VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Varus

the Arrow of Retribution

Varus 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

船混合損害Ranged attacks
常見角色船
班級馬克思·馬格
難度低 · 2/10
基本攻擊排序排序基本攻擊 · 575 範圍。
損害資料混合損害The kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
參考 Patch16.20.1

Strengths and limits

What Varus does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Loses reliable output when forced away, controlled or reached before creating distance.

Riot ally tips

Use these while learning the champion
1

一個早點在Blighted Quiver幫助攻擊敵人冠軍,並獲得殺死的彈在小型。

2

在短距離戰鬥中,有時最好快速點燃射擊,而不是充電到全能。

3

試着利用Piercing Arrow的非常長的範圍,在戰鬥前或他們試圖逃跑時,擊中敵人的冠軍。

Riot opponent tips

What an opponent is told to watch for
1

如果你被Blight影響, Varus能力會對你造成額外的損害。

2

當他被殺或幫助時, Varus 暫時獲得攻擊速度,更危險。

3

你會被結束在位置,如果一個<unk> Varus最終的, Chain of Corruption但是,你可以讓<unk>蟲死去,因爲它跑得足夠遠。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Varus 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

混合壓力有意義

一個抵抗只能回答部分套件,檢查當前的結構和對手團隊的其他,然後專門進行防禦。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

保持安全、可重複的損害

目標訪問和生存時間通常比一個雄心勃勃的打擊多。 攻擊之間的休息,避免放棄安全的損害線。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Varus?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Either defensive pair can be valid

Plated Steelcaps answer repeated attacks; Mercury's Treads answer magic resistance and reducible control.

Pick one pair for the larger team-wide problem. Do not buy both pairs.
重複的攻擊Reducible control移居SlowsHealing or sustainHealth-scaling or true damage
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Varus fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Varus 通常是玩的 Bot 並且目前沒有評估的頂級路線. 頂級通常需要獨立的射擊,可持續的交易或可靠的側面射擊壓力. 將此視爲一個有意的實驗,而不是標準的建議。

查看此角色
Jungle未定路線

舊版本參考. 推薦內容等待審核. Varus 通常是玩的博特,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間未定路線

舊版本參考. 推薦內容等待審核. Varus 通常是玩的 Bot 目前沒有評估的中路線. 中通常需要單人飛行安全以及波控制,路由或可靠的爆炸壓力. 將此視爲有意的實驗,而不是標準建議。

查看此角色
Support未定路線

舊版本參考. 推薦內容等待審核. Varus 通常是玩的 Bot 目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或實用,同時在低金收入上運行。

查看此角色

套件參考

Varus 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

復仇怒火

它做什麼擊殺敵軍或助攻時,法洛士會暫時增加物理攻擊與魔法攻擊。若目標是英雄,則增加的幅度會更大。

實用讀物生活復仇是包含損害的套件的自動部分,跟蹤其狀態是活躍的時,而不是以同樣的方式處理每場戰鬥。

Q
Q 能力

破甲箭

它做什麼法洛士匯聚能量射出一發極強力的箭擊,根據聚氣的時間來決定額外增加的射程與傷害。

實用讀物Piercing Arrow is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻16/15/14/13/12 秒消耗50/55/60/65/70列出範圍925個單位
W
W 能力

荒蕪箭袋

它做什麼被動:法洛士的普攻額外造成魔法傷害並附加衰竭效果。法洛士的其他技能可觸發衰竭效果,根據目標的最大生命造成魔法傷害。主動:法洛士強化他下一次的破甲箭。

實用讀物Blighted Quiver 會造成損害 其值隨着冷卻、範圍和目標訪問而變化;在進入其有效區域之前,識別設置。

冷卻40秒列出範圍750個單位
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

E
E 能力

腐敗箭雨

它做什麼法洛士對目標地點施放箭雨,造成物理傷害並褻瀆該區域。遭受污染的區域將會降低敵人的跑速、自我治療與生命恢復能力。

實用讀物Hail of Arrows is a ranged cast involving a slowing effect and protection or sustain. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻18/16/14/12/10 秒消耗90列出範圍925個單位
保護

保護或維持是演員陣容價值的一部分。將其時間與受到的傷害進行比較,而不是只讀取進攻效果。

R
最終

墮落連鎖

它做什麼法洛士發射出捲鬚般的墮落能量,纏繞住首個命中的敵方英雄,使其受到硬控場效果影響,此效果同時再擴散至周圍尚未受到感染的英雄。

實用讀物Chain of Corruption is part of Varus's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻100/80/60 秒消耗100列出範圍1300個單位
Champion interception

Another enemy champion can affect who receives the important hit. Check the line between the caster and intended target.

級別 1 - 18

Varus · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1600 生命值320 魔力
水平 3755 生命值379 魔力
水平 61,015 生命值478 魔力
水平 111,521 生命值671 魔力
水平 162,120 生命值899 魔力
水平 182,385 生命值1,000 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityPiercing Arrow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 116秒Rank 215秒Rank 314秒Rank 413秒Rank 512秒
W
Basic abilityBlighted Quiver

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks40秒
和
Basic abilityHail of Arrows

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118秒Rank 216秒Rank 314秒Rank 412秒Rank 510秒
裏
最終Chain of Corruption

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100秒Rank 280秒Rank 360秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1600320 魔力Choose the first basic ability
2676349 魔力Add another basic ability or rank
3755379 魔力Add another basic ability or rank
4838411 魔力Spend one ability point
5924444 魔力Spend one ability point
61,015478 魔力First ultimate rank normally available
71,109514 魔力Spend one ability point
81,206551 魔力Spend one ability point
91,308590 魔力Spend one ability point
101,413630 魔力Spend one ability point
111,521671 魔力Second ultimate rank normally available
121,634714 魔力Spend one ability point
131,750758 魔力Spend one ability point
141,869804 魔力Spend one ability point
151,993851 魔力Spend one ability point
162,120899 魔力Final ultimate rank normally available
172,251949 魔力Spend one ability point
182,3851,000 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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