Arrr, good patterns
- Can maintain ranged damage when positioning and target access remain seaworthy.
- Ranged basic attacks can contribute without entering melee distance when spacing be preserved.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
The Eternal Hunters
Kindred be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Moving 'round betwixt attacks while jungling will lend a hand ye avoid damage and also generate more booty heals from Wolf's Frenzy.
Pick which Hunts ye want to pursue carefully; getting many o' them be th' key to success as th' battle goes on.
Don't go in first aboard to a large crew fight. Wait fer yer teammates to initiate.
Kindred be fragile - turn th' pressure up on her, and she will be forced to play cautiously.
Clear th' deck th' Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
Arrr, when Kindred uses Lamb's Respite get inside, it stops all champions from dying.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.
Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.
Target access and survival time most often matter more booty than one ambitious hit. Reposition betwixt attacks and avoid giving up th' seaworthy damage line.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.
Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Kindred be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Kindred has an established clear th' deck and sea chart course that can function without course income while contesting camps and prizes.
Old chart, matey. Recommendations await inspection. Kindred be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Kindred be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Kindred be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishKindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Arrr, practical readMark o' th' Kindred be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Arrr, what it doesEnglishKindred tumbles and shoots up to three arrows at nearby targets.
Arrr, practical readDance o' Arrows be part o' Kindred's Q pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishWolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Arrr, practical readWolf's Frenzy be part o' Kindred's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishLamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Arrr, practical readMounting Dread be a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when th' foe can simply step astern afore th' fit fer th' captain's eye exchange.

Arrr, what it doesEnglishLamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Arrr, practical readLamb's Respite be part o' Kindred's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Mana, arr | Trick milestone |
|---|---|---|---|
| 1 | 595 | 300 Mana, arr | Pick th' first aboard basic trick |
| 2 | 670 | 325 Mana, arr | Stow another basic trick or rank |
| 3 | 748 | 352 Mana, arr | Stow another basic trick or rank |
| 4 | 831 | 379 Mana, arr | Spend one trick point |
| 5 | 916 | 408 Mana, arr | Spend one trick point |
| 6 | 1,006 | 438 Mana, arr | First aboard ultimate rank normally available |
| 7 | 1,099 | 470 Mana, arr | Spend one trick point |
| 8 | 1,196 | 502 Mana, arr | Spend one trick point |
| 9 | 1,296 | 536 Mana, arr | Spend one trick point |
| 10 | 1,400 | 571 Mana, arr | Spend one trick point |
| 11 | 1,508 | 607 Mana, arr | Arrr, second ultimate rank normally available |
| 12 | 1,619 | 645 Mana, arr | Spend one trick point |
| 13 | 1,734 | 683 Mana, arr | Spend one trick point |
| 14 | 1,852 | 723 Mana, arr | Spend one trick point |
| 15 | 1,975 | 764 Mana, arr | Spend one trick point |
| 16 | 2,100 | 807 Mana, arr | Arrr, final ultimate rank normally available |
| 17 | 2,230 | 850 Mana, arr | Spend one trick point |
| 18 | 2,363 | 895 Mana, arr | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.