Arrr, good patterns
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
- Arrr, creates space through durability, control or a reliable front-line threat.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Seneschal of Demacia
Xin Zhao be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Xin Zhao be a great initiator to combat. Lead th' front to set sail a fight and use yer ultimate to do th' most damage possible.
Try to position yourself so yer ultimate's knockback be most effective.
Xin Zhao be a powerful initiator wit' both his charge and ultimate dealing damage to all units 'round him. Try having yer crew stay spread out until he's used his ultimate.
Xin Zhao relies heavily on his Three Talon Strikes fer damage and cooldown resets, so preventing him from finishing his combo will have a dramatic effect.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Xin Zhao be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Xin Zhao has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Xin Zhao be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Xin Zhao be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Xin Zhao be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishEvery third attack deals bonus damage and heals Xin Zhao.
Arrr, practical readDetermination be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishXin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.
Arrr, practical readThree Talon Strike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishXin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.
Arrr, practical readWind Becomes Lightning contributes a slowing effect. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishXin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets.
Arrr, practical readAudacious Charge contributes a slowing effect and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Arrr, what it doesEnglishXin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.
Arrr, practical readCrescent Guard contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 620 | 274 Mana, arr | Pick th' first aboard basic trick |
| 2 | 696 | 314 Mana, arr | Stow another basic trick or rank |
| 3 | 776 | 355 Mana, arr | Stow another basic trick or rank |
| 4 | 860 | 399 Mana, arr | Spend one trick point |
| 5 | 948 | 444 Mana, arr | Spend one trick point |
| 6 | 1,039 | 491 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,134 | 540 Mana, arr | Spend one trick point |
| 8 | 1,232 | 592 Mana, arr | Spend one trick point |
| 9 | 1,334 | 645 Mana, arr | Spend one trick point |
| 10 | 1,440 | 700 Mana, arr | Spend one trick point |
| 11 | 1,550 | 757 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,664 | 815 Mana, arr | Spend one trick point |
| 13 | 1,781 | 876 Mana, arr | Spend one trick point |
| 14 | 1,902 | 939 Mana, arr | Spend one trick point |
| 15 | 2,026 | 1,004 Mana, arr | Spend one trick point |
| 16 | 2,154 | 1,070 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,286 | 1,139 Mana, arr | Spend one trick point |
| 18 | 2,422 | 1,209 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.