Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Pyke

the Bloodharbor Ripper

Pyke be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

SupportArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleSupport
ClassArrr, support · Assassin
DifficultyArrr, medium · 7/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 150 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Pyke does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Can create value through control, protection, setup or pressure that does nay depend only on personal doubloons.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Reduced income makes gear timing and seaworthy cooperation more booty fit fer th' captain's eye than on a solo-course carry.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Pyke be very fragile so don't be afraid to temporarily run from a fight. Ye can regenerate a significant amount o' hull from Gift o' th' Drowned Ones when enemies can't see ye.

2

Hitting an foe wit' th' Hold version o' Bone Skewer will always pull them th' same distance. Use it in melee range to throw targets astern o' ye.

3

Th' Tap version o' Bone Skewer be much faster and deals additional damage.

Riot foe tips

What an foe be told to watch fer
1

Pyke regenerates a significant amount o' damage he has taken from foe champions, but only when ye can't see him!

2

When Pyke be hidden nigh th' ship in his Ghostwater Dive, sharks will circle underneath yer feet.

3

Try nay to stand nigh low hull crewmates. If Pyke executes them using Death From Below, ye might be next aboard on th' list.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Pyke in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Enable crewmates and control access

Protection, setup and ship's intelligence can matter more booty than personal damage. Position so th' next aboard useful spell can reach th' ally or target that needs it.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Pyke?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
Arrr, reducible controlDisplacementArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Pyke fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
JungleUnestablished course

Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Pyke tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Gift of the Drowned Ones

Arrr, what it doesEnglishWhen Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.

Arrr, practical readGift o' th' Drowned Ones be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.

Maximum-hull interaction

This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.

Q
Q trick

Bone Skewer

Arrr, what it doesEnglishPyke either stabs an enemy in front of him or pulls an enemy towards him.

Arrr, practical readBone Skewer be part o' Pyke's Q pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 10/9.5/9/8.5/8 secCost70/75/80/85/90Arrr, listed rangeArrr, 400 units
W
W trick

Ghostwater Dive

Arrr, what it doesEnglishPyke enters Camouflage and gains significant Move Speed that decays over time.

Arrr, practical readGhostwater Dive be part o' Pyke's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 14/13/12/11/10 secCost65Arrr, listed rangeArrr, 600 units
E
E trick

Phantom Undertow

Arrr, what it doesEnglishPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.

Arrr, practical readPhantom Undertow be part o' Pyke's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 15/14/13/12/11 secCost40Arrr, listed rangeArrr, 550 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

R
Ultimate

Death From Below

Arrr, what it doesEnglishPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

Arrr, practical readDeath From Below be part o' Pyke's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 100/85/70 secCost100Arrr, listed rangeArrr, 750 units

Arrr, levels 1–18

Pyke · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1670 Health, arr415 Mana, arr
Arrr, level 3832 Health, arr489 Mana, arr
Arrr, level 61,105 Health, arr613 Mana, arr
Arrr, level 111,635 Health, arr854 Mana, arr
Arrr, level 162,262 Health, arr1,139 Mana, arr
Arrr, level 182,540 Health, arr1,265 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickBone Skewer

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 10 secArrr, rank 2Arrr, 9.5 secArrr, rank 3Arrr, 9 secArrr, rank 4Arrr, 8.5 secArrr, rank 5Arrr, 8 sec
W
Basic trickGhostwater Dive

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 14 secArrr, rank 2Arrr, 13 secArrr, rank 3Arrr, 12 secArrr, rank 4Arrr, 11 secArrr, rank 5Arrr, 10 sec
E
Basic trickPhantom Undertow

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 15 secArrr, rank 2Arrr, 14 secArrr, rank 3Arrr, 13 secArrr, rank 4Arrr, 12 secArrr, rank 5Arrr, 11 sec
R
UltimateDeath From Below

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 100 secArrr, rank 2Arrr, 85 secArrr, rank 3Arrr, 70 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1670415 Mana, arrPick th' first aboard basic trick
2749451 Mana, arrStow another basic trick or rank
3832489 Mana, arrStow another basic trick or rank
4919528 Mana, arrSpend one trick point
51,010570 Mana, arrSpend one trick point
61,105613 Mana, arrFirst aboard ultimate rank normally available
71,203657 Mana, arrSpend one trick point
81,305704 Mana, arrSpend one trick point
91,411752 Mana, arrSpend one trick point
101,521802 Mana, arrSpend one trick point
111,635854 Mana, arrArrr, second ultimate rank normally available
121,753907 Mana, arrSpend one trick point
131,875963 Mana, arrSpend one trick point
142,0001,020 Mana, arrSpend one trick point
152,1291,078 Mana, arrSpend one trick point
162,2621,139 Mana, arrArrr, final ultimate rank normally available
172,3991,201 Mana, arrSpend one trick point
182,5401,265 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Pyke buildsArrr, prepare a matchupArrr, browse champions