Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Rewards using th' kit's main range, timing and target pattern deliberately.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Rogue Assassin
Akali be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Akali excels at killing fragile champions. Let yer crew initiate and then strike at th' people in th' back aboard.
Twilight Shroud offers safe harbour in even th' most perilous situations. Use that time to save up energy fer a quick strike later.
Arrr, Akali can still be hit by area effect spells while obscured inside Twilight Shroud. Doing so will briefly reveal her position.
Akali's Five Point Strike be powerful when used at maximum range and energy. Engage on her when she has low energy to maximize yer chance o' taking th' victory trades.
Return to base if yer Hull be low and Akali has her ultimate available.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Magic resistance can reduce th' broad spell profile, but positioning and cooldown tracking still decide whether th' fit fer th' captain's eye tricks connect.
Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Magic resistance addresses th' broad damage profile, while Tenacity can shorten reducible control.
Pick Plated Steelcaps instead only when physical basic attacks from this champion or th' rest o' th' crew be th' larger repeated threat.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Akali has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Akali be normally played Mid and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Akali has an established central-course course wit' access to waves, both sides o' th' river and meaningful pressure betwixt prizes.
Old chart, matey. Recommendations await inspection. Akali be normally played Mid and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Akali be normally played Mid and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, Situational AP purchase
Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.
Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.
Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.
Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.
Arrr, Repeated spell damage and damage over time can maintain coverage more reliably than a single hit. Match the purchase to your actual spell access, enemy sustain and the teammates who can apply the debuff.
Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.
Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.
Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next Attack with bonus range and damage.
Arrr, practical readAssassin's Mark be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.

Arrr, what it doesEnglishAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.
Arrr, practical readFive Point Strike be a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Arrr, what it doesEnglishAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her.
Arrr, practical readTwilight Shroud contributes vision ship's intelligence. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.
Arrr, practical readShuriken Flip contributes movement or repositioning and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.
Arrr, practical readPerfect Execution be part o' Akali's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Energy | Trick milestone |
|---|---|---|---|
| 1 | 600 | 200 Energy | Pick th' first aboard basic trick |
| 2 | 686 | 200 Energy | Stow another basic trick or rank |
| 3 | 776 | 200 Energy | Stow another basic trick or rank |
| 4 | 870 | 200 Energy | Spend one trick point |
| 5 | 968 | 200 Energy | Spend one trick point |
| 6 | 1,070 | 200 Energy | First aboard ultimate rank normally available |
| 7 | 1,177 | 200 Energy | Spend one trick point |
| 8 | 1,287 | 200 Energy | Spend one trick point |
| 9 | 1,402 | 200 Energy | Spend one trick point |
| 10 | 1,521 | 200 Energy | Spend one trick point |
| 11 | 1,644 | 200 Energy | Arrr, second ultimate rank normally available |
| 12 | 1,772 | 200 Energy | Spend one trick point |
| 13 | 1,903 | 200 Energy | Spend one trick point |
| 14 | 2,039 | 200 Energy | Spend one trick point |
| 15 | 2,179 | 200 Energy | Spend one trick point |
| 16 | 2,323 | 200 Energy | Arrr, final ultimate rank normally available |
| 17 | 2,471 | 200 Energy | Spend one trick point |
| 18 | 2,623 | 200 Energy | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.