Inspect rerolls and th' shared bench, then leave wit' an opening that fits this champion and th' crew 'round it.
ARAM · Howling AbyssMatchup chartPatch 16.20.1
Braum vs Wukong
Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.
Arrr, ARAM context
One shared course, one champion-specific course
Th' chart uses ARAM starting, shopping and teamfight rules. Its internal loadout source be nay shown as a Rift assignment.
Review patch be unknownRecommendations await inspection
These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.
- Recommendations’ patch
- — Data Dragon
- Build check’s patch
- 16.19.1 Data Dragon
- Item lookup’s patch
- 16.20.1 Data Dragon
Arrr, howling Abyss rules
Prepare fer one shared course
ARAM removes th' normal Rift role sea chart. Loadout 'round th' champion, th' five-sailor crew and th' next aboard fight instead.

Ye cannae Recall to buy. Course components afore leaving th' shop and use each death timer deliberately.
A relic heals nigh th' ship crewmates after a short delay. Signal it and avoid taking th' trigger when a lower-hull teammate needs th' area.
Minions create structure pressure and safer space. Clearing first aboard can be more booty useful than forcing another low-hull engage.
Arrr, ARAM · Howling Abyss
Arrr, ARAM engage support
Compare th' opening wit' Riot's ARAM Captain-recommended shop afore leaving base. After that, purchases happen only while dead; th' six usable inventory slots do nay increase.

Guardian's Horn
950 doubloonsAn ARAM hull and regeneration starter to compare wit' th' present Captain-recommended shop.

Mercury's Treads
1,250 doubloonsAdds magic resistance and tenacity agin' reducible crowd control.

Locket of the Iron Solari
2,200 doubloonsAdds an immediate shield fer nigh th' ship crewmates after a crew commit.

Knight's Vow
2,300 doubloonsArrr, redirects protection toward one priority ally.

Frozen Heart
2,500 doubloonsAdds armour and attack-speed reduction agin' repeated basic attacks.

Kaenic Rookern
2,900 doubloonsAdds dedicated magic resistance agin' sustained spell damage.

Jak'Sho, The Protean
3,200 doubloonsCompletes th' permanent inventory wit' mixed resistance fer extended front-line contact.
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Shipshape loadout choices
Pick th' course afore play
Recommendations await inspection
AlternativeArrr, too much healingChempunk Chainsword adds anti-heal without abandoning attack damage and hull.Spy full course▾
Arrr, best when: Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.
Arrr, control defenceMercury's Treads
Crew shieldLocket of the Iron Solari
Chempunk Chainsword
Arrr, against repeated attacksFrozen Heart
Arrr, against magic damageKaenic Rookern
Arrr, mixed resistanceJak'Sho, The Protean
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, physical burstDeath's Dance delays physical damage so takedowns can stabilise th' fight.Spy full course▾
Arrr, best when: Death's Dance delays physical damage so takedowns can stabilise th' fight.
Arrr, control defenceMercury's Treads
Crew shieldLocket of the Iron Solari
Death's Dance
Arrr, against repeated attacksFrozen Heart
Arrr, against magic damageKaenic Rookern
Arrr, mixed resistanceJak'Sho, The Protean
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
AlternativeArrr, they stack armourArrr, Black Cleaver shreds armour during extended fights.Spy full course▾
Arrr, best when: Arrr, Black Cleaver shreds armour during extended fights.
Arrr, control defenceMercury's Treads
Crew shieldLocket of the Iron Solari
Black Cleaver
Arrr, against repeated attacksFrozen Heart
Arrr, against magic damageKaenic Rookern
Arrr, mixed resistanceJak'Sho, The Protean
Buy this only after selling yer Guardian starter, when all six permanent slots be needed, arrr.
Arrr, runes and summoner spells
Arrr, runes and summoner spellsBraumHowling Abyss
Arrr, ARAM rewards reliable access to clustered fights. Mark helps a melee front liner enter; Flash preserves a separate escape or reposition.
Resolve
Precision
Mark and Clarity be mode-specific choices. Do nay copy to parchment this pair onto a Summoner's Rift chart.
Pick th' second spell 'round access, survival and crew resources rather than treating every ARAM champion as a diver.
Arrr, matchup notes
What changes when Wukong is opposite you?
Arrr, compare reliable reach and repeatable value
Track which champion can apply damage, control or protection without crossing th' foe crew's seaworthy space. ARAM does nay turn this kit comparison into a course-counter claim.
Crew context first aboardRerolls, allied range, engage and protection can matter more booty than either champion in isolation.
Use th' course ye prepared
Use th' champion-specific ARAM loadout as a starting reference, then inspect th' present Captain-recommended shop, yer five-sailor composition and th' next aboard available death shop.
Braum reminders
- Work wit' yer crewmates to stack Concussive Blows, encourage them to basic attack marked targets.
- Leap in front o' squishy friends and shield them from projectiles wit' Unbreakable.
- Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow th' foe approach.
Against Wukong
- Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
- Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.
Arrr, static alternatives
Compare th' problem afore changing th' course
These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Chempunk Chainsword
Chempunk Chainsword adds anti-heal without abandoning attack damage and hull.

Death's Dance
Death's Dance delays physical damage so takedowns can stabilise th' fight.

Black Cleaver
Arrr, Black Cleaver shreds armour during extended fights.

Oblivion Orb
Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.
Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.Trick reference
Arrr, compare both kits
Trick reference Data Dragon 16.20.1
Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
Braum
- PConcussive BlowsEnglish
Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.
- QWinter's BiteEnglish
Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.
Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 45/50/55/60/65 · Charted reach (units) 1000 - WStand Behind MeEnglish
Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
Wait fer reload (s) 12/11/10/9/8 · Cost 40 · Charted reach (units) 650 - EUnbreakableEnglish
Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.
Wait fer reload (s) 16/14/12/10/8 · Cost 30/35/40/45/50 - RGlacial FissureEnglish
Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
Wait fer reload (s) 130/115/100 · Cost 100 · Charted reach (units) 1250
Wukong
- PStone SkinEnglish
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
- QCrushing BlowEnglish
Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350 - WWarrior TricksterEnglish
Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275 - ENimbus StrikeEnglish
Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650 - RCycloneEnglish
Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.
Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315
Adapt th' course
What to do when th' battle changes
Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.
Protect th' lead while th' course stays shared
Clear th' deck together and keep enough hull to use th' next aboard structure window.
Use brushes and th' available healing safely; there be no side lanes to abandon.
Keep useful crewmates in reach and avoid giving astern shutdowns through an isolated chase.
Trade 'round hull, range and th' next aboard wave
Let th' crew clear th' deck without spending every fit fer th' captain's eye cooldown at once.
Track th' shared course, brush control and available relics rather than looking fer a Rift rotation.
Use th' champion's reliable range, protection or control afore forcing a low-percentage engage.
Arrr, use structure space and coordinated clears
Clear th' deck from safe harbour and avoid dying afore th' next aboard minion wave reaches th' structure.
Wait fer teammates to respawn instead o' walking into th' shared course alone.
Punish overextension and preserve th' cooldown that can stop th' first aboard foe commitment.
Shared-course course
Braum on Howling Abyss
Read hull, range, wave position and respawn timing together. ARAM has no side-course rotation, neutral-prize setup or normal ward-control loop.
Clear th' deck or escort th' wave, inspect which crewmates be alive and preserve enough hull to use th' champion's reliable range, protection or engage.
Use th' nearest seaworthy target and th' crew's reachable follow-up. Do nay cross th' whole foe formation fer a single low-hull champion.
Push wit' surviving minions, take th' seaworthy structure damage available and reset th' course only through a real death rather than donating one alone.
Arrr, keep preparing
Stay wit' Howling Abyss ship's intelligence
Unfurl th' shipshape ARAM loadout or compare another champion. Rift role counters be intentionally kept out o' this chart.