ye to establish better positioning fer Headbutt.

2

Move Speed be very fit fer th' captain's eye on Alistar. Consider which boots to buy carefully.

3

Using Flash can allow ye catch yer target off guard to knock them back aboard into yer crewmates wit' Pulverize and Headbutt.

Riot foe tips

What an foe be told to watch fer
1

Alistar be very disruptive but very tough - try to target more booty fragile damage dealers.

2

Watch out fer th' Pulverize-Headbutt combo when 'round turrets.

3

When Alistar uses his ultimate, it's often better to move back aboard and wait until th' effect wears off afore attacking him.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Alistar in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily magic pressure

Magic resistance can reduce th' broad spell profile, but positioning and cooldown tracking still decide whether th' fit fer th' captain's eye tricks connect.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, create space and absorb attention

Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Alistar?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Mercury's Treads most often fit better

Magic resistance addresses th' broad damage profile, while Tenacity can shorten reducible control.

Pick Plated Steelcaps instead only when physical basic attacks from this champion or th' rest o' th' crew be th' larger repeated threat.
Arrr, reducible controlDisplacementArrr, healing or sustain
Arrr, mAGIC DEFENCE

Arrr, magic defence

Kaenic Rookern · Force of Nature

Magic resistance can reduce th' broad spell profile.

Pick a role-appropriate option only when repeated or burst magic damage be th' problem.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Alistar fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Alistar be normally played Support and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Alistar be normally played Support and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Alistar be normally played Support and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Alistar be normally played Support and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, Situational AP purchase

Arrr, When should you buy anti-heal?

Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Arrr, Start with the component

Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Arrr, Finish when it fits the fight

Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Arrr, Coordinate coverage

Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Arrr, Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.

Arrr, Will the fight last long enough?

Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Arrr, kit reference

Alistar tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Triumphant Roar

Arrr, what it doesEnglishAlistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

Q
Q trick

Pulverize

Arrr, what it doesEnglishAlistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

Wait fer reload (s)14/13/12/11/10Cost50/55/60/65/70Charted reach (units)365
W
W trick

Headbutt

Arrr, what it doesEnglishAlistar rams a target with his head, dealing damage and knocking the target back.

Wait fer reload (s)14/13/12/11/10Cost50/55/60/65/70Charted reach (units)650
E
E trick

Trample

Arrr, what it doesEnglishAlistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

Wait fer reload (s)12/11.5/11/10.5/10Cost50/55/60/65/70Charted reach (units)350
R
Ultimate

Unbreakable Will

Arrr, what it doesEnglishAlistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

Wait fer reload (s)120/100/80Cost100

Arrr, levels 1–18

Alistar · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1685 Health, arr350 Mana, arr
Arrr, level 3862 Health, arr409 Mana, arr
Arrr, level 61,159 Health, arr508 Mana, arr
Arrr, level 111,738 Health, arr701 Mana, arr
Arrr, level 162,422 Health, arr929 Mana, arr
Arrr, level 182,725 Health, arr1,030 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickPulverize

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 114Arrr, rank 213Arrr, rank 312Arrr, rank 411Arrr, rank 510
W
Basic trickHeadbutt

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 114Arrr, rank 213Arrr, rank 312Arrr, rank 411Arrr, rank 510
E
Basic trickTrample

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 112Arrr, rank 211.5Arrr, rank 311Arrr, rank 410.5Arrr, rank 510
R
UltimateUnbreakable Will

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1120Arrr, rank 2100Arrr, rank 380
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1685350 Mana, arrPick th' first aboard basic trick
2771379 Mana, arrStow another basic trick or rank
3862409 Mana, arrStow another basic trick or rank
4957441 Mana, arrSpend one trick point
51,056474 Mana, arrSpend one trick point
61,159508 Mana, arrFirst aboard ultimate rank normally available
71,266544 Mana, arrSpend one trick point
81,378581 Mana, arrSpend one trick point
91,494620 Mana, arrSpend one trick point
101,614660 Mana, arrSpend one trick point
111,738701 Mana, arrArrr, second ultimate rank normally available
121,866744 Mana, arrSpend one trick point
131,999788 Mana, arrSpend one trick point
142,136834 Mana, arrSpend one trick point
152,277881 Mana, arrSpend one trick point
162,422929 Mana, arrArrr, final ultimate rank normally available
172,571979 Mana, arrSpend one trick point
182,7251,030 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Alistar buildsArrr, prepare a matchupArrr, browse champions