Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Kayn

the Shadow Reaper

Kayn be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, fighter · Assassin
DifficultyArrr, high · 8/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 175 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Kayn does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Look at th' line-up o' both yer crew and th' foe's crew when picking yer form.

2

Remember that nigh th' ship enemies can see which wall ye're in.

Riot foe tips

What an foe be told to watch fer
1

Umbral Trespass requires Kayn to damage a target first aboard. Try to dodge Blade's Reach to deny him a long range cast o' Umbral Trespass.

2

When Kayn be in terrain nigh ye, ye will get a visual warning on th' edge o' th' terrain he's in.

3

Arrr, damage Kayn while he's in Shadow Step to shorten its duration, or apply hard crowd control (stun, charm, knockup, etc) to end Shadow Step immediately.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Kayn in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Kayn?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
SlowsArrr, healing or sustain
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Kayn fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Kayn be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Kayn be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Kayn be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Kayn be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Kayn tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

The Darkin Scythe

Arrr, what it doesEnglishKayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin. Darkin: Heal for a percentage of spell damage dealt to champions. Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.

Arrr, practical readThe Darkin Scythe be an automatic part o' th' kit involving protection or sustain and damage. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Reaping Slash

Arrr, what it doesEnglishKayn dashes, then slashes. Both deal damage.

Arrr, practical readReaping Slash contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 7/6.5/6/5.5/5 secCost40Arrr, listed rangeArrr, 350 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

W
W trick

Blade's Reach

Arrr, what it doesEnglishKayn damages and slows targets in a line.

Arrr, practical readBlade's Reach contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 13/12/11/10/9 secCost40/45/50/55/60Arrr, listed rangeArrr, 700 units
E
E trick

Shadow Step

Arrr, what it doesEnglishKayn can walk through terrain.

Arrr, practical readShadow Step be part o' Kayn's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 21/19/17/15/13 secCost90Arrr, listed rangeArrr, 400 units
R
Ultimate

Umbral Trespass

Arrr, what it doesEnglishKayn hides in an enemy's body, dealing massive damage when he bursts out.

Arrr, practical readUmbral Trespass contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 120/100/80 secCost100Arrr, listed rangeArrr, 550 units

Arrr, levels 1–18

Kayn · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1655 Health, arr410 Mana, arr
Arrr, level 3807 Health, arr484 Mana, arr
Arrr, level 61,062 Health, arr608 Mana, arr
Arrr, level 111,559 Health, arr849 Mana, arr
Arrr, level 162,146 Health, arr1,134 Mana, arr
Arrr, level 182,406 Health, arr1,260 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickReaping Slash

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 7 secArrr, rank 2Arrr, 6.5 secArrr, rank 3Arrr, 6 secArrr, rank 4Arrr, 5.5 secArrr, rank 5Arrr, 5 sec
W
Basic trickBlade's Reach

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 13 secArrr, rank 2Arrr, 12 secArrr, rank 3Arrr, 11 secArrr, rank 4Arrr, 10 secArrr, rank 5Arrr, 9 sec
E
Basic trickShadow Step

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 21 secArrr, rank 2Arrr, 19 secArrr, rank 3Arrr, 17 secArrr, rank 4Arrr, 15 secArrr, rank 5Arrr, 13 sec
R
UltimateUmbral Trespass

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 120 secArrr, rank 2Arrr, 100 secArrr, rank 3Arrr, 80 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1655410 Mana, arrPick th' first aboard basic trick
2729446 Mana, arrStow another basic trick or rank
3807484 Mana, arrStow another basic trick or rank
4888523 Mana, arrSpend one trick point
5973565 Mana, arrSpend one trick point
61,062608 Mana, arrFirst aboard ultimate rank normally available
71,154652 Mana, arrSpend one trick point
81,250699 Mana, arrSpend one trick point
91,349747 Mana, arrSpend one trick point
101,452797 Mana, arrSpend one trick point
111,559849 Mana, arrArrr, second ultimate rank normally available
121,669902 Mana, arrSpend one trick point
131,783958 Mana, arrSpend one trick point
141,9001,015 Mana, arrSpend one trick point
152,0211,073 Mana, arrSpend one trick point
162,1461,134 Mana, arrArrr, final ultimate rank normally available
172,2741,196 Mana, arrSpend one trick point
182,4061,260 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Kayn buildsArrr, prepare a matchupArrr, browse champions