Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Grand Duelist
Fiora be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Thanks to Duelist's Dance, Fiora excels at quick trades. Use th' Move Speed boost from striking a Vital to escape unscathed or set up fer th' next aboard one.
Grand Challenge allows Fiora to take down even th' most durable foes and then recover if successful, so do nay hesitate to attack th' foe's front line.
Duelist's Dance shows ye where Fiora will try to attack from, so be shipshape to punish her when she tries.
Be careful when casting immobilizing disables on Fiora. If her Riposte be available, she can turn their power agin' ye.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Fiora has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Fiora be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishFiora has revealed a Vital on this Champion. If she hits the Vital, she restores Health and gains Move Speed.
Arrr, practical readDuelist's Dance be th' always-on rule shaping Fiora's normal trading and fight pattern. Watch its in-battle state afore committing.

Arrr, what it doesEnglishFiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.
Arrr, practical readLunge contributes basic-attack interaction and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishFiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.
Arrr, practical readRiposte contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Another foe champion can affect who receives th' fit fer th' captain's eye hit. Inspect th' line betwixt th' caster and intended target.

Arrr, what it doesEnglishFiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.
Arrr, practical readBladework contributes a slowing effect and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishFiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.
Arrr, practical readGrand Challenge be part o' Fiora's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
This trick supplies sight or reveals its target. That ship's intelligence effect can matter even when damage be nay th' main reason to cast it.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 620 | 300 Mana, arr | Pick th' first aboard basic trick |
| 2 | 696 | 343 Mana, arr | Stow another basic trick or rank |
| 3 | 775 | 389 Mana, arr | Stow another basic trick or rank |
| 4 | 858 | 436 Mana, arr | Spend one trick point |
| 5 | 944 | 485 Mana, arr | Spend one trick point |
| 6 | 1,035 | 537 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,129 | 591 Mana, arr | Spend one trick point |
| 8 | 1,226 | 647 Mana, arr | Spend one trick point |
| 9 | 1,328 | 704 Mana, arr | Spend one trick point |
| 10 | 1,433 | 764 Mana, arr | Spend one trick point |
| 11 | 1,541 | 827 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,654 | 891 Mana, arr | Spend one trick point |
| 13 | 1,770 | 957 Mana, arr | Spend one trick point |
| 14 | 1,889 | 1,025 Mana, arr | Spend one trick point |
| 15 | 2,013 | 1,096 Mana, arr | Spend one trick point |
| 16 | 2,140 | 1,169 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,271 | 1,243 Mana, arr | Spend one trick point |
| 18 | 2,405 | 1,320 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.