Arrr, VRC.LOL

Game patch, matey 26.20Data Dragon 16.20.1

Arrr, reference patch 16.20.1

Quinn

Demacia's Wings

Quinn be a ranged damage dealer who needs seaworthy spacing and time to keep attacking. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.

TopArrr, mostly physical damageArrr, ranged attacks
Arrr, usual roleTop
ClassArrr, marksman · Assassin
DifficultyArrr, medium · 5/10
Arrr, basic attacksRangedArrr, ranged basic attacks · 525 range.
Arrr, damage profileArrr, mostly physical damageMost normal kit pressure be physical. Armour may lend a hand, but inspect whether attacks or tricks be th' main source.
Arrr, reference patch16.20.1

Arrr, strengths and limits

What Quinn does well, and what can go wrong

These be kit-level patterns, nay a promise that every course or matchup plays th' same way.

Arrr, good patterns

  • Can maintain ranged damage when positioning and target access remain seaworthy.
  • Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
  • Ranged basic attacks can contribute without entering melee distance when spacing be preserved.

Arrr, limits to respect

  • Loses reliable output when forced astern, controlled or reached afore creating distance.
  • Arrr, a failed commitment can leave no clean exit and little value until cooldowns return.

Arrr, riot ally tips

Use these while learning th' champion
1

Arrr, attacking a

2

Vulnerable

3

target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow ye to generate them faster.

Riot foe tips

What an foe be told to watch fer
1

After being marked, move astern from Quinn so she can't take advantage o' it.

2

Keep tabs on Quinn's position. Behind Foe Lines can enable Valor to cross th' sea chart very quickly and attack ye by surprise.

3

When Quinn be using Behind Foe Lines, damaging her removes her Move Speed bonus temporarily.

Arrr, source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries be independently written.

Arrr, practical champion reading

Arrr, how to read Quinn in a real fight

Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.

Arrr, damage delivery

Arrr, primarily physical pressure

Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.

Arrr, fight rhythm

Arrr, repeated access matters

Th' threat grows while this champion can keep attacking a useful target. Break target access, create distance or use control afore th' repeated pattern settles in.

Arrr, range and access

Arrr, spacing protects repeated output

Ranged attacks be useful only while a seaworthy line to th' target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical crew job

Arrr, threaten a reachable priority target

A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.

Control inspect

Identify th' exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.

Arrr, protection and sustain

Do nay buy a counter that has no target

Reserve anti-heal and anti-shielding fer a visible problem in th' full crew composition; they be nay default answers to every champion.

Arrr, resource pattern

Arrr, mana and cooldowns both matter

A spell being available does nay mean th' shipshape sequence be sustainable. Watch th' resource bar as well as th' setup and escape cooldowns.

Read th' whole crewTh' same champion can create a different problem after changing role, gear or crewmates. Re-inspect th' visible clash afore committing to a defensive captain's answer.

Defensive gear reference

What can help against Quinn?

Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.

Pre-battle choices
Arrr, dEFENSIVE BOOTS

Plated Steelcaps most often fit better

Armour and attack reduction address repeated physical basic attacks. Th' passive does nay reduce every physical trick.

Pick Mercury's Treads instead when magic damage or reducible crowd control across th' full crew matters more booty.
Arrr, repeated attacksSlows
Arrr, pHYSICAL DEFENCE

Arrr, physical defence

Armour · hull · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive be specific to attacks.

Clash th' gear to attacks, critical strikes or trick burst rather than buying armour from th' label alone.
Arrr, rEPEATED ATTACKS

Arrr, repeated attacks

Arrr, Plated Steelcaps · Frozen Heart

These can reduce attack-focused pressure when their stats fit yer champion.

Do nay use this as an captain's answer to physical spells that be nay attacks.
Arrr, rEPEATED SLOWS

Arrr, repeated slows

Arrr, Boots of Swiftness

Slow resistance can be more booty useful than Tenacity when repeated slowing strength be th' main problem.

It gives no armour or magic resistance, so compare th' rest o' th' opposing crew.
Sailor decidesChampion identity be a starting point, nay an automatic purchase. Compare th' full opposing crew, present gear tooltips and th' problem that be actually deciding fights. Ne'er buy two completed pairs o' Boots.

Normal Draft and Ranked role sea chart

Where Quinn fits on Summoner's Rift

Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.

JungleSailor-chosen flex

Old chart, matey. Recommendations await inspection. Quinn can be picked here as a deliberate sailor-chosen strategy, but it be nay a primary role. Th' pick still needs a matchup and crew course.

Inspect this roleUnfurl matchup
MidUnestablished course

Old chart, matey. Recommendations await inspection. Quinn be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
BotUnestablished course

Old chart, matey. Recommendations await inspection. Quinn be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role
SupportUnestablished course

Old chart, matey. Recommendations await inspection. Quinn be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.

Inspect this role

Arrr, kit reference

Quinn tricks

Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Tricks Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Harrier

Arrr, what it doesEnglishValor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.

Arrr, practical readHarrier be an automatic part o' th' kit involving basic-attack interaction and damage. Track when its condition be active instead o' treating every fight th' same way.

Q
Q trick

Blinding Assault

Arrr, what it doesEnglishQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.

Arrr, practical readBlinding Assault contributes vision ship's intelligence. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 11/10.5/10/9.5/9 secCost50/55/60/65/70Arrr, listed rangeArrr, 1025 units
W
W trick

Heightened Senses

Arrr, what it doesEnglishPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.

Arrr, practical readHeightened Senses contributes basic-attack interaction and vision ship's intelligence. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 50/45/40/35/30 secArrr, listed rangeArrr, 2100 units
E
E trick

Vault

Arrr, what it doesEnglishQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.

Arrr, practical readVault contributes a slowing effect and damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 12/11/10/9/8 secCost50Arrr, listed rangeArrr, 675 units
Movement

Th' cast changes position or access. Sailor record fer where th' champion finishes, nay only where th' trick begins.

R
Ultimate

Behind Enemy Lines

Arrr, what it doesEnglishQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.

Arrr, practical readBehind Foe Lines contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

CooldownArrr, 3 secCost50/25/0Arrr, listed rangeArrr, 700 units

Arrr, levels 1–18

Quinn · Health, arr / Mana, arr · Tricks

Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.

Arrr, level 1565 Health, arr269 Mana, arr
Arrr, level 3723 Health, arr321 Mana, arr
Arrr, level 6988 Health, arr407 Mana, arr
Arrr, level 111,504 Health, arr576 Mana, arr
Arrr, level 162,114 Health, arr776 Mana, arr
Arrr, level 182,384 Health, arr864 Mana, arr

Cooldown Data Dragon 16.20.1

Q
Basic trickBlinding Assault

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 11 secArrr, rank 2Arrr, 10.5 secArrr, rank 3Arrr, 10 secArrr, rank 4Arrr, 9.5 secArrr, rank 5Arrr, 9 sec
W
Basic trickHeightened Senses

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 50 secArrr, rank 2Arrr, 45 secArrr, rank 3Arrr, 40 secArrr, rank 4Arrr, 35 secArrr, rank 5Arrr, 30 sec
E
Basic trickVault

Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Arrr, rank 1Arrr, 12 secArrr, rank 2Arrr, 11 secArrr, rank 3Arrr, 10 secArrr, rank 4Arrr, 9 secArrr, rank 5Arrr, 8 sec
R
UltimateBehind Enemy Lines

First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Arrr, all ranksArrr, 3 sec
Unfurl every levelHull and mana from level 1 to 18
RankHealth, arrMana, arrTrick milestone
1565269 Mana, arrPick th' first aboard basic trick
2642294 Mana, arrStow another basic trick or rank
3723321 Mana, arrStow another basic trick or rank
4807348 Mana, arrSpend one trick point
5896377 Mana, arrSpend one trick point
6988407 Mana, arrFirst aboard ultimate rank normally available
71,083439 Mana, arrSpend one trick point
81,183471 Mana, arrSpend one trick point
91,286505 Mana, arrSpend one trick point
101,393540 Mana, arrSpend one trick point
111,504576 Mana, arrArrr, second ultimate rank normally available
121,618614 Mana, arrSpend one trick point
131,737652 Mana, arrSpend one trick point
141,859692 Mana, arrSpend one trick point
151,984733 Mana, arrSpend one trick point
162,114776 Mana, arrArrr, final ultimate rank normally available
172,247819 Mana, arrSpend one trick point
182,384864 Mana, arrSpend one trick point
How th' numbers be calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics wit' League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Pick th' next aboard query

Turn th' profile into a pre-battle course

Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.

Unfurl Quinn buildsArrr, prepare a matchupArrr, browse champions