Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Nasus

the Curator of the Sands

Nasus be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

TopsideArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleTopside
ClassArrr, fighter · Tank
DifficultyArrr, medium · 6/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Nasus does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Arrr, creates space through durability, control or a reliable front-line threat.

Arrr, limits to respect

  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Durability does nay make an unsupported engage seaworthy or guarantee enough damage to finish a target.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Paying attention to last aboard hitting wit' Siphoning Strike will have a large impact at th' end o' a battle.

2

If ye're solo, Spirit Fire be a great way to farm a course. It can be bad if ye're in a course wit' 2 and ye push too far across th' waters. Seek th' right balance betwixt Siphoning Strike last aboard hits and AoE farming.

3

If ye have low defenses, people will focus ye down even during yer ultimate. Try buying some survivability gear even in yer DPS builds.

Riot foe tips

What an foe be told to watch fer
1

While transformed by his ultimate, Nasus be stronger than most champions in th' League. Engage him only if ye have a clear th' deck advantage.

2

Max rank Wither be a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.

3

Nasus be prone to being kited. Try nay to engage him at full Hull.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Nasus in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, create space and absorb attention

Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Nasus?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksSlowsArrr, healing or sustain
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Nasus fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleSecond berth

Old chart, matey. Recommendations await inspection. Nasus Jungle be a reviewed secondary role. Jungle camps provide repeatable Siphoning Strike stacks and safer scaling, but early prizes and lanes can be exposed afore his first aboard completed gear.

Inspect this roleUnfurl matchup
MidshipsSailor-chosen flex

Old chart, matey. Recommendations await inspection. Nasus can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.

Inspect this roleUnfurl matchup
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Nasus be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Nasus be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Nasus tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Soul Eater

Arrr, what it doesEnglishNasus drains his foe's spiritual energy, giving him bonus Life Steal.

Q
Q trick

Siphoning Strike

Arrr, what it doesEnglishNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

Wait fer reload (s)7.5/6.5/5.5/4.5/3.5Cost20Charted reach (units)255
W
W trick

Wither

Arrr, what it doesEnglishNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.

Wait fer reload (s)15/14/13/12/11Cost80Charted reach (units)700
E
E trick

Spirit Fire

Arrr, what it doesEnglishNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

Wait fer reload (s)12Cost60/70/80/90/100Charted reach (units)650
R
Ultimate

Fury of the Sands

Arrr, what it doesEnglishNasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.

Wait fer reload (s)120/100/80Cost100Charted reach (units)400

Arrr, levels 1–18

Nasus · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1650 Health, arr326 Mana, arr
Arrr, level 3803 Health, arr417 Mana, arr
Arrr, level 61,061 Health, arr571 Mana, arr
Arrr, level 111,563 Health, arr870 Mana, arr
Arrr, level 162,155 Health, arr1,223 Mana, arr
Arrr, level 182,418 Health, arr1,380 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickSiphoning Strike

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 17.5Arrr, rank 26.5Arrr, rank 35.5Arrr, rank 44.5Arrr, rank 53.5
W
Basic trickWither

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 115Arrr, rank 214Arrr, rank 313Arrr, rank 412Arrr, rank 511
E
Basic trickSpirit Fire

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranks12
R
UltimateFury of the Sands

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1120Arrr, rank 2100Arrr, rank 380
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1650326 Mana, arrPick th' first aboard basic trick
2725371 Mana, arrStow another basic trick or rank
3803417 Mana, arrStow another basic trick or rank
4886466 Mana, arrSpend one trick point
5971518 Mana, arrSpend one trick point
61,061571 Mana, arrFirst aboard ultimate rank normally available
71,154626 Mana, arrSpend one trick point
81,251684 Mana, arrSpend one trick point
91,351744 Mana, arrSpend one trick point
101,455806 Mana, arrSpend one trick point
111,563870 Mana, arrArrr, second ultimate rank normally available
121,674936 Mana, arrSpend one trick point
131,7891,005 Mana, arrSpend one trick point
141,9071,076 Mana, arrSpend one trick point
152,0301,148 Mana, arrSpend one trick point
162,1551,223 Mana, arrArrr, final ultimate rank normally available
172,2851,301 Mana, arrSpend one trick point
182,4181,380 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Nasus buildsArrr, prepare a matchupArrr, browse champions