Arrr, good patterns
- Can maintain ranged damage when positioning and target access remain seaworthy.
- Ranged basic attacks can contribute without entering melee distance when spacing be preserved.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Rebel
Xayah be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Xayah's attacks and tricks leave Feathers on th' ground that she can later recall fer massive area damage and control.
Xayah can use Featherstorm to dodge almost any trick while also creating a ton o' Feathers. Try to utilize th' offensive and defensive aspects o' this trick.
Xayah's Bladecaller will only root targets hit by 3 or more booty returning Feathers.
Long fights in th' same area wit' Xayah will allow her to drop a lot o' Feathers. Try to stay on th' move!
Make sure ye be shipshape when ye go fer th' kill. Untargetability from Featherstorm can quickly turn an ambush in Xayah's favor.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.
Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Xayah be normally played Bot and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Xayah be normally played Bot and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Xayah be normally played Bot and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Xayah has an established Bot carry course that can scale through shared-course farm and work wit' a Support partner.
Old chart, matey. Recommendations await inspection. Xayah be normally played Bot and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishAfter using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.
Arrr, practical readClean Cuts be th' always-on rule shaping Xayah's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishXayah throws two damaging daggers that also drop Feathers she can recall.
Arrr, practical readDouble Daggers be a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Arrr, what it doesEnglishXayah creates a storm of blades that increase her Attack Speed and damage while also granting her Move Speed if she attacks a champion.
Arrr, practical readDeadly Plumage contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishXayah calls back all her dropped Feathers dealing damage and rooting enemies.
Arrr, practical readBladecaller contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishXayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.
Arrr, practical readFeatherstorm be part o' Xayah's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 630 | 340 Mana, arr | Pick th' first aboard basic trick |
| 2 | 707 | 369 Mana, arr | Stow another basic trick or rank |
| 3 | 788 | 399 Mana, arr | Stow another basic trick or rank |
| 4 | 872 | 431 Mana, arr | Spend one trick point |
| 5 | 961 | 464 Mana, arr | Spend one trick point |
| 6 | 1,053 | 498 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,148 | 534 Mana, arr | Spend one trick point |
| 8 | 1,248 | 571 Mana, arr | Spend one trick point |
| 9 | 1,351 | 610 Mana, arr | Spend one trick point |
| 10 | 1,458 | 650 Mana, arr | Spend one trick point |
| 11 | 1,569 | 691 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,683 | 734 Mana, arr | Spend one trick point |
| 13 | 1,802 | 778 Mana, arr | Spend one trick point |
| 14 | 1,924 | 824 Mana, arr | Spend one trick point |
| 15 | 2,049 | 871 Mana, arr | Spend one trick point |
| 16 | 2,179 | 919 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,312 | 969 Mana, arr | Spend one trick point |
| 18 | 2,449 | 1,020 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.