Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Wukong Arrr, jungle · Normal Draft

Wukong has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.

Arrr, primary roleArrr, standard Summoner's Rift preparation
Arrr, champion overview
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Jungle

Arrr, Wukong jungle

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Scorchclaw Pup

450 doubloons

Provides th' Smite upgrade and a slowing burn after th' companion be fully grown.

1
First aboard gear

Trinity Force

3,333 doubloons

Adds hull, haste and a strong spell-into-attack fighting pattern.

2
Boots

Plated Steelcaps

1,200 doubloons

Reduces repeated physical damage; choose Mercury's Treads instead when reducible crowd control and magic damage be th' larger threat.

3
Arrr, armour shred

Sundered Sky

3,100 doubloons

Adds hull, haste and repeatable healing across Wukong's multi-target ultimate fights.

4
Arrr, fight sustain

Black Cleaver

3,000 doubloons

Shreds armour during extended fights fer Wukong and his physical-damage crewmates.

5
Safe harbour

Death's Dance

3,300 doubloons

Arrr, adds armour and delayed physical-damage protection after committing.

6
Low-hull safe harbour

Sterak's Gage

3,200 doubloons

Adds hull and a low-hull shield agin' mixed burst.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Arrr, fight sustainBlack Cleaver
  5. Safe harbourDeath's Dance
  6. Low-hull safe harbourSterak's Gage
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Arrr, armour shredSundered Sky
  4. Kaenic Rookern
  5. Safe harbourDeath's Dance
  6. Low-hull safe harbourSterak's Gage

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Chempunk Chainsword
  4. Arrr, fight sustainBlack Cleaver
  5. Safe harbourDeath's Dance
  6. Low-hull safe harbourSterak's Gage
AlternativeArrr, sustained magic damageKaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.Spy full course

Arrr, best when: Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

  1. First aboard gearTrinity Force
  2. BootsPlated Steelcaps
  3. Arrr, armour shredSundered Sky
  4. Kaenic Rookern
  5. Safe harbourDeath's Dance
  6. Low-hull safe harbourSterak's Gage

Arrr, runes and summoner spells

Arrr, runes and summoner spellsWukongJungle

Reach th' fight wit' control available and absorb th' first aboard response.

Normal Draft, matey
Arrr, primary tree

Resolve

AftershockFont of LifeConditioningOvergrowth
Arrr, secondary tree

Precision

TriumphLegend: Haste
Arrr, summoner spells
FlashSmite
Arrr, keep Smite

Smite be part o' Jungle companion progression and prize security. Th' movement or combat spell beside it be th' adjustable slot.

Change th' movement spell

Ghost can fit sustained access; Flash can fit one immediate reposition. Use th' champion's course and intended fights to choose.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, sustained magic damage

Kaenic Rookern

Kaenic Rookern be a defensive captain's answer when repeated magic damage be th' real problem.

Arrr, kit reference

Wukong tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Stone Skin

Arrr, what it doesEnglishWukong gains stacking armor and max health regeneration while fighting champions and monsters.

Q
Q trick

Crushing Blow

Arrr, what it doesEnglishWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

Wait fer reload (s)8/7.5/7/6.5/6Cost20Charted reach (units)250/275/300/325/350
W
W trick

Warrior Trickster

Arrr, what it doesEnglishWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

Wait fer reload (s)22/21/20/19/18Cost60/55/50/45/40Charted reach (units)275
E
E trick

Nimbus Strike

Arrr, what it doesEnglishWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

Wait fer reload (s)10/9.25/8.5/7.75/7Cost30/35/40/45/50Charted reach (units)650
R
Ultimate

Cyclone

Arrr, what it doesEnglishWukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

Wait fer reload (s)130/110/90Cost100Charted reach (units)315

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Keep th' clear th' deck moving and choose high-ship's intelligence plays

1
Pathing

Track opposing camps and course states instead o' forcing th' first aboard visible target.

2
Sea chart play

Trade sides o' th' sea chart when contesting would require weaker lanes to move first aboard.

3
Fights

Save fit fer th' captain's eye control fer th' foe who threatens yer carries or prize access.

Pings, movement and prizes

Wukong Jungle sea chart course

Link each clear th' deck to th' next aboard informed decision. Pings should tell lanes where ye be pathing and whether th' crew be contesting or trading an prize.

Ahead

Arrr, turn tempo into controlled territory

Ping
Use On Me Way afore entering a course, Assist Me afore an prize and Peril when nigh th' ship lanes cannae move to an invade.
Course or gank
Gank when th' course has reach, damage and a seaworthy exit. Do nay wait beside a protected target while camps and th' next aboard prize disappear.
Prize
Establish vision wit' th' nearest taking th' victory course, keep Smite available and avoid chasing astern from th' prize after gaining control.
Even

Pick th' play wit' th' clearest ship's intelligence

Ping
Use On Me Way early enough fer th' course to prepare, Assist Me only when nigh th' ship lanes can move, and Retreat when th' contest has already become late.
Course or gank
Prefer a course wit' crowd control, damaged foes or a favourable wave. A visible foe be nay automatically a usable gank.
Prize
Inspect Mid and Bot priority afore Dragon, or Mid and Top afore Herald. Set a seaworthy entrance afore beginning th' prize.
Behind

Trade th' sea chart instead o' forcing recovery

Ping
Ping Retreat from lost contests, Peril on likely invades and On Me Way when covering a vulnerable course or remaining camp.
Course or gank
Counter-gank or lend a hand only when crewmates can survive until arrival. Repeated low-chance ganks deepen th' camp and level deficit.
Prize
If entry be unsafe, trade fer camps, a wave, vision or th' opposite prize. Keep Smite and crowd control fer a contest th' crew can actually reach.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' course

    Decide which camps lead toward th' prize and ping th' nigh th' ship lanes afore they spend th' wave or recall timing.

  2. 2
    Inspect priority

    Confirm which nigh th' ship lanes can move first aboard. Do nay convert an isolated prize marker into a forced fight.

  3. 3
    Arrr, control entry

    Move wit' a teammate, sweep one entrance and keep Smite available afore committing damage to th' prize.

  4. 4
    Arrr, finish or turn

    Call whether th' crew be finishing, fighting or leaving. Mixed decisions be more booty perilous than either clear th' deck choice.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Use th' chart

Put Wukong into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions