VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Vayne

the Night Hunter

Vayne 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

船Mostly physical damageRanged attacks
常見角色船
班級馬克思曼 殺手
難度高 · 8/10
基本攻擊排序排序基本攻擊 · 550 範圍。
損害資料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
參考 Patch16.20.1

Strengths and limits

What Vayne does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • A failed commitment can leave no clean exit and little value until cooldowns return.

Riot ally tips

Use these while learning the champion
1

它有很多用途,但它不能穿過牆壁。

2

Condemn 可以用到兩條線路到牆壁的目標,以確保殺人,或逃避追逐者。

3

不要先去一個大團隊鬥爭,等待你的團隊同事開始。

Riot opponent tips

What an opponent is told to watch for
1

Vayne 它是脆弱的 - 把壓力放在她身上,她將被迫謹慎地玩。

2

丹尼 Vayne 機會打你對牆壁。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Vayne 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

主要是身體壓力

可減少廣泛的物理資料,從物理能力中分開基本攻擊,然後依靠一個被動物體,僅影響攻擊。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

威脅到可實現的優先目標

清潔的角度比即時攻擊最接近的單位更重要,在採取行動之前,請記住一個出發、重新設置或跟蹤路線。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Vayne?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重複的攻擊Reducible control移居Healing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

物理防禦

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Vayne fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top次要

舊版本參考. 推薦內容等待審核. 這份歷史參考資料列出了 Vayne 的次要定位。它不如主要定位常見,但有明確的定位專屬計畫。

查看此角色開放式 Matchup
Jungle未定路線

舊版本參考. 推薦內容等待審核. Vayne 通常是玩的博特,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間未定路線

舊版本參考. 推薦內容等待審核. Vayne 通常是玩的 Bot 目前沒有評估的中路線. 中通常需要單人飛行安全以及波控制,路由或可靠的爆炸壓力. 將此視爲有意的實驗,而不是標準建議。

查看此角色
Support未定路線

舊版本參考. 推薦內容等待審核. Vayne 通常是玩的 Bot 目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或實用,同時在低金收入上運行。

查看此角色

套件參考

Vayne 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

夜之狩獵

它做什麼汎無情的獵殺邪惡事物,往敵方英雄移動時會增加跑速。

實用讀物夜獵人是常規的形狀 Vayne正常的交易和戰鬥模式. 觀察其在遊戲狀態之前承諾。

Q
Q 能力

翻滾瞄準

它做什麼汎翻滾至指定位置,蓄勢發動下一波攻擊。她下次的攻擊將造成額外傷害。

實用讀物Tumble 會造成損害,其價值與冷下、範圍和目標接入相同,在進入有效區域之前,會認識設定。

冷卻6/5/4/3/2 秒消耗30列出範圍300個單位
W
W 能力

神聖銀箭

它做什麼汎在箭尖塗上稀有金屬,對所有邪惡的事物有害。對相同目標使用普通攻擊或者是技能三次以後,會造成目標最大生命值一定百分比的真實傷害。

實用讀物銀球有助於損害 它的價值隨着冷卻、範圍和目標訪問而變化;在進入其有效區域之前,識別設置。

列出範圍750個單位
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

E
E 能力

重型弩箭

它做什麼汎拿出背後的巨型十字弓,並且對著目標發射巨大的弩箭,造成傷害並且擊退對方。如果目標撞擊到地形物,則受到衝擊產生額外的傷害並且暈眩。

實用讀物Condemn is a ranged cast involving damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻20/18/16/14/12 秒消耗90列出範圍550個單位
R
最終

死亡通緝

它做什麼讓自己準備發動追殺,汎增加物理攻擊力,使用翻滾瞄準時附加潛隱效果,減少翻滾瞄準的冷卻時間,並且得到更多的跑速

實用讀物Final Hour 它的值隨着冷卻、範圍和目標訪問而變化;在進入其有效區域之前,識別設置。

冷卻100/85/70 秒消耗80

級別 1 - 18

Vayne · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1580 生命值232 魔力
水平 3725 生命值284 魔力
水平 6967 生命值370 魔力
水平 111,440 生命值539 魔力
水平 161,999 生命值739 魔力
水平 182,246 生命值827 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityTumble

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 16秒Rank 25秒Rank 34秒Rank 43秒Rank 52秒
W
Basic abilitySilver Bolts

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

冷卻Read current tooltip
和
Basic abilityCondemn

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 120秒Rank 218秒Rank 316秒Rank 414秒Rank 512秒
裏
最終Final Hour

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100秒Rank 285秒Rank 370秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1580232 魔力Choose the first basic ability
2651257 魔力Add another basic ability or rank
3725284 魔力Add another basic ability or rank
4802311 魔力Spend one ability point
5883340 魔力Spend one ability point
6967370 魔力First ultimate rank normally available
71,055402 魔力Spend one ability point
81,146434 魔力Spend one ability point
91,241468 魔力Spend one ability point
101,339503 魔力Spend one ability point
111,440539 魔力Second ultimate rank normally available
121,545577 魔力Spend one ability point
131,653615 魔力Spend one ability point
141,765655 魔力Spend one ability point
151,880696 魔力Spend one ability point
161,999739 魔力Final ultimate rank normally available
172,121782 魔力Spend one ability point
182,246827 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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