Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Can create value through control, protection, setup or pressure that does nay depend only on personal doubloons.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Bloodharbor Ripper
Pyke be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Pyke be very fragile so don't be afraid to temporarily run from a fight. Ye can regenerate a significant amount o' hull from Gift o' th' Drowned Ones when enemies can't see ye.
Hitting an foe wit' th' Hold version o' Bone Skewer will always pull them th' same distance. Use it in melee range to throw targets astern o' ye.
Th' Tap version o' Bone Skewer be much faster and deals additional damage.
Pyke regenerates a significant amount o' damage he has taken from foe champions, but only when ye can't see him!
When Pyke be hidden nigh th' ship in his Ghostwater Dive, sharks will circle underneath yer feet.
Try nay to stand nigh low hull crewmates. If Pyke executes them using Death From Below, ye might be next aboard on th' list.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
Protection, setup and ship's intelligence can matter more booty than personal damage. Position so th' next aboard useful spell can reach th' ally or target that needs it.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Pyke be normally played Support and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Pyke has an established low-income Support course wit' useful course pressure, protection, engage or crew utility.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishWhen Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Arrr, practical readGift o' th' Drowned Ones be an automatic part o' th' kit involving damage. Track when its condition be active instead o' treating every fight th' same way.
This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.

Arrr, what it doesEnglishPyke either stabs an enemy in front of him or pulls an enemy towards him.
Arrr, practical readBone Skewer be part o' Pyke's Q pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishPyke enters Camouflage and gains significant Move Speed that decays over time.
Arrr, practical readGhostwater Dive be part o' Pyke's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
Arrr, practical readPhantom Undertow be part o' Pyke's E pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Arrr, practical readDeath From Below be part o' Pyke's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 670 | 415 Mana, arr | Pick th' first aboard basic trick |
| 2 | 749 | 451 Mana, arr | Stow another basic trick or rank |
| 3 | 832 | 489 Mana, arr | Stow another basic trick or rank |
| 4 | 919 | 528 Mana, arr | Spend one trick point |
| 5 | 1,010 | 570 Mana, arr | Spend one trick point |
| 6 | 1,105 | 613 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,203 | 657 Mana, arr | Spend one trick point |
| 8 | 1,305 | 704 Mana, arr | Spend one trick point |
| 9 | 1,411 | 752 Mana, arr | Spend one trick point |
| 10 | 1,521 | 802 Mana, arr | Spend one trick point |
| 11 | 1,635 | 854 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,753 | 907 Mana, arr | Spend one trick point |
| 13 | 1,875 | 963 Mana, arr | Spend one trick point |
| 14 | 2,000 | 1,020 Mana, arr | Spend one trick point |
| 15 | 2,129 | 1,078 Mana, arr | Spend one trick point |
| 16 | 2,262 | 1,139 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,399 | 1,201 Mana, arr | Spend one trick point |
| 18 | 2,540 | 1,265 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.