Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Quinn Arrr, top · Normal Draft

Quinn has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.

Arrr, primary roleArrr, standard Summoner's Rift preparation
Arrr, champion overview
Old chart, mateyRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
16.16 Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, normal Draft · Top

Arrr, reviewed Quinn roaming Top

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Draft / Ranked opening · separate from gear 1

Doran's Blade

450 doubloons

This be th' most-supported Draft/Ranked starting gear in th' frozen prior-patch public role snapshot. Compare its durability, sustain and damage trade-off afore leaving base.

1
First aboard gear

Profane Hydra

2,850 doubloons

This cargo be part of the most-supported sound core in the frozen prior-patch public role log. Use the sample as context, then adjust only for a clearly named matchup trouble.

2
Boots

Boots of Swiftness

1,000 doubloons

Arrr, adds movement speed and stronger resistance to slows.

3
Core

The Collector

3,000 doubloons

Arrr, adds attack damage, critical strike and execute pressure.

4
Arrr, second core

Lord Dominik's Regards

3,300 doubloons

Arrr, adds percentage armour penetration after targets buy armour.

5
Arrr, late power

Infinity Edge

3,500 doubloons

Increases critical-strike damage after th' first aboard gear.

6
Flexible

Youmuu's Ghostblade

2,800 doubloons

Adds lethality and movement fer picks and rotations.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. First aboard gearProfane Hydra
  2. BootsBoots of Swiftness
  3. CoreThe Collector
  4. Mortal Reminder
  5. Arrr, late powerInfinity Edge
  6. FlexibleYoumuu's Ghostblade
AlternativeArrr, they burst meArrr, Guardian Angel protects a completed damage core from one decisive death.Spy full course

Arrr, best when: Arrr, Guardian Angel protects a completed damage core from one decisive death.

  1. First aboard gearProfane Hydra
  2. BootsBoots of Swiftness
  3. CoreThe Collector
  4. Arrr, second coreLord Dominik's Regards
  5. Guardian Angel
  6. FlexibleYoumuu's Ghostblade
AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. First aboard gearProfane Hydra
  2. BootsBoots of Swiftness
  3. CoreThe Collector
  4. Wit's End
  5. Arrr, late powerInfinity Edge
  6. FlexibleYoumuu's Ghostblade

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingMortal Reminder combines armour penetration wit' anti-heal.Spy full course

Arrr, best when: Mortal Reminder combines armour penetration wit' anti-heal.

  1. First aboard gearProfane Hydra
  2. BootsBoots of Swiftness
  3. CoreThe Collector
  4. Mortal Reminder
  5. Arrr, late powerInfinity Edge
  6. FlexibleYoumuu's Ghostblade
AlternativeArrr, they burst meArrr, Guardian Angel protects a completed damage core from one decisive death.Spy full course

Arrr, best when: Arrr, Guardian Angel protects a completed damage core from one decisive death.

  1. First aboard gearProfane Hydra
  2. BootsBoots of Swiftness
  3. CoreThe Collector
  4. Arrr, second coreLord Dominik's Regards
  5. Guardian Angel
  6. FlexibleYoumuu's Ghostblade
AlternativeArrr, magic damage reaches meArrr, Wit's End adds magic resistance without giving up attack speed.Spy full course

Arrr, best when: Arrr, Wit's End adds magic resistance without giving up attack speed.

  1. First aboard gearProfane Hydra
  2. BootsBoots of Swiftness
  3. CoreThe Collector
  4. Wit's End
  5. Arrr, late powerInfinity Edge
  6. FlexibleYoumuu's Ghostblade

Arrr, runes and summoner spells

Arrr, runes and summoner spellsQuinnTop

Use range to manage th' wave and take measured trades without surrendering th' escape course. Teleport supports th' long solo course.

Normal Draft, matey
Arrr, primary tree

Precision

Fleet FootworkPresence of MindLegend: AlacrityCut Down
Arrr, secondary tree

Resolve

Second WindOvergrowth
Arrr, summoner spells
FlashTeleport
Long-course safe harbour

Teleport preserves recalls and side-course access. Ignite be a deliberate pressure trade-off, nay a universal upgrade.

Respect th' matchup

Keep th' defensive secondary runes when repeated poke or one committed trade can decide th' course.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, too much healing

Mortal Reminder

Mortal Reminder combines armour penetration wit' anti-heal.

Arrr, they burst me

Guardian Angel

Arrr, Guardian Angel protects a completed damage core from one decisive death.

Arrr, magic damage reaches me

Wit's End

Arrr, Wit's End adds magic resistance without giving up attack speed.

Arrr, kit reference

Quinn tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Harrier

Arrr, what it doesEnglishValor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.

Q
Q trick

Blinding Assault

Arrr, what it doesEnglishQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.

Wait fer reload (s)11/10.5/10/9.5/9Cost50/55/60/65/70Charted reach (units)1025
W
W trick

Heightened Senses

Arrr, what it doesEnglishPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.

Wait fer reload (s)50/45/40/35/30Charted reach (units)2100
E
E trick

Vault

Arrr, what it doesEnglishQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.

Wait fer reload (s)12/11/10/9/8Cost50Charted reach (units)675
R
Ultimate

Behind Enemy Lines

Arrr, what it doesEnglishQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.

Wait fer reload (s)3Cost50/25/0Charted reach (units)700

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Trade 'round th' wave and yer strongest cooldowns

1
Course

Keep hull and minions balanced so one poor trade does nay decide th' course.

2
Sea chart play

Move after th' wave be handled and communicate if th' opposing Top laner leaves first aboard.

3
Fights

Pick betwixt front-line duty, side pressure and carry access according to th' champion kit.

Pings, movement and prizes

Quinn Top sea chart course

Manage th' long course afore leaving it. A useful move begins wit' a handled wave, a visible course and a teammate who knows ye be coming.

Ahead

Use th' side-course lead without donating it

Ping
Ping Foe Lost overboard when th' opposing Top leaves, then On Me Way afore a flank or prize move.
Arrr, stay or move
Push th' wave afore moving. Stay if leaving would hand several minions or yer tower back aboard to th' foe.
Prize
Arrive through a known course and mark whether ye be front-lining, flanking or protecting a carry. Do nay enter alone afore th' crew can follow.
Even

Make th' wave create th' first aboard move

Ping
Use Foe Lost overboard early, Peril on th' course they may take, and On Me Way only after yer own wave be handled.
Arrr, stay or move
Move after pushing or on a shared recall. Do nay follow through unwarded river merely because th' foe left first aboard.
Prize
Tell th' crew whether ye can move afore th' prize starts. Approach wit' vision and save th' cooldown needed fer th' first aboard real commitment.
Behind

Protect experience and communicate th' pressure

Ping
Ping Foe Lost overboard immediately and Retreat if teammates be about to meet th' stronger Top laner without ye.
Arrr, stay or move
Do nay clash a stronger foe through darkness. Clear th' deck th' seaworthy wave, then group by th' shortest controlled course.
Prize
State early if ye cannae contest. If th' crew still fights, provide control or protection instead o' attempting an isolated flank.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Handle th' wave

    Push, catch or communicate th' wave afore leaving so th' foe does nay gain a free move and free income.

  2. 2
    Signal th' course

    Use On Me Way fer th' course ye be actually taking and Peril where an unseen foe may arrive.

  3. 3
    Arrr, enter together

    Move through controlled vision wit' th' Jungler or another ally instead o' face-checking th' prize alone.

  4. 4
    Pick th' job

    Decide whether ye be engaging, front-lining, flanking or protecting a carry afore th' fight begins.

Later prizes: Repeat th' same process 'round later major prizes: handle nigh th' ship income, communicate th' course, enter through vision and agree on th' fight afore committing.

Use th' chart

Put Quinn into a real matchup

Compare a specific foe, return to th' champion overview, or choose another champion without losing th' queue distinction.

Arrr, prepare a matchupArrr, champion overviewArrr, browse champions