Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Lee Sin

the Blind Monk

Lee Sin be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

JungleArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleJungle
ClassArrr, fighter · Assassin
DifficultyArrr, medium · 6/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Lee Sin does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.

Arrr, limits to respect

  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.
  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Use Sonic Wave afore Dragon's Rage so ye can chase th' target wit' Resonating Strike.

2

Take advantage o' Flurry by weaving in basic attacks betwixt spell casts - this maximizes damage output and minimizes Energy defeat.

3

Self-casting Safeguard and using Iron Will be powerful tools fer killing neutral monsters (in th' jungle).

Riot foe tips

What an foe be told to watch fer
1

Stay spread out to minimize th' impact o' Lee Sin's ultimate, Dragon's Rage.

2

Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he be still vulnerable to magic damage.

3

Lee Sin relies heavily on following up wit' his tricks. Use disables to prevent him from chaining together his tricks and attacks.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Lee Sin in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Track th' shipshape trick cycle

Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, energy and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Lee Sin?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Neither pair be automatic

This champion be nay cleanly answered by th' passive on either defensive pair.

Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.
DisplacementArrr, healing or sustainShieldsHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, cONTROL AND ONE KEY SPELL

Arrr, control and one key spell

Arrr, Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can lend a hand agin' th' relevant disabling effects. Airborne and displacement effects be nay solved simply by stacking Tenacity.

Inspect th' present tooltip and whether th' exact effect can be shortened, removed or blocked.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Arrr, Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Lee Sin fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

TopUnestablished course

Old chart, matey. Recommendations await inspection. Lee Sin be normally played Jungle and does nay currently have a reviewed Top course. Top most often needs independent laning, durable trading or reliable side-course pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
MidUnestablished course

Old chart, matey. Recommendations await inspection. Lee Sin be normally played Jungle and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Lee Sin be normally played Jungle and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Lee Sin be normally played Jungle and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Lee Sin tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Flurry

Arrr, what it doesEnglishAfter Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

Arrr, practical readFlurry be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Sonic Wave / Resonating Strike

Arrr, what it doesEnglishSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Arrr, practical readSonic Wave / Resonating Strike contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 10/9/8/7/6 secCost50Arrr, listed rangeArrr, 1100 units
Low-hull pressure

Part o' this effect becomes more booty valuable agin' a target that has already lost hull; it be nay th' same as maximum-hull damage.

Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

W
W trick

Safeguard / Iron Will

Arrr, what it doesEnglishSafeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

Arrr, practical readSafeguard / Iron Will contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 7 secCost50Arrr, listed rangeArrr, 700 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

E
E trick

Tempest / Cripple

Arrr, what it doesEnglishTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

Arrr, practical readTempest / Cripple contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 8 secCost50Arrr, listed rangeArrr, 450 units
Vision

This trick supplies sight or reveals its target. That ship's intelligence effect can matter even when damage be nay th' main reason to cast it.

R
Ultimate

Dragon's Rage

Arrr, what it doesEnglishLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Arrr, practical readDragon's Rage contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 110/85/60 secArrr, listed rangeArrr, 375 units

Arrr, levels 1–18

Lee Sin · Health, arr / Energy · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1645 Health, arr200 Energy
Arrr, level 3804 Health, arr200 Energy
Arrr, level 61,072 Health, arr200 Energy
Arrr, level 111,593 Health, arr200 Energy
Arrr, level 162,208 Health, arr200 Energy
Arrr, level 182,481 Health, arr200 Energy

Cooldown Data Dragon 16.20.1

Q
Basic trickSonic Wave / Resonating Strike

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 10 secArrr, rank 2Arrr, 9 secArrr, rank 3Arrr, 8 secArrr, rank 4Arrr, 7 secArrr, rank 5Arrr, 6 sec
W
Basic trickSafeguard / Iron Will

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 7 sec
E
Basic trickTempest / Cripple

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 8 sec
R
UltimateDragon's Rage

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 110 secArrr, rank 2Arrr, 85 secArrr, rank 3Arrr, 60 sec
Unfurl every levelHull and energy from level 1 to 18
RankHealth, arrEnergyTrick milestone
1645200 EnergyPick th' first aboard basic trick
2723200 EnergyStow another basic trick or rank
3804200 EnergyStow another basic trick or rank
4890200 EnergySpend one trick point
5979200 EnergySpend one trick point
61,072200 EnergyFirst aboard ultimate rank normally available
71,168200 EnergySpend one trick point
81,269200 EnergySpend one trick point
91,373200 EnergySpend one trick point
101,481200 EnergySpend one trick point
111,593200 EnergyArrr, second ultimate rank normally available
121,708200 EnergySpend one trick point
131,828200 EnergySpend one trick point
141,951200 EnergySpend one trick point
152,078200 EnergySpend one trick point
162,208200 EnergyArrr, final ultimate rank normally available
172,343200 EnergySpend one trick point
182,481200 EnergySpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

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