Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Olaf

the Berserker

Olaf be a durable champion who creates space through control, protection or a committed front line. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

TopArrr, mostly physical damageArrr, melee attacks
Arrr, usual roleTop
ClassArrr, fighter · Tank
DifficultyArrr, low · 3/10
Arrr, basic attacksMeleeArrr, melee basic attacks · 125 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Olaf does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Arrr, combines damage and durability in committed skirmishes or extended exchanges.
  • Arrr, creates space through durability, control or a reliable front-line threat.

Arrr, limits to respect

  • Can be worn down or controlled afore reaching th' range where th' kit be strongest.
  • Durability does nay make an unsupported engage seaworthy or guarantee enough damage to finish a target.
  • Basic attacks require belay access, so foe range, slows and displacement can deny a clean trade.

Arrr, riot ally tips

Use these while learning th' champion
1

Arrr, Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong.

2

Th' bonus healing granted by Vicious Strikes amplifies yer Life Steal from all sources as well as heals from crewmates.

Riot foe tips

What an foe be told to watch fer
1

Olaf becomes more booty perilous th' lower life he be. Save yer disables to finish him off.

2

Preventing Olaf from reaching his axe will minimize th' amount o' harassment he can cause in th' laning phase.

3

Olaf has reduced defenses from damage during Ragnarok, despite being immune to disables. If ye can't escape from Olaf during Ragnarok, try focusing yer damage on him wit' yer teammates.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Olaf in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Needs belay access fer basic attacks

Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.

Typical crew job

Arrr, create space and absorb attention

Th' kit be most often most valuable when it controls an entrance, protects a carry or begins a fight crewmates can actually reach. Durability does nay make an isolated engage seaworthy.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Inspect whether recovery changes th' fight

Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Olaf?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksSlowsArrr, healing or sustainShieldsHull-scaling or true damage
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Arrr, mEANINGFUL HEALING

Arrr, meaningful healing

Arrr, bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds gear can reduce healing.

Buy it only when healing be materially changing fights and yer champion can apply it reliably.
Arrr, rEPEATED SHIELDS

Arrr, repeated shields

Arrr, Serpent's Fang

Anti-shielding can matter when repeated shields be protecting fit fer th' captain's eye targets.

Its offensive stats do nay fit every champion; another teammate may apply it more booty efficiently.
Arrr, hEALTH-SCALING OR TRUE DAMAGE

Hull-scaling or true damage

Shields · sustain · positioning · exact resistance inspect

Raw hull or one resistance may be incomplete agin' percent-hull, lost overboard-hull or true-damage mechanics.

Read th' present trick tooltip afore choosing defence; these mechanics do nay all use th' same counter.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Olaf fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleSecond berth

Old chart, matey. Recommendations await inspection. Olaf has a secondary station in this historical log, matey. It be less common than the main stations, but has a recognisable plan for that station.

Inspect this roleUnfurl matchup
MidUnestablished course

Old chart, matey. Recommendations await inspection. Olaf be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Olaf be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Olaf be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Olaf tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Berserker Rage

Arrr, what it doesEnglishOlaf gains Attack Speed and Life Steal based on his missing Health.

Arrr, practical readBerserker Rage be an automatic part o' th' kit involving basic-attack interaction. Track when its condition be active instead o' treating every fight th' same way.

Low-hull pressure

Part o' this effect becomes more booty valuable agin' a target that has already lost hull; it be nay th' same as maximum-hull damage.

Q
Q trick

Undertow

Arrr, what it doesThe axe hurts and slows foes and strips champions' armor, matey. Picking it up refunds cooldown by elapsed time; an instant reset be no guarantee.

Arrr, practical readFetch the axe only when safe, matey; check the cooldown left before throwing again.

CooldownArrr, 9 secCost50/55/60/65/70Arrr, listed rangeArrr, 1000 units
W
W trick

Tough It Out

Arrr, what it doesEnglishOlaf's Attack Speed is increased and he gains a Shield.

Arrr, practical readTough It Out contributes protection or sustain and basic-attack interaction. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 16/15/14/13/12 secCost50Arrr, listed rangeArrr, 700 units
Protection

Th' protection or sustain be part o' th' cast's value. Compare its timing wit' incoming damage rather than reading only th' offensive effect.

E
E trick

Reckless Swing

Arrr, what it doesEnglishOlaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.

Arrr, practical readReckless Swing contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 11/10/9/8/7 secArrr, listed rangeArrr, 325 units
R
Ultimate

Ragnarok

Arrr, what it doesEnglishOlaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.

Arrr, practical readRagnarok be part o' Olaf's R pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

CooldownArrr, 100/90/80 secCost100Arrr, listed rangeArrr, 400 units

Arrr, levels 1–18

Olaf · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1645 Health, arr316 Mana, arr
Arrr, level 3821 Health, arr390 Mana, arr
Arrr, level 61,115 Health, arr514 Mana, arr
Arrr, level 111,689 Health, arr755 Mana, arr
Arrr, level 162,368 Health, arr1,040 Mana, arr
Arrr, level 182,668 Health, arr1,166 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickUndertow

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, all ranksArrr, 9 sec
W
Basic trickTough It Out

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 16 secArrr, rank 2Arrr, 15 secArrr, rank 3Arrr, 14 secArrr, rank 4Arrr, 13 secArrr, rank 5Arrr, 12 sec
E
Basic trickReckless Swing

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 11 secArrr, rank 2Arrr, 10 secArrr, rank 3Arrr, 9 secArrr, rank 4Arrr, 8 secArrr, rank 5Arrr, 7 sec
R
UltimateRagnarok

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, rank 1Arrr, 100 secArrr, rank 2Arrr, 90 secArrr, rank 3Arrr, 80 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1645316 Mana, arrPick th' first aboard basic trick
2731352 Mana, arrStow another basic trick or rank
3821390 Mana, arrStow another basic trick or rank
4915429 Mana, arrSpend one trick point
51,013471 Mana, arrSpend one trick point
61,115514 Mana, arrFirst aboard ultimate rank normally available
71,222558 Mana, arrSpend one trick point
81,332605 Mana, arrSpend one trick point
91,447653 Mana, arrSpend one trick point
101,566703 Mana, arrSpend one trick point
111,689755 Mana, arrArrr, second ultimate rank normally available
121,817808 Mana, arrSpend one trick point
131,948864 Mana, arrSpend one trick point
142,084921 Mana, arrSpend one trick point
152,224979 Mana, arrSpend one trick point
162,3681,040 Mana, arrArrr, final ultimate rank normally available
172,5161,102 Mana, arrSpend one trick point
182,6681,166 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Olaf buildsArrr, prepare a matchupArrr, browse champions