Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Bard

the Wandering Caretaker

Bard be a spell-focused champion who plays 'round range, cooldowns and controlled areas. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

SupportArrr, variable damageArrr, ranged attacks
Arrr, usual roleSupport
ClassArrr, support · Mage
DifficultyArrr, high · 9/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 500 range.
Arrr, damage profileArrr, variable damageLoadout, role or form can change th' useful damage label. Inspect present gear and trick tooltips.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Bard does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Can create value through control, protection, setup or pressure that does nay depend only on personal doubloons.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Reduced income makes gear timing and seaworthy cooperation more booty fit fer th' captain's eye than on a solo-course carry.

Arrr, riot ally tips

Use these while learning th' champion
1

It's fit fer th' captain's eye to collect chimes to improve yer meep's attacks, but don't neglect yer course partner! Try to make a big entrance by bringing an ally into th' course wit' ye wit' Magical Journey.

2

Let yer Caretaker's Shrines charge up - they heal fer a lot more booty when at full power.

3

Don't forget that enemies can also use yer Magical Journey doorways, and that yer ultimate can also hit yer crewmates!

Riot foe tips

What an foe be told to watch fer
1

Bard's foes can also travel through his Magical Journey doorways. Ye can follow him, if ye think it's seaworthy.

2

Ye can crush Bard's healing shrines just by walking over them. Don't let his crewmates take them without a fight.

3

Bard's ultimate, Tempered Fate, affects crewmates, enemies, monsters, and turrets alike. At times it can be to yer advantage to jump into it!

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Bard in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Loadout and form can change th' captain's answer

Use th' visible loadout and present trick tooltips afore choosing armour or magic resistance; th' champion label alone be nay enough.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Enable crewmates and control access

Protection, setup and ship's intelligence can matter more booty than personal damage. Position so th' next aboard useful spell can reach th' ally or target that needs it.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Bard?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Arrr, either defensive pair can be valid

Plated Steelcaps captain's answer repeated attacks; Mercury's Treads captain's answer magic resistance and reducible control.

Pick one pair fer th' larger crew-wide problem. Do nay buy both pairs.
Arrr, repeated attacksArrr, reducible controlSlowsArrr, healing or sustain
Arrr, cHECK THE CURRENT BUILD

Inspect th' present loadout

Armour, magic resistance or health

This champion can change damage pattern through loadout, form or role.

Use visible gear and present trick tooltips afore choosing a resistance.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Bard fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Bard be normally played Support and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Bard be normally played Support and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Bard be normally played Support and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Bard be normally played Support and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Bard tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Traveler's Call

Arrr, what it doesEnglishMeeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Q
Q trick

Cosmic Binding

Arrr, what it doesEnglishBard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

Wait fer reload (s)11/10/9/8/7Cost60
W
W trick

Caretaker's Shrine

Arrr, what it doesEnglishReveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Cost70Charted reach (units)800
E
E trick

Magical Journey

Arrr, what it doesEnglishBard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Wait fer reload (s)22/20.5/19/17.5/16Cost30Charted reach (units)900
R
Ultimate

Tempered Fate

Arrr, what it doesEnglishBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Wait fer reload (s)110/95/80Cost100Charted reach (units)3400

Arrr, levels 1–18

Bard · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1630 Health, arr350 Mana, arr
Arrr, level 3782 Health, arr424 Mana, arr
Arrr, level 61,037 Health, arr548 Mana, arr
Arrr, level 111,534 Health, arr789 Mana, arr
Arrr, level 162,121 Health, arr1,074 Mana, arr
Arrr, level 182,381 Health, arr1,200 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickCosmic Binding

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 111Arrr, rank 210Arrr, rank 39Arrr, rank 48Arrr, rank 57

That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

W
Basic trickCaretaker's Shrine

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Wait fer reload (s)Read present tooltip
E
Basic trickMagical Journey

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 122Arrr, rank 220.5Arrr, rank 319Arrr, rank 417.5Arrr, rank 516
R
UltimateTempered Fate

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1110Arrr, rank 295Arrr, rank 380
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1630350 Mana, arrPick th' first aboard basic trick
2704386 Mana, arrStow another basic trick or rank
3782424 Mana, arrStow another basic trick or rank
4863463 Mana, arrSpend one trick point
5948505 Mana, arrSpend one trick point
61,037548 Mana, arrFirst aboard ultimate rank normally available
71,129592 Mana, arrSpend one trick point
81,225639 Mana, arrSpend one trick point
91,324687 Mana, arrSpend one trick point
101,427737 Mana, arrSpend one trick point
111,534789 Mana, arrArrr, second ultimate rank normally available
121,644842 Mana, arrSpend one trick point
131,758898 Mana, arrSpend one trick point
141,875955 Mana, arrSpend one trick point
151,9961,013 Mana, arrSpend one trick point
162,1211,074 Mana, arrArrr, final ultimate rank normally available
172,2491,136 Mana, arrSpend one trick point
182,3811,200 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Bard buildsArrr, prepare a matchupArrr, browse champions