Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Viego

The Ruined King

Viego be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, fighter · Assassin
DifficultyArrr, medium · 5/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 200 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Viego does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.
Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Viego in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Cooldowns be th' visible limiter

This champion does nay use a normal mana-style bar. Track fit fer th' captain's eye cooldowns, charges or champion-specific states instead o' awaiting fer an empty resource bar.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Viego?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksArrr, reducible controlDisplacementArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Viego fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Viego be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Viego be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Viego be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Viego be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Viego tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Sovereign's Domination

Arrr, what it doesEnglishEnemies who fall before Viego become wraiths. By attacking a wraith, Viego temporarily seizes control of the dead enemy's body, healing for a percentage of his target's max health and gaining access to their basic abilities and items. He replaces their Ultimate with a free cast of his own.

Arrr, practical readSovereign's Domination be an automatic part o' th' kit involving protection or sustain. Track when its condition be active instead o' treating every fight th' same way.

Maximum-hull interaction

This effect references a maximum-hull value. Inspect whether th' present tooltip uses th' caster's or th' target's hull afore comparing damage or protection.

Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

Q
Q trick

Blade of the Ruined King

Arrr, what it doesEnglishViego's spectral blade passively deals bonus percent current Health damage On-Hit and strikes twice vs. enemies he recently hit with an Ability, stealing Health. Viego can activate this Ability to thrust his zweihander forward, impaling enemies in front of him.

Arrr, practical readBlade of the Ruined King contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 5/4.5/4/3.5/3 secArrr, listed rangeArrr, 600 units
W
W trick

Spectral Maw

Arrr, what it doesEnglishViego charges up before dashing forward, releasing a ball of concentrated Black Mist that stuns the first enemy hit.

Arrr, practical readSpectral Maw be part o' Viego's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 8 secArrr, listed rangeArrr, 400 units
First aboard target

Th' first aboard valid unit in th' course receives or stops th' effect, so minions, monsters or champions can change th' result where th' tooltip allows them.

Arrr, cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

E
E trick

Harrowed Path

Arrr, what it doesEnglishViego commands the Black Mist to haunt and surround a piece of terrain. Viego can hide in the Mist as a wraith, gaining camouflage, Move Speed, and Attack Speed.

Arrr, practical readHarrowed Path contributes basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 14/12/10/8/6 secArrr, listed rangeArrr, 750 units
R
Ultimate

Heartbreaker

Arrr, what it doesEnglishViego teleports to a nearby location and executes an enemy champion on arrival, piercing their heart and causing a destructive shockwave around them that knocks away their allies.

Arrr, practical readHeartbreaker be part o' Viego's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 120/100/80 secArrr, listed rangeArrr, 500 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

Arrr, levels 1–18

Viego · Health, arr / Trick resource · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1630 Health, arrNay mana pool
Arrr, level 3791 Health, arrNay mana pool
Arrr, level 61,061 Health, arrNay mana pool
Arrr, level 111,586 Health, arrNay mana pool
Arrr, level 162,208 Health, arrNay mana pool
Arrr, level 182,483 Health, arrNay mana pool

Cooldown Data Dragon 16.20.1

Q
Basic trickBlade of the Ruined King

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 5 secArrr, rank 2Arrr, 4.5 secArrr, rank 3Arrr, 4 secArrr, rank 4Arrr, 3.5 secArrr, rank 5Arrr, 3 sec
W
Basic trickSpectral Maw

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 8 sec
E
Basic trickHarrowed Path

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 14 secArrr, rank 2Arrr, 12 secArrr, rank 3Arrr, 10 secArrr, rank 4Arrr, 8 secArrr, rank 5Arrr, 6 sec
R
UltimateHeartbreaker

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 120 secArrr, rank 2Arrr, 100 secArrr, rank 3Arrr, 80 sec
Unfurl every levelHull and trick resource from level 1 to 18
RankHealth, arrTrick resourceTrick milestone
1630Nay mana poolPick th' first aboard basic trick
2708Nay mana poolStow another basic trick or rank
3791Nay mana poolStow another basic trick or rank
4877Nay mana poolSpend one trick point
5967Nay mana poolSpend one trick point
61,061Nay mana poolFirst aboard ultimate rank normally available
71,158Nay mana poolSpend one trick point
81,259Nay mana poolSpend one trick point
91,365Nay mana poolSpend one trick point
101,474Nay mana poolSpend one trick point
111,586Nay mana poolArrr, second ultimate rank normally available
121,703Nay mana poolSpend one trick point
131,824Nay mana poolSpend one trick point
141,948Nay mana poolSpend one trick point
152,076Nay mana poolSpend one trick point
162,208Nay mana poolArrr, final ultimate rank normally available
172,343Nay mana poolSpend one trick point
182,483Nay mana poolSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Viego buildsArrr, prepare a matchupArrr, browse champions