Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Master Yi

the Wuju Bladesman

Master Yi be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, fighter · Assassin
DifficultyArrr, medium · 4/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 175 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Master Yi does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

If ye're in a course agin' ranged sailors, leveling up Meditate can allow ye to stay in th' course longer and gain levels faster than they will.

2

Wuju Style be very strong early fer last aboard hitting minions.

3

Try using Alpha Strike on a minion in front o' an foe champion so ye be placed at a seaworthy distance at th' end o' th' spell.

Riot foe tips

What an foe be told to watch fer
1

Meditate be an effective method o' healing damage over time, but Master Yi be susceptible to coordinated crew ganks early in th' battle.

2

If Master Yi tries to farm wit' Alpha Strike, hit him a few times so he has to use mana wit' Meditate to heal.

3

Although Master Yi cannae be slowed while using Highlander, other disables can stop him in his tracks.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Master Yi in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Master Yi?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksArrr, reducible controlSlowsArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Master Yi fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopNay listed fer Draft / Ranked

Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Top course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.

Inspect this role
MidNay listed fer Draft / Ranked

Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Mid course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.

Inspect this role
BotNay listed fer Draft / Ranked

Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Bot course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.

Inspect this role
SupportNay listed fer Draft / Ranked

Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Support course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.

Inspect this role

Arrr, kit reference

Master Yi tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Double Strike

Arrr, what it doesEnglishEvery few consecutive basic attack, Master Yi strikes twice.

Arrr, practical readDouble Strike be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Alpha Strike

Arrr, what it doesEnglishMaster Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

Arrr, practical readAlpha Strike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 20/19.5/19/18.5/18 secCost50/55/60/65/70Arrr, listed rangeArrr, 600 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

W
W trick

Meditate

Arrr, what it doesEnglishMaster Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

Arrr, practical readMeditate contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 10 secCost40Arrr, listed rangeArrr, 20 units
Arrr, cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

E
E trick

Wuju Style

Arrr, what it doesEnglishGrants bonus true damage on basic attacks.

Arrr, practical readWuju Style contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 14 secArrr, listed rangeArrr, 20 units
R
Ultimate

Highlander

Arrr, what it doesEnglishMaster Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

Arrr, practical readHighlander contributes a slowing effect and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 85 secCost100

Arrr, levels 1–18

Master Yi · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1640 Health, arr251 Mana, arr
Arrr, level 3795 Health, arr313 Mana, arr
Arrr, level 61,055 Health, arr417 Mana, arr
Arrr, level 111,561 Health, arr620 Mana, arr
Arrr, level 162,160 Health, arr859 Mana, arr
Arrr, level 182,425 Health, arr965 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickAlpha Strike

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 20 secArrr, rank 2Arrr, 19.5 secArrr, rank 3Arrr, 19 secArrr, rank 4Arrr, 18.5 secArrr, rank 5Arrr, 18 sec
W
Basic trickMeditate

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 10 sec
E
Basic trickWuju Style

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 14 sec
R
UltimateHighlander

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, all ranksArrr, 85 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1640251 Mana, arrPick th' first aboard basic trick
2716281 Mana, arrStow another basic trick or rank
3795313 Mana, arrStow another basic trick or rank
4878346 Mana, arrSpend one trick point
5964381 Mana, arrSpend one trick point
61,055417 Mana, arrFirst aboard ultimate rank normally available
71,149454 Mana, arrSpend one trick point
81,246494 Mana, arrSpend one trick point
91,348534 Mana, arrSpend one trick point
101,453576 Mana, arrSpend one trick point
111,561620 Mana, arrArrr, second ultimate rank normally available
121,674664 Mana, arrSpend one trick point
131,790711 Mana, arrSpend one trick point
141,909759 Mana, arrSpend one trick point
152,033808 Mana, arrSpend one trick point
162,160859 Mana, arrArrr, final ultimate rank normally available
172,291911 Mana, arrSpend one trick point
182,425965 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Master Yi buildsArrr, prepare a matchupArrr, browse champions