Arrr, VRC.LOL

Support · SwiftplayMatchup chartPatch 16.20.1

Braum vs Wukong

Loadout, runes, tricks and practical pre-battle checks in one queue-aware reference.

BraumVSWukong

Matchup chart

Pick th' matchup

Scan th' horizon every champion, choose th' assigned role, then open th' exact queue chart.

VS
Role
Picked courseSupport

Pick two champions from th' list.

Arrr, role fit

SupportBraum

Braum has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.

Arrr, primary role
Review patch be unknownRecommendations await inspection

These patches keep recommendation review, build checks and item lookup on separate charts, matey. Fresh item data does not finish a build review.

Recommendations’ patch
— Data Dragon
Build check’s patch
16.19.1 Data Dragon
Item lookup’s patch
16.20.1 Data Dragon

Arrr, Swiftplay · Support

Arrr, engage support baseline

Follow th' completed-gear order as a pre-battle reference. Components and owned gear do nay create extra inventory slots.

Arrr, primary role
S
Swiftplay opening · separate from gear 1

World Atlas

400 doubloons

Starts support income and progresses into wards fer th' crew.

1
Arrr, quest upgrade

Solstice Sleigh

400 doubloons

Completes th' defensive support quest course fer committed engages.

2
Crew defence

Locket of the Iron Solari

2,200 doubloons

Adds an immediate crew shield after ye engage or peel.

3
Arrr, protect ally

Ionian Boots of Lucidity

900 doubloons

Redirects protection toward th' ally most likely to carry th' fight.

4
Arrr, vs attacks

Knight's Vow

2,300 doubloons

Reduces pressure from repeated basic attacks; skip it when attacks be nay th' problem.

5
Arrr, vs magic

Frozen Heart

2,500 doubloons

Adds dedicated magic resistance agin' sustained spell damage.

6
Arrr, against magic damage

Kaenic Rookern

2,900 doubloons

Adds dedicated magic resistance and a shield agin' sustained spell damage after leaving champion combat.

Shipshape loadout choices

Pick th' course afore play

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. Arrr, quest upgradeSolstice Sleigh
  2. Crew defenceLocket of the Iron Solari
  3. Arrr, protect allyIonian Boots of Lucidity
  4. Morellonomicon
  5. Arrr, vs magicFrozen Heart
  6. Arrr, against magic damageKaenic Rookern
AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. Arrr, quest upgradeSolstice Sleigh
  2. Crew defenceLocket of the Iron Solari
  3. Arrr, protect allyIonian Boots of Lucidity
  4. Mikael's Blessing
  5. Arrr, vs magicFrozen Heart
  6. Arrr, against magic damageKaenic Rookern
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. Arrr, quest upgradeSolstice Sleigh
  2. Crew defenceLocket of the Iron Solari
  3. Arrr, protect allyIonian Boots of Lucidity
  4. Shurelya's Battlesong
  5. Arrr, vs magicFrozen Heart
  6. Arrr, against magic damageKaenic Rookern

Shipshape loadout comparison

Shipshape loadout comparison

Recommendations await inspection

AlternativeArrr, too much healingApply anti-heal only when repeated healing be materially changing fights.Spy full course

Arrr, best when: Apply anti-heal only when repeated healing be materially changing fights.

  1. Arrr, quest upgradeSolstice Sleigh
  2. Crew defenceLocket of the Iron Solari
  3. Arrr, protect allyIonian Boots of Lucidity
  4. Morellonomicon
  5. Arrr, vs magicFrozen Heart
  6. Arrr, against magic damageKaenic Rookern
AlternativeArrr, crowd controlMikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.Spy full course

Arrr, best when: Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

  1. Arrr, quest upgradeSolstice Sleigh
  2. Crew defenceLocket of the Iron Solari
  3. Arrr, protect allyIonian Boots of Lucidity
  4. Mikael's Blessing
  5. Arrr, vs magicFrozen Heart
  6. Arrr, against magic damageKaenic Rookern
AlternativeCannae set sail fightsShurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.Spy full course

Arrr, best when: Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

  1. Arrr, quest upgradeSolstice Sleigh
  2. Crew defenceLocket of the Iron Solari
  3. Arrr, protect allyIonian Boots of Lucidity
  4. Shurelya's Battlesong
  5. Arrr, vs magicFrozen Heart
  6. Arrr, against magic damageKaenic Rookern

Arrr, runes and summoner spells

Arrr, runes and summoner spellsBraumSupport

Stay belay enough to protect th' Bot partner, then use Exhaust when a committed foe can reach th' pair.

Arrr, Swiftplay
Arrr, primary tree

Resolve

GuardianFont of LifeBone PlatingRevitalize
Arrr, secondary tree

Inspiration

Biscuit DeliveryCosmic Insight
Arrr, summoner spells
FlashExhaust
Coordinate th' Bot pair

Inspect which defensive spell th' Bot partner picked afore duplicating Heal, Barrier or Exhaust.

Clash th' course threat

Exhaust answers a committed damage dealer; Ignite adds pressure and anti-heal; Heal protects both nigh th' ship partners.

Arrr, matchup notes

What changes when Wukong is opposite you?

Pre-battle kit comparison
Arrr, strategic interaction

Arrr, counter-engage safely

Durability and layered protection lend a hand absorb an entry and captain's answer it 'round th' carry.

Arrr, mid to late

Control and protection become clearer once teams group 'round prizes and carries need a front line.

Yer course

Use th' course ye prepared

Keep Vex visible afore committing. Th' second Bot-course champion and nigh th' ship Jungler can change whether th' same engage be seaworthy.

Trick reminders

Braum reminders

  • Work wit' yer crewmates to stack Concussive Blows, encourage them to basic attack marked targets.
  • Leap in front o' squishy friends and shield them from projectiles wit' Unbreakable.
  • Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow th' foe approach.
Trick reminders

Against Wukong

  • Wukong will often use Decoy after Nimbus Strike. Try delaying yer tricks by a short amount o' time to ensure that ye're hitting th' real Wukong.
  • Arrr, Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.

Arrr, static alternatives

Compare th' problem afore changing th' course

These choices be nay picked from live scores. Use one only after ye identify th' stated clash problem yourself.

Arrr, Only when enemy healing is deciding fights

Oblivion Orb

Arrr, Oblivion Orb supplies healing reduction without committing to a completed Morellonomicon. Skip both when healing is not the problem or an ally already covers your target reliably. Healing reduction does not reduce shields.

Arrr, Conditional component, not a core item. Complete Morellonomicon only when its stats and slot efficiency justify delaying another purchase.
Arrr, crowd control

Mikael's Blessing

Mikael's removes eligible crowd control from an ally; inspect that th' effect can actually be cleansed.

Cannae set sail fights

Shurelya's Battlesong

Shurelya's movement speed helps th' crew engage or disengage when positioning be th' problem.

Trick reference

Arrr, compare both kits

Trick reference Data Dragon 16.20.1

Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1

Braum

  1. P
    Concussive BlowsEnglish

    Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.

  2. Q
    Winter's BiteEnglish

    Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 45/50/55/60/65 · Charted reach (units) 1000
  3. W
    Stand Behind MeEnglish

    Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.

    Wait fer reload (s) 12/11/10/9/8 · Cost 40 · Charted reach (units) 650
  4. E
    UnbreakableEnglish

    Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.

    That exported range ain't a verified in-game distance. Check the ability's current tooltip, matey.

    Wait fer reload (s) 16/14/12/10/8 · Cost 30/35/40/45/50
  5. R
    Glacial FissureEnglish

    Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.

    Wait fer reload (s) 130/115/100 · Cost 100 · Charted reach (units) 1250

Wukong

  1. P
    Stone SkinEnglish

    Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

  2. Q
    Crushing BlowEnglish

    Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.

    Wait fer reload (s) 8/7.5/7/6.5/6 · Cost 20 · Charted reach (units) 250/275/300/325/350
  3. W
    Warrior TricksterEnglish

    Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.

    Wait fer reload (s) 22/21/20/19/18 · Cost 60/55/50/45/40 · Charted reach (units) 275
  4. E
    Nimbus StrikeEnglish

    Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.

    Wait fer reload (s) 10/9.25/8.5/7.75/7 · Cost 30/35/40/45/50 · Charted reach (units) 650
  5. R
    CycloneEnglish

    Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

    Wait fer reload (s) 130/110/90 · Cost 100 · Charted reach (units) 315

Adapt th' course

What to do when th' battle changes

Judge th' whole course or sea chart state, nay only personal kills. Pick th' situation closest to th' present battle.

Even course

Balance course pressure wit' protection fer th' carry

1
Course

Hold th' trick that makes foes respect yer course and trade when both Bot-course partners be shipshape.

2
Sea chart play

Recall and move on seaworthy wave timings; an unsupported roam can cost th' carry an entire wave or a dive.

3
Fights

Control one approach and keep enough protection fer th' foe's most likely engage.

Pings, movement and prizes

Braum Support sea chart course

Turn ship's intelligence into a shared decision. Move wit' an ally and preserve th' tool that makes th' next aboard fight seaworthy.

Ahead

Make th' lead open th' sea chart

Ping
Use On Me Way afore changing angle, then Assist Me on Dragon after Bot be seaworthy to move. Use Peril if th' carry starts following through an unsafe course.
Sea chart movement
Roam after a pushed wave, shared recall or when th' carry can collect safely. Deep wards still require th' Jungler or another nigh th' ship ally.
Prize
Arrive early, clear th' deck th' foe entrance and hold th' key engage or peel spell. Do nay chase astern from Dragon and hand th' foe a free course back aboard in.
Even

Create one clear th' deck numbers advantage

Ping
Use On Me Way afore an engage or roam, Foe Lost overboard as soon as a course foe disappears, and Peril when yer carry cannae follow.
Sea chart movement
Leave only on a seaworthy wave or recall timing. If th' carry would meet defeat a full wave or face a dive, stay Bot and communicate that ye be nay moving.
Prize
Lend a hand Bot finish th' wave, then enter river wit' th' Jungler. Set vision afore starting and avoid turning an even prize into an unseen gamble.
Behind

Stop th' next aboard defeat afore seeking a play

Ping
Use Retreat or Peril afore an ally enters darkness, Foe Lost overboard immediately, and Assist Me when ye need company to restore defensive vision.
Sea chart movement
Do nay abandon a crashing wave or vulnerable carry. Move after th' wave be stable and use th' nearest seaworthy ward line rather than forcing deep vision.
Prize
If yer crew cannae enter river safely, ping Retreat and trade fer farm, vision or another sea chart resource. Contest only after creating a seaworthy course together.
Prize setup

Arrr, four calls, in order

Pings create a shared course; they do nay replace checking waves, vision and who can move.

  1. 1
    Afore th' move

    'Round a minute afore Dragon, ping th' course, spend doubloons if needed and make sure Bot and Mid know whether they can move.

  2. 2
    Arrr, enter together

    Walk wit' th' Jungler or another ally. Sweep one course, place useful entrance vision and ne'er face-inspect alone.

  3. 3
    Afore starting

    Inspect nigh th' ship waves and foe positions. Hold th' spell that either starts a reachable fight or protects yer main damage dealer.

  4. 4
    During th' contest

    Keep enemies astern from th' seaworthy entrance, mark th' reachable threat and avoid chasing so far across th' waters that Dragon be left unprotected.

Later prizes: Use th' same pattern fer Rift Herald or Baron: communicate first aboard, move through controlled vision wit' an ally, then choose engage or peel afore th' fight begins.

Arrr, keep preparing

Use th' champion chart or choose another foe

Th' matchup chart be a pre-battle reference. It does nay predict th' result or alter its recommendation from changing live clash data.

Unfurl full loadoutArrr, compare counter options