VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Kindred

The Eternal Hunters

Kindred 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

JungleMostly physical damageRanged attacks
常見角色Jungle
班級馬克思
難度平均 · 4/10
基本攻擊排序排序基本攻擊 · 500 範圍。
損害資料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
參考 Patch16.20.1

Strengths and limits

What Kindred does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Loses reliable output when forced away, controlled or reached before creating distance.
  • Needs the player to respect cooldowns, resources and the opponent's route into the fight.

Riot ally tips

Use these while learning the champion
1

衝突之間移動,而叢林會幫助你避免損害,併產生更多的治療。 Wolf's Frenzy是的

2

選擇哪個獵人你想仔細追求;獲得許多是成功的關鍵,因爲遊戲繼續。

3

不要先去一個大團隊鬥爭,等待你的團隊同事開始。

Riot opponent tips

What an opponent is told to watch for
1

Kindred 脆弱 - 把壓力放在她身上,她將被迫謹慎地玩。

2

清理獵狼在叢林營地上激活,以緩慢 Kindred損失的產量。

3

當時 Kindred 使用 Lamb's Respite 進去,它阻止所有的冠軍死亡。

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Kindred 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

主要是身體壓力

可減少廣泛的物理資料,從物理能力中分開基本攻擊,然後依靠一個被動物體,僅影響攻擊。

戰鬥節奏

重複訪問問題

威脅會增加,而這個冠軍可以繼續攻擊一個有用的目標,打破目標訪問,在重複模式設置之前創建距離或使用控制。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

保持安全、可重複的損害

目標訪問和生存時間通常比一個雄心勃勃的打擊多。 攻擊之間的休息,避免放棄安全的損害線。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Kindred?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Plated Steelcaps usually fit better

Armour and attack reduction address repeated physical basic attacks. The passive does not reduce every physical ability.

Choose Mercury's Treads instead when magic damage or reducible crowd control across the full team matters more.
重複的攻擊SlowsHealing or sustainPossible critical strikes
PHYSICAL DEFENCE

物理防禦

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED ATTACKS

重複的攻擊

Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit your champion.

Do not use this as an answer to physical spells that are not attacks.
CRITICAL STRIKES

關鍵罷工

蘭頓之兆

Critical-strike reduction can matter after a real critical build appears.

Champion identity alone does not prove that critical strikes will be purchased.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Kindred fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Kindred 通常是玩叢林,目前沒有評估的頂級路線。頂級通常需要獨立的射線,可持續的交易或可靠的側面射線壓力。

查看此角色
中間未定路線

舊版本參考. 推薦內容等待審核. Kindred 通常是玩叢林,目前沒有審查中間路線。中間通常需要單人飛機安全,以及波控制,路由或可靠的爆炸壓力。

查看此角色
船未定路線

舊版本參考. 推薦內容等待審核. Kindred 通常是玩叢林,目前沒有審查的Bot路線,通常需要依賴的雙行規模和持續的損害,共享早期壓力,將此視爲有意的實驗,而不是標準的建議。

查看此角色
Support未定路線

舊版本參考. 推薦內容等待審核. Kindred 通常是玩叢林,目前沒有審查的支持路線,支持通常需要有用的參與,皮爾或便利,同時在低金收入上運行。

查看此角色

套件參考

Kindred 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

鏡爪印記

它做什麼鏡爪標記敵方並開始追獵。成功完成追獵能夠永久增強鏡爪的基本技能,每完成 4 次追獵鏡爪的普攻距離會增加。

實用讀物標誌的 Kindred 是包含基本攻擊相互作用的套件的自動部分,跟蹤其狀態活躍時,而不是以同樣的方式處理每場戰鬥。

Q
Q 能力

舞動箭矢

它做什麼鏡爪翻滾並對附近目標發射最多三支箭矢。

實用讀物Dance of Arrows is part of Kindred's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻9秒消耗35列出範圍340個單位
W
W 能力

魔狼狂熱

它做什麼魔狼發怒並攻擊附近的敵人,神羊則是可以透過移動和攻擊累積堆層,達最大層數後神羊下一次的攻擊將回復鏡爪的生命。

實用讀物Wolf's Frenzy is part of Kindred's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻18/17/16/15/14 秒消耗40列出範圍560個單位
E
E 能力

恐懼蔓延

它做什麼神羊發射一發箭矢,緩速目標。如神羊再攻擊此目標兩次,她的第三次攻擊會轉由魔狼發動,對目標造成巨大傷害。

實用讀物Mounting Dread is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

冷卻14/12.5/11/9.5/8 秒列出範圍500個單位
R
最終

神羊喘息

它做什麼神羊庇護周圍的生命。效果結束前,任何物體都無法死亡。效果結束時,所有單位會受到治療。

實用讀物Lamb's Respite is part of Kindred's R pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻160/140/120 秒消耗100列出範圍500個單位

級別 1 - 18

Kindred · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1595 生命值300 魔力
水平 3748 生命值352 魔力
水平 61,006 生命值438 魔力
水平 111,508 生命值607 魔力
水平 162,100 生命值807 魔力
水平 182,363 生命值895 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilityDance of Arrows

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

All ranks9秒
W
Basic abilityWolf's Frenzy

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 118秒Rank 217秒Rank 316秒Rank 415秒Rank 514秒
和
Basic abilityMounting Dread

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114秒Rank 212.5秒Rank 311秒Rank 49.5秒Rank 58秒
裏
最終Lamb's Respite

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1160秒Rank 2140秒Rank 3120秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1595300 魔力Choose the first basic ability
2670325 魔力Add another basic ability or rank
3748352 魔力Add another basic ability or rank
4831379 魔力Spend one ability point
5916408 魔力Spend one ability point
61,006438 魔力First ultimate rank normally available
71,099470 魔力Spend one ability point
81,196502 魔力Spend one ability point
91,296536 魔力Spend one ability point
101,400571 魔力Spend one ability point
111,508607 魔力Second ultimate rank normally available
121,619645 魔力Spend one ability point
131,734683 魔力Spend one ability point
141,852723 魔力Spend one ability point
151,975764 魔力Spend one ability point
162,100807 魔力Final ultimate rank normally available
172,230850 魔力Spend one ability point
182,363895 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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