Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Teemo

the Swift Scout

Teemo be a ranged magic-damage specialist who wins space through poison, Blinding Dart and prepared Noxious Traps. He can pressure waves and prizes without standing on top o' them, but seaworthy spacing, mushroom placement and knowing when an foe can belay th' gap matter more booty than simply dealing damage from range.

TopArrr, mostly magic damageArrr, ranged attacks
Arrr, usual roleTop
ClassArrr, marksman · Mage
DifficultyArrr, medium · 6/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 500 range.
Arrr, damage profileArrr, mostly magic damageMost normal kit pressure be magic. Magic resistance may lend a hand, but control, penetration and true damage still matter.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Teemo does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Fit fer th' captain's eye pressure falls while key spells be overboard or miss their intended area.
  • Loses reliable output when forced astern, controlled or reached afore creating distance.

Arrr, riot ally tips

Use these while learning th' champion
1

Arrr, Teemo's mushrooms can be used to farm creep waves very effectively.

2

Place yer mushrooms at key locations on th' sea chart, such as by th' Dragon or Baron Nashor, to reveal when yer enemies might be attempting to kill them.

Riot foe tips

What an foe be told to watch fer
1

Teemo's Toxic Shot punishes sailors who get hit and back aboard out, so stay at a seaworthy range until ye're shipshape to commit.

2

It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms 'round key locations.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Teemo in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily magic pressure

Magic resistance can reduce th' broad spell profile, but positioning and cooldown tracking still decide whether th' fit fer th' captain's eye tricks connect.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Maintain seaworthy, repeatable damage

Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Do nay buy a counter that has no target

Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Teemo?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Arrr, either defensive pair can be valid

Plated Steelcaps captain's answer repeated attacks; Mercury's Treads captain's answer magic resistance and reducible control.

Pick one pair fer th' larger crew-wide problem. Do nay buy both pairs.
Arrr, repeated attacksArrr, reducible controlSlows
Arrr, mAGIC DEFENCE

Arrr, magic defence

Kaenic Rookern · Force o' Nature

Magic resistance can reduce th' broad spell profile.

Pick a role-appropriate option only when repeated or burst magic damage be th' problem.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Teemo fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleSecond berth

Old chart, matey. Recommendations await inspection. Teemo has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup
MidSailor-chosen flex

Old chart, matey. Recommendations await inspection. Teemo can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.

Inspect this roleUnfurl matchup
BotSailor-chosen flex

Old chart, matey. Recommendations await inspection. Teemo can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.

Inspect this roleUnfurl matchup
SupportSecond berth

Old chart, matey. Recommendations await inspection. Teemo has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup

Arrr, Situational AP purchase

Arrr, When should you buy anti-heal?

Arrr, Buy healing reduction when enemy healing or regeneration is deciding fights and you can keep damaging the relevant target. Grievous Wounds reduces healing; it does not reduce shields, magic damage or crowd control.

Arrr, Start with the component

Arrr, Oblivion Orb can provide healing reduction without immediately paying for a completed Morellonomicon. Fit the component around your core damage, mana and survival needs; check the current queue's item tooltip.

Arrr, Finish when it fits the fight

Arrr, Complete Morellonomicon when its stats and slot efficiency suit your build. Do not treat it as a mandatory first item just because your champion deals magic damage.

Arrr, Coordinate coverage

Arrr, Multiple Grievous Wounds sources do not add their percentages together. Another reliable applier may cover the same target, but you may still need your own source for a separate fight or target.

Arrr, Playing Teemo: Arrr, Poison and mushroom damage can refresh healing reduction while they keep damaging a champion. This makes you a useful applier against sustain, but a trap that nobody triggers provides no coverage. Check the debuff duration after the last damage tick.

Arrr, Will the fight last long enough?

Arrr, If you die before dealing damage, you apply no healing reduction. If your target dies before healing, there is little healing to prevent. The debuff applies on qualifying damage immediately; it does not need to build up. It remains briefly after your last hit, so teammates can benefit even after you disengage.

Arrr, Only healing during the active debuff counts. For example, 40% reduction prevents 80 of a 200-point heal, or 400 of a 1,000-point heal, before other modifiers. Compare that with the damage, penetration or survival you delayed; neither example guarantees a kill. Healing after the debuff expires is unaffected.

Arrr, See the Arrr, oblivion Orb and Arrr, Morellonomicon Arrr, references for current effects and queue availability. These are situational decisions, not a measured best-build claim.

Arrr, kit reference

Teemo tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Guerrilla Warfare

Arrr, what it doesEnglishIf Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Arrr, practical readGuerrilla Warfare be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Blinding Dart

Arrr, what it doesEnglishObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

Arrr, practical readBlinding Dart contributes vision ship's intelligence and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 7 secCost70/75/80/85/90Arrr, listed rangeArrr, 680 units
W
W trick

Move Quick

Arrr, what it doesEnglishTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Arrr, practical readMove Quick creates setup or area pressure. Place it where th' foe must choose betwixt entering its space, changing course or giving up th' immediate contest.

CooldownArrr, 14 secCost40Arrr, listed rangeArrr, 20 units
E
E trick

Toxic Shot

Arrr, what it doesEnglishEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

Arrr, practical readToxic Shot contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, listed rangeArrr, 680 units
R
Ultimate

Noxious Trap

Arrr, what it doesEnglishTeemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Arrr, practical readNoxious Trap creates setup or area pressure. Place it where th' foe must choose betwixt entering its space, changing course or giving up th' immediate contest.

Cost75/55/35Arrr, listed rangeArrr, 600/750/900 units

Arrr, levels 1–18

Teemo · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1615 Health, arr334 Mana, arr
Arrr, level 3768 Health, arr371 Mana, arr
Arrr, level 61,026 Health, arr433 Mana, arr
Arrr, level 111,528 Health, arr553 Mana, arr
Arrr, level 162,120 Health, arr696 Mana, arr
Arrr, level 182,383 Health, arr759 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickBlinding Dart

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 7 sec
W
Basic trickMove Quick

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 14 sec
E
Basic trickToxic Shot

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

CooldownRead present tooltip
R
UltimateNoxious Trap

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

CooldownRead present tooltip
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1615334 Mana, arrPick th' first aboard basic trick
2690352 Mana, arrStow another basic trick or rank
3768371 Mana, arrStow another basic trick or rank
4851391 Mana, arrSpend one trick point
5936411 Mana, arrSpend one trick point
61,026433 Mana, arrFirst aboard ultimate rank normally available
71,119455 Mana, arrSpend one trick point
81,216478 Mana, arrSpend one trick point
91,316503 Mana, arrSpend one trick point
101,420528 Mana, arrSpend one trick point
111,528553 Mana, arrArrr, second ultimate rank normally available
121,639580 Mana, arrSpend one trick point
131,754608 Mana, arrSpend one trick point
141,872636 Mana, arrSpend one trick point
151,995666 Mana, arrSpend one trick point
162,120696 Mana, arrArrr, final ultimate rank normally available
172,250727 Mana, arrSpend one trick point
182,383759 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Teemo buildsArrr, prepare a matchupArrr, browse champions