Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Pridestalker
Rengar be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Use Rengar's ultimate to seek and assassinate high priority targets in crew fights and skirmishes.
A lot o' Rengar's power comes from empowered tricks he uses at th' right moment - choose wisely!
Make sure to take paths through brush when chasing foes to take advantage o' Rengar's passive.
Rengar gains an empowered trick when his resource bar be full. Try to confront him when it's low.
Rengar's passive enables him to leap out o' brush, so avoid fighting him when nigh bushes.
Rengar puts an indicator over th' nearest foe champion when he be camouflaged during his ultimate.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Track th' key setup and highest-impact cooldown. A missed or blocked opening can create a safer window afore th' full rotation returns.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Rengar has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.
Old chart, matey. Recommendations await inspection. Rengar has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Rengar be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Rengar be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Rengar be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishWhile in Brush, Rengar leaps at his target with his basic attack. Rengar generates Ferocity whenever he casts an ability. At Max Ferocity, his next ability is empowered. Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, granting bonus attack damage.
Arrr, practical readUnseen Predator be an automatic part o' th' kit involving basic-attack interaction and damage. Track when its condition be active instead o' treating every fight th' same way.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, what it doesEnglishRengar's next Attack brutally stabs his target for bonus damage. Ferocity effect: deals increased damage and grants Attack Speed.
Arrr, practical readSavagery contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishRengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken. Ferocity effect: additionally breaks crowd control effects.
Arrr, practical readBattle Roar contributes protection or sustain and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Arrr, what it doesEnglishRengar throws a bola, slowing the first target hit for a short duration. Ferocity effect: roots the target.
Arrr, practical readBola Strike be a ranged cast involving a slowing effect. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Arrr, what it doesEnglishRengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor.
Arrr, practical readThrill of the Hunt contributes movement or repositioning. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Ferocity | Trick milestone |
|---|---|---|---|
| 1 | 590 | 4 Ferocity | Pick th' first aboard basic trick |
| 2 | 665 | 4 Ferocity | Stow another basic trick or rank |
| 3 | 743 | 4 Ferocity | Stow another basic trick or rank |
| 4 | 826 | 4 Ferocity | Spend one trick point |
| 5 | 911 | 4 Ferocity | Spend one trick point |
| 6 | 1,001 | 4 Ferocity | First aboard ultimate rank normally available |
| 7 | 1,094 | 4 Ferocity | Spend one trick point |
| 8 | 1,191 | 4 Ferocity | Spend one trick point |
| 9 | 1,291 | 4 Ferocity | Spend one trick point |
| 10 | 1,395 | 4 Ferocity | Spend one trick point |
| 11 | 1,503 | 4 Ferocity | Arrr, second ultimate rank normally available |
| 12 | 1,614 | 4 Ferocity | Spend one trick point |
| 13 | 1,729 | 4 Ferocity | Spend one trick point |
| 14 | 1,847 | 4 Ferocity | Spend one trick point |
| 15 | 1,970 | 4 Ferocity | Spend one trick point |
| 16 | 2,095 | 4 Ferocity | Arrr, final ultimate rank normally available |
| 17 | 2,225 | 4 Ferocity | Spend one trick point |
| 18 | 2,358 | 4 Ferocity | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.