Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Shaco

the Demon Jester

Shaco be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, variable damageArrr, melee attacks
Arrr, usual roleJungle
ClassAssassin
DifficultyArrr, high · 9/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, variable damageLoadout, role or form can change th' useful damage label. Inspect present gear and trick tooltips.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Shaco does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Rewards using th' kit's main range, timing and target pattern deliberately.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Using Deceive over terrain can lend a hand ye make a clean escape.

2

Try getting gear wit' on-hit effects. These will also benefit yer Hallucination clone.

3

Backstab's damage can be increased wit' increased Critical Damage effects like Infinity Edge.

Riot foe tips

What an foe be told to watch fer
1

If Shaco be doing well early-battle, it be worth th' investment to place Stealth Wards nigh his Jungle camps.

2

If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get astern. Work wit' yer crew to quickly focus him down.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Shaco in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Loadout and form can change th' captain's answer

Use th' visible loadout and present trick tooltips afore choosing armour or magic resistance; th' champion label alone be nay enough.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Shaco?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Arrr, either defensive pair can be valid

Plated Steelcaps captain's answer repeated attacks; Mercury's Treads captain's answer magic resistance and reducible control.

Pick one pair fer th' larger crew-wide problem. Do nay buy both pairs.
Arrr, repeated attacksArrr, reducible controlSlowsArrr, healing or sustainArrr, possible critical strikes
Arrr, cHECK THE CURRENT BUILD

Inspect th' present loadout

Armour, magic resistance or health

This champion can change damage pattern through loadout, form or role.

Use visible gear and present trick tooltips afore choosing a resistance.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cRITICAL STRIKES

Arrr, critical strikes

Randuin's Omen

Critical-strike reduction can matter after a real critical loadout appears.

Champion identity alone does nay prove that critical strikes will be purchased.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Shaco fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopsideUnestablished course

Old chart, matey. Recommendations await inspection. Shaco be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Shaco be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideExperimental course

Old chart, matey. Recommendations await inspection. Shaco Bot be a rare sailor-chosen course strategy, nay a random assignment. Confirm th' damage course and course partner because it does nay provide a conventional marksman pattern.

Inspect this roleUnfurl matchup
SupportSecond berth

Old chart, matey. Recommendations await inspection. Shaco has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup

Arrr, kit reference

Shaco tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Backstab

Arrr, what it doesEnglishShaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.

Q
Q trick

Deceive

Arrr, what it doesEnglishShaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.

Wait fer reload (s)13/12.5/12/11.5/11Cost40Charted reach (units)400
W
W trick

Jack In The Box

Arrr, what it doesEnglishShaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.

Wait fer reload (s)15Cost70/65/60/55/50Charted reach (units)500
E
E trick

Two-Shiv Poison

Arrr, what it doesEnglishShaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.

Wait fer reload (s)8Cost75Charted reach (units)625
R
Ultimate

Hallucinate

Arrr, what it doesEnglishShaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Wait fer reload (s)100/90/80Cost100Charted reach (units)200

Arrr, levels 1–18

Shaco · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1630 Health, arr297 Mana, arr
Arrr, level 3776 Health, arr356 Mana, arr
Arrr, level 61,021 Health, arr455 Mana, arr
Arrr, level 111,499 Health, arr648 Mana, arr
Arrr, level 162,063 Health, arr876 Mana, arr
Arrr, level 182,313 Health, arr977 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickDeceive

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 113Arrr, rank 212.5Arrr, rank 312Arrr, rank 411.5Arrr, rank 511
W
Basic trickJack In The Box

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranks15
E
Basic trickTwo-Shiv Poison

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranks8
R
UltimateHallucinate

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1100Arrr, rank 290Arrr, rank 380
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1630297 Mana, arrPick th' first aboard basic trick
2701326 Mana, arrStow another basic trick or rank
3776356 Mana, arrStow another basic trick or rank
4854388 Mana, arrSpend one trick point
5936421 Mana, arrSpend one trick point
61,021455 Mana, arrFirst aboard ultimate rank normally available
71,110491 Mana, arrSpend one trick point
81,202528 Mana, arrSpend one trick point
91,297567 Mana, arrSpend one trick point
101,396607 Mana, arrSpend one trick point
111,499648 Mana, arrArrr, second ultimate rank normally available
121,605691 Mana, arrSpend one trick point
131,714735 Mana, arrSpend one trick point
141,827781 Mana, arrSpend one trick point
151,943828 Mana, arrSpend one trick point
162,063876 Mana, arrArrr, final ultimate rank normally available
172,186926 Mana, arrSpend one trick point
182,313977 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Shaco buildsArrr, prepare a matchupArrr, browse champions