Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Wuju Bladesman
Master Yi be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
If ye're in a course agin' ranged sailors, leveling up Meditate can allow ye to stay in th' course longer and gain levels faster than they will.
Wuju Style be very strong early fer last aboard hitting minions.
Try using Alpha Strike on a minion in front o' an foe champion so ye be placed at a seaworthy distance at th' end o' th' spell.
Meditate be an effective method o' healing damage over time, but Master Yi be susceptible to coordinated crew ganks early in th' battle.
If Master Yi tries to farm wit' Alpha Strike, hit him a few times so he has to use mana wit' Meditate to heal.
Although Master Yi cannae be slowed while using Highlander, other disables can stop him in his tracks.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Top course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
Old chart, matey. Recommendations await inspection. Master Yi has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Mid course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Bot course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
Old chart, matey. Recommendations await inspection. Master Yi does nay have a reviewed Support course fer Draft / Ranked. A course shown in Swiftplay be kept separate because its starting rules, pace or evidence may be different.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishEvery few consecutive basic attack, Master Yi strikes twice.
Arrr, practical readDouble Strike be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Arrr, what it doesEnglishMaster Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Arrr, practical readAlpha Strike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishMaster Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Arrr, practical readMeditate contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Arrr, what it doesEnglishGrants bonus true damage on basic attacks.
Arrr, practical readWuju Style contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishMaster Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Arrr, practical readHighlander contributes a slowing effect and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 640 | 251 Mana, arr | Pick th' first aboard basic trick |
| 2 | 716 | 281 Mana, arr | Stow another basic trick or rank |
| 3 | 795 | 313 Mana, arr | Stow another basic trick or rank |
| 4 | 878 | 346 Mana, arr | Spend one trick point |
| 5 | 964 | 381 Mana, arr | Spend one trick point |
| 6 | 1,055 | 417 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,149 | 454 Mana, arr | Spend one trick point |
| 8 | 1,246 | 494 Mana, arr | Spend one trick point |
| 9 | 1,348 | 534 Mana, arr | Spend one trick point |
| 10 | 1,453 | 576 Mana, arr | Spend one trick point |
| 11 | 1,561 | 620 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,674 | 664 Mana, arr | Spend one trick point |
| 13 | 1,790 | 711 Mana, arr | Spend one trick point |
| 14 | 1,909 | 759 Mana, arr | Spend one trick point |
| 15 | 2,033 | 808 Mana, arr | Spend one trick point |
| 16 | 2,160 | 859 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,291 | 911 Mana, arr | Spend one trick point |
| 18 | 2,425 | 965 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.