VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Yunara

the Unbroken Faith

Yunara 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

船混合損害Ranged attacks
常見角色船
班級馬克思
難度平均 · 4/10
基本攻擊排序排序基本攻擊 · 575 範圍。
損害資料混合損害The kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
參考 Patch16.20.1

Strengths and limits

What Yunara does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • Needs the player to respect cooldowns, resources and the opponent's route into the fight.
Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Yunara 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

混合壓力有意義

一個抵抗只能回答部分套件,檢查當前的結構和對手團隊的其他,然後專門進行防禦。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

保持安全、可重複的損害

目標訪問和生存時間通常比一個雄心勃勃的打擊多。 攻擊之間的休息,避免放棄安全的損害線。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

不要買一個沒有目標的代碼

預備抗治和抗衝擊,在整個團隊組成中出現明顯問題;它們不是每個冠軍的默認答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Yunara?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重複的攻擊SlowsPossible critical strikes
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

關鍵罷工

蘭頓之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Yunara fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Yunara 通常是玩的 Bot 並且目前沒有評估的頂級路線. 頂級通常需要獨立的射擊,可持續的交易或可靠的側面射擊壓力. 將此視爲一個有意的實驗,而不是標準的建議。

查看此角色
Jungle未定路線

舊版本參考. 推薦內容等待審核. Yunara 通常是玩的博特,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間未定路線

舊版本參考. 推薦內容等待審核. Yunara 通常是玩的 Bot 目前沒有評估的中路線. 中通常需要單人飛行安全以及波控制,路由或可靠的爆炸壓力. 將此視爲有意的實驗,而不是標準建議。

查看此角色
Support未定路線

舊版本參考. 推薦內容等待審核. Yunara 通常是玩的 Bot 目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或實用,同時在低金收入上運行。

查看此角色

套件參考

Yunara 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

淨土之誓

它做什麼尤娜拉暴擊時會造成額外魔法傷害。

實用讀物第一土地的火箭是包含損害的套件的自動部分,在其狀態活躍時跟蹤,而不是以同樣的方式處理每場戰鬥。

Q
Q 能力

靈心修真

它做什麼尤娜拉增加攻速、額外命中傷害,而且她的普攻可擴散至鄰近敵軍。

實用讀物靈的培養有助於基本攻擊相互作用和損害,其價值隨着冷卻、範圍和目標訪問而變化,在進入其有效區域之前,識別設置。

消耗30
W
W 能力

審判靈珠 | 毀滅弧光

它做什麼尤娜拉發射迴旋念珠,對敵軍造成傷害和緩速效果。尤娜拉在超凡狀態時,改為朝指定方向發射靈力光束,並對敵軍造成緩速效果。

實用讀物Arc of Judgment | Arc of Ruin is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻10秒消耗60列出範圍1150個單位
E
E 能力

感銘迅步 | 追風躡影

它做什麼尤娜拉獲得跑速,並進入鬼步狀態。若她進入超凡狀態,則改為朝指定方向衝刺。

實用讀物Kanmei's Steps | Untouchable Shadow is part of Yunara's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻9秒消耗40
運動

演员改变位置或进入。考慮冠軍的結束位置,而不僅僅是能力的開始位置。

R
最終

超逸絕塵

它做什麼尤娜拉進入「超凡狀態」,升級她的基礎技能。

實用讀物Transcend One's Self is part of Yunara's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻100/90/80 秒消耗100

級別 1 - 18

Yunara · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1590 生命值275 魔力
水平 3752 生命值341 魔力
水平 61,025 生命值453 魔力
水平 111,555 生命值670 魔力
水平 162,182 生命值926 魔力
水平 182,460 生命值1,040 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityCultivation of Spirit

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

冷卻Read current tooltip
W
Basic abilityArc of Judgment | Arc of Ruin

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks10秒
和
Basic abilityKanmei's Steps | Untouchable Shadow

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks9秒
裏
最終Transcend One's Self

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1100秒Rank 290秒Rank 380秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1590275 魔力Choose the first basic ability
2669307 魔力Add another basic ability or rank
3752341 魔力Add another basic ability or rank
4839377 魔力Spend one ability point
5930414 魔力Spend one ability point
61,025453 魔力First ultimate rank normally available
71,123493 魔力Spend one ability point
81,225535 魔力Spend one ability point
91,331578 魔力Spend one ability point
101,441623 魔力Spend one ability point
111,555670 魔力Second ultimate rank normally available
121,673718 魔力Spend one ability point
131,795768 魔力Spend one ability point
141,920819 魔力Spend one ability point
152,049872 魔力Spend one ability point
162,182926 魔力Final ultimate rank normally available
172,319982 魔力Spend one ability point
182,4601,040 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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