Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Nasus Arrr, ARAM · Howling Abyss

A champion-specific Howling Abyss course wit' ARAM starting, shopping and teamfight rules. Summoner's Rift roles be nay used here.

One shared lane, mateyOne-course Howling Abyss preparation
Arrr, champion overview
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, howling Abyss rules

Prepare fer one shared course

ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

01
Set sail together

Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.

02
Arrr, shop while dead

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.

03
Share hull relics

A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.

04
Fight wit' th' wave

Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.

Arrr, ARAM · Howling Abyss

Arrr, ARAM tank reference

Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Arrr, death-only shopping
S
ARAM opening · separate from gear 1

Guardian's Horn

950 doubloons

An ARAM hull and regeneration starter to compare wit' th' present Captain-recommended shop.

1
Arrr, physical-defence Boots

Plated Steelcaps

1,200 doubloons

Adds movement and basic-attack defence agin' physical pressure.

2
Arrr, mixed resistance

Jak'Sho, The Protean

3,200 doubloons

Arrr, adds mixed resistance during extended fights.

3
Arrr, armour and wave control

Sunfire Aegis

2,800 doubloons

Adds hull, armour and belay-range wave control.

4
Arrr, against magic damage

Kaenic Rookern

2,900 doubloons

Adds dedicated magic resistance agin' sustained spell damage.

5
Arrr, against critical strikes

Randuin's Omen

2,700 doubloons

Adds armour and critical-strike protection agin' attack-heavy foes.

6
Hull and recovery

Warmog's Armor

3,100 doubloons

Completes th' permanent inventory wit' hull and recovery after th' resistance core.

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Chempunk Chainsword
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course

Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Death's Dance
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course

Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Black Cleaver
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course

Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Chempunk Chainsword
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course

Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Death's Dance
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course

Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.

  1. Arrr, physical-defence BootsPlated Steelcaps
  2. Arrr, mixed resistanceJak'Sho, The Protean
  3. Black Cleaver
  4. Arrr, against magic damageKaenic Rookern
  5. Arrr, against critical strikesRanduin's Omen
  6. Hull and recoveryWarmog's Armor

Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.

Arrr, runes and summoner spells

Arrr, runes and summoner spellsNasusHowling Abyss

Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.

Arrr, ARAM
Arrr, primary tree

Resolve

Grasp of the UndyingFont of LifeConditioningOvergrowth
Arrr, secondary tree

Precision

TriumphLegend: Haste
Arrr, summoner spells
FlashMark
Arrr, howling Abyss only

Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.

Protect th' next aboard fight

Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Chempunk Chainsword

Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Arrr, physical burst

Death's Dance

Death's Dance delays physical damage so takedowns can stabilise th' fight.

Arrr, they stack armour

Black Cleaver

Arrr, Black Cleaver shreds armour during extended fights.

Arrr, kit reference

Nasus tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Soul Eater

Arrr, what it doesEnglishNasus drains his foe's spiritual energy, giving him bonus Life Steal.

Arrr, practical readSoul Eater be th' always-on rule shaping Nasus's normal trading and fight pattern. Watch its in-battle state afore committing.

Q
Q trick

Siphoning Strike

Arrr, what it doesEnglishNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

Arrr, practical readSiphoning Strike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 7.5/6.5/5.5/4.5/3.5 secCost20Arrr, listed rangeArrr, 255 units
W
W trick

Wither

Arrr, what it doesEnglishNasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.

Arrr, practical readWither contributes basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 15/14/13/12/11 secCost80Arrr, listed rangeArrr, 700 units
E
E trick

Spirit Fire

Arrr, what it doesEnglishNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

Arrr, practical readSpirit Fire contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 12 secCost60/70/80/90/100Arrr, listed rangeArrr, 650 units
R
Ultimate

Fury of the Sands

Arrr, what it doesEnglishNasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.

Arrr, practical readFury o' th' Sands contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 120/100/80 secCost100Arrr, listed rangeArrr, 400 units

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round hull, range and th' next aboard wave

1
Wave

Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.

2
Sea chart play

Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.

3
Fights

Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.

Shared-course course

Nasus on Howling Abyss

Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.

Arrr, ARAM only
1
Afore th' fight

Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.

2
During th' fight

Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.

3
After th' fight

Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.

Arrr, keep preparing

Stay inside th' ARAM ruleset

Compare another champion, inspect all Howling Abyss builds, or return to th' champion overview. Rift lanes and counter-pick claims stay out o' this mode.

Arrr, compare ARAM championsArrr, champion overviewArrr, browse champions