VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Skarner

the Primordial Sovereign

Skarner 是持久的冠軍,通過控制、保護或承諾的前線創造空間,這篇概述保持解釋實用,並將對裏奧特的結構化數據和當前的遊戲中的工具提示留下敏感的數字。

Jungle混合損害Melee attacks
常見角色Jungle
班級坦克戰士
難度平均 · 5/10
基本攻擊梅利梅利基攻 · 150 範圍。
損害資料混合損害The kit can deal meaningful physical and magic damage. One resistance does not answer every part of it.
參考 Patch16.20.1

Strengths and limits

What Skarner does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

基本攻擊適用於 Quaking. 粘貼到目標並重新應用它,以獲得最大損害。

2

在嘗試中立目標或團隊戰鬥之前捕獲晶體螺旋會改善 Skarner他們在戰鬥中表現得非常戲劇。

3

Impale 它非常強大,當你使用它來定位一個敵人,所以你的盟友可以攻擊他們。

Riot opponent tips

What an opponent is told to watch for
1

Ixtal's Impact 可以被任何 stun, root, 或 knock-up 阻止, 保存一個關鍵冷卻, 如果他來找一個 gank!

2

Impale 可以被推翻,使用Flash或其他功能來脫離接口。

3

Skarner其持久的損害最終可以帶你下來,要小心不要忽略他。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Skarner 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

混合壓力有意義

一個抵抗只能回答部分套件,檢查當前的結構和對手團隊的其他,然後專門進行防禦。

戰鬥節奏

跟蹤完整能力週期

不要以一個按鈕判斷冠軍,在選擇交易或承諾之前,請注意哪些設置、支付和逃避工具可用。

範圍及訪問

需要密切訪問基本攻擊

範圍、緩慢、移動和地面可以否認這個冠軍想要的清潔接觸,計劃路線,如到達後損害一樣謹慎。

典型團隊工作

創造空間,吸收注意力

套件通常是最有價值的,當它控制一個輸入,保護一個運輸或開始一個戰鬥盟友實際上可以到達。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Skarner?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Mercury's Treads usually fit better

Magic resistance addresses the broad damage profile, while Tenacity can shorten reducible control.

Choose Plated Steelcaps instead only when physical basic attacks from this champion or the rest of the team are the larger repeated threat.
Reducible controlSlowsHealing or sustain盾牌Health-scaling or true damage
SPLIT DEFENCE

Split defence

Health · shields · balanced resistances

Meaningful physical and magic damage makes one resistance incomplete.

Compare the whole team and the champion's current build before specialising.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

巨蛇鋒牙

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Skarner fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Skarner 通常是玩叢林,目前沒有評估的頂級路線。頂級通常需要獨立的射線,可持續的交易或可靠的側面射線壓力。

查看此角色
中間未定路線

舊版本參考. 推薦內容等待審核. Skarner 通常是玩叢林,目前沒有審查中間路線。中間通常需要單人飛機安全,以及波控制,路由或可靠的爆炸壓力。

查看此角色
船未定路線

舊版本參考. 推薦內容等待審核. Skarner 通常是玩叢林,目前沒有審查的Bot路線,通常需要依賴的雙行規模和持續的損害,共享早期壓力,將此視爲有意的實驗,而不是標準的建議。

查看此角色
Support未定路線

舊版本參考. 推薦內容等待審核. Skarner 通常是玩叢林,目前沒有審查的支持路線,支持通常需要有用的參與,皮爾或便利,同時在低金收入上運行。

查看此角色

套件參考

Skarner 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

震動餘波

它做什麼史加納的普攻、「翻天覆地」、「尖岩飛彈」及「蠍尾穿刺」,會附加顫抖。堆滿顫抖時,敵軍會在持續期間受到根據最大生命的魔法傷害。

實用讀物威脅的振動是包含損害的套件的自動部分,跟蹤其狀態是活躍的時,而不是以同樣的方式處理每場戰鬥。

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Q
Q 能力

翻天覆地/尖岩飛彈

它做什麼史加納從地表揚起巨石,強化自身的普攻,並且可以擲出造成大量傷害。

實用讀物Shattered Earth / Upheaval is a ranged cast involving its listed effect. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻8/6.75/5.5/4.25/3 秒消耗30列出範圍400個單位
W
W 能力

壁壘波動

它做什麼史加納獲得護盾,並引發地震,震波會對敵軍造成傷害和緩速效果。

實用讀物Seismic Bastion 有助於緩慢效果,保護或維護,其值隨着冷卻、範圍和目標訪問而變化,在進入其有效區域之前,識別設置。

冷卻10/9/8/7/6 秒消耗60/65/70/75/80列出範圍700個單位
保護

保護或維持是演員陣容價值的一部分。將其時間與受到的傷害進行比較,而不是只讀取進攻效果。

E
E 能力

伊克斯塔爾衝擊

它做什麼史加納向前衝刺,並可穿越地形物。如果在衝刺過程中撞上英雄或大型野怪,則會將其重重撞上之後的牆面,造成傷害與暈眩。

實用讀物Ixtal's Impact 幫助硬羣體控制和損害 其價值隨着冷卻、範圍和目標訪問而變化;在進入其有效區域之前,識別設置。

冷卻22/21/20/19/18 秒消耗50/55/60/65/70列出範圍1700個單位
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

R
最終

蠍尾穿刺

它做什麼史加納的尾巴向前一刺,壓制敵方英雄,移動時將之四處拖行。

實用讀物Impale 有助於硬羣體控制,其值隨着冷卻、範圍和目標訪問而變化,在進入其有效區域之前,識別設置。

冷卻120/105/90 秒消耗100列出範圍625個單位

級別 1 - 18

Skarner · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1630 生命值320 魔力
水平 3792 生命值379 魔力
水平 61,065 生命值478 魔力
水平 111,595 生命值671 魔力
水平 162,222 生命值899 魔力
水平 182,500 生命值1,000 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityShattered Earth / Upheaval

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 18秒Rank 26.75秒Rank 35.5秒Rank 44.25秒Rank 53秒
W
Basic abilitySeismic Bastion

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110秒Rank 29秒Rank 38秒Rank 47秒Rank 56秒
和
Basic abilityIxtal's Impact

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 122秒Rank 221秒Rank 320秒Rank 419秒Rank 518秒
裏
最終Impale

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120秒Rank 2105秒Rank 390秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1630320 魔力Choose the first basic ability
2709349 魔力Add another basic ability or rank
3792379 魔力Add another basic ability or rank
4879411 魔力Spend one ability point
5970444 魔力Spend one ability point
61,065478 魔力First ultimate rank normally available
71,163514 魔力Spend one ability point
81,265551 魔力Spend one ability point
91,371590 魔力Spend one ability point
101,481630 魔力Spend one ability point
111,595671 魔力Second ultimate rank normally available
121,713714 魔力Spend one ability point
131,835758 魔力Spend one ability point
141,960804 魔力Spend one ability point
152,089851 魔力Spend one ability point
162,222899 魔力Final ultimate rank normally available
172,359949 魔力Spend one ability point
182,5001,000 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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