Arrr, VRC.LOL

Game patch, matey 26.21Data Dragon 16.21.1

Arrr, reference patch 16.20.1

Fiora

the Grand Duelist

Fiora be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

TopsideArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleTopside
ClassArrr, fighter · Assassin
DifficultyArrr, low · 3/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 150 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Fiora does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Thanks to Duelist's Dance, Fiora excels at quick trades. Use th' Move Speed boost from striking a Vital to escape unscathed or set up fer th' next aboard one.

2

Grand Challenge allows Fiora to take down even th' most durable foes and then recover if successful, so do nay hesitate to attack th' foe's front line.

Riot foe tips

What an foe be told to watch fer
1

Duelist's Dance shows ye where Fiora will try to attack from, so be shipshape to punish her when she tries.

2

Be careful when casting immobilizing disables on Fiora. If her Riposte be available, she can turn their power agin' ye.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Fiora in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Fiora?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksArrr, reducible controlSlowsArrr, healing or sustainHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Fiora fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleUnestablished course

Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidshipsUnestablished course

Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BottomsideUnestablished course

Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Fiora tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Wait fer reload (s) / Cost / Charted reach (units) Data Dragon 16.20.1
P
Passive

Duelist's Dance

Arrr, what it doesEnglishFiora has revealed a Vital on this Champion. If she hits the Vital, she restores Health and gains Move Speed.

Q
Q trick

Lunge

Arrr, what it doesEnglishFiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.

Wait fer reload (s)13/11.25/9.5/7.75/6Cost20Charted reach (units)400
W
W trick

Riposte

Arrr, what it doesEnglishFiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.

Wait fer reload (s)24/22/20/18/16Cost50Charted reach (units)750
E
E trick

Bladework

Arrr, what it doesEnglishFiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.

Wait fer reload (s)11/10/9/8/7Cost40Charted reach (units)425
R
Ultimate

Grand Challenge

Arrr, what it doesEnglishFiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.

Wait fer reload (s)110/90/70Cost100Charted reach (units)500

Arrr, levels 1–18

Fiora · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1620 Health, arr300 Mana, arr
Arrr, level 3775 Health, arr389 Mana, arr
Arrr, level 61,035 Health, arr537 Mana, arr
Arrr, level 111,541 Health, arr827 Mana, arr
Arrr, level 162,140 Health, arr1,169 Mana, arr
Arrr, level 182,405 Health, arr1,320 Mana, arr

Wait fer reload (s) Data Dragon 16.20.1

Q
Basic trickLunge

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 113Arrr, rank 211.25Arrr, rank 39.5Arrr, rank 47.75Arrr, rank 56
W
Basic trickRiposte

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 124Arrr, rank 222Arrr, rank 320Arrr, rank 418Arrr, rank 516
E
Basic trickBladework

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 111Arrr, rank 210Arrr, rank 39Arrr, rank 48Arrr, rank 57
R
UltimateGrand Challenge

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1110Arrr, rank 290Arrr, rank 370
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1620300 Mana, arrPick th' first aboard basic trick
2696343 Mana, arrStow another basic trick or rank
3775389 Mana, arrStow another basic trick or rank
4858436 Mana, arrSpend one trick point
5944485 Mana, arrSpend one trick point
61,035537 Mana, arrFirst aboard ultimate rank normally available
71,129591 Mana, arrSpend one trick point
81,226647 Mana, arrSpend one trick point
91,328704 Mana, arrSpend one trick point
101,433764 Mana, arrSpend one trick point
111,541827 Mana, arrArrr, second ultimate rank normally available
121,654891 Mana, arrSpend one trick point
131,770957 Mana, arrSpend one trick point
141,8891,025 Mana, arrSpend one trick point
152,0131,096 Mana, arrSpend one trick point
162,1401,169 Mana, arrArrr, final ultimate rank normally available
172,2711,243 Mana, arrSpend one trick point
182,4051,320 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Fiora buildsArrr, prepare a matchupArrr, browse champions