Arrr, good patterns
- Arrr, threatens reachable priority targets through burst, mobility or an unusual angle.
- Arrr, combines damage and durability in committed skirmishes or extended exchanges.
Game patch, matey 26.20Data Dragon 16.20.1
Arrr, reference patch 16.20.1
the Exile
Riven be a burst-focused champion who looks fer a reachable priority target and a course back aboard out. This overview keeps th' explanation practical and leaves patch-sensitive numbers to Riot's structured data and th' present in-battle tooltip.
Arrr, strengths and limits
These be kit-level patterns, nay a promise that every course or matchup plays th' same way.
Riven's Broken Wings locks onto th' champion yer cursor be over at th' time o' cast. If ye want to move past yer foe, make sure that yer cursor be past yer foe as well.
Riven lacks a source o' healing or strong defense and must compensate wit' burst combos. Lead into fights wit' Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass.
Riven has a great deal o' mobility but she cannae move very far across th' waters wit' any one skill. Rooting or silencing her during her combo will greatly reduce her effectiveness.
All o' Riven's damage be physical, prioritize high Armor if an opposing Riven gets out o' control.
Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up agin' Riven, don't go in as double melee until she has expended her full combo.
Arrr, practical champion reading
Use these patterns to ask better questions afore choosing an gear, target or commitment. They describe th' kit, nay a promised result.
Armour can reduce th' broad physical profile. Separate basic attacks from physical tricks afore relying on an gear passive that only affects attacks.
Do nay judge th' champion from one control. Watch which setup, payoff and escape tools be available afore choosing a trade or commitment.
Range, slows, displacement and terrain can deny th' clean contact this champion wants. Course th' course in as carefully as th' damage after arrival.
A clean angle matters more booty than attacking th' nearest unit immediately. Keep an exit, reset th' course or follow-up course in mind afore committing.
Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement captain's answer.
Anti-heal or anti-shielding be situational. Buy it only when th' effect be materially protecting targets and yer champion can apply th' captain's answer reliably.
This champion does nay use a normal mana-style bar. Track fit fer th' captain's eye cooldowns, charges or champion-specific states instead o' awaiting fer an empty resource bar.
Defensive gear reference
Set sail wit' th' threat that be actually affecting th' clash. These be conditional comparisons, nay an automatic counter loadout.
This champion be nay cleanly answered by th' passive on either defensive pair.
Use Plated Steelcaps fer meaningful basic attacks, Mercury's Treads fer magic damage or reducible control, or keep th' loadout's normal Boots.Normal Draft and Ranked role sea chart
Each course be assessed separately. Unfurl a role to reach its queue-specific loadout and matchup preparation.
Old chart, matey. Recommendations await inspection. Riven has an established solo-course course wit' th' income and space needed to trade, manage waves and influence a side course.
Old chart, matey. Recommendations await inspection. Riven be normally played Top and does nay currently have a reviewed Jungle course. Jungle most often needs repeatable monster clear th' deck, seaworthy pathing and prize control without course income. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Riven be normally played Top and does nay currently have a reviewed Mid course. Mid most often needs solo-course safe harbour plus wave control, roaming or reliable burst pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Riven be normally played Top and does nay currently have a reviewed Bot course. Bot most often needs dependable duo-course scaling and sustained damage wit' shared early pressure. Treat this as a deliberate experiment, nay a standard recommendation.
Old chart, matey. Recommendations await inspection. Riven be normally played Top and does nay currently have a reviewed Support course. Support most often needs useful engage, peel or utility while operating on low doubloons income. Treat this as a deliberate experiment, nay a standard recommendation.
Arrr, kit reference
Trick names, descriptions and numeric fields come from Riot Data Dragon. Practical reads be independently written; th' present in-battle tooltip remains authoritative.

Arrr, what it doesEnglishRiven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.
Arrr, practical readRunic Blade be an automatic part o' th' kit involving movement or repositioning and damage. Track when its condition be active instead o' treating every fight th' same way.
This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter afore th' effect completes.

Arrr, what it doesEnglishRiven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.
Arrr, practical readBroken Wings be part o' Riven's Q pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishRiven emits a Ki Burst, damaging and stunning nearby enemies.
Arrr, practical readKi Burst be part o' Riven's W pattern. Read its listed effect first aboard, then track th' cooldown and condition that make th' next aboard use valuable.

Arrr, what it doesEnglishRiven steps forward a short distance and blocks incoming damage.
Arrr, practical readValor contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.

Arrr, what it doesEnglishRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.
Arrr, practical readBlade o' th' Exile contributes damage. Its value changes wit' cooldown, range and target access; recognise th' setup afore moving into its effective area.
Arrr, levels 1–18
Base values exclude gear, runes, temporary buffs and mode-specific modifiers. Cooldowns be th' listed base cooldown afore trick haste.
Cooldown Data Dragon 16.20.1
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
Can receive its first aboard point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.
First aboard rank becomes available at level 6; later ranks normally become available at levels 11 and 16.
| Rank | Health, arr | Trick resource | Trick milestone |
|---|---|---|---|
| 1 | 630 | Nay mana pool | Pick th' first aboard basic trick |
| 2 | 702 | Nay mana pool | Stow another basic trick or rank |
| 3 | 778 | Nay mana pool | Stow another basic trick or rank |
| 4 | 857 | Nay mana pool | Spend one trick point |
| 5 | 939 | Nay mana pool | Spend one trick point |
| 6 | 1,025 | Nay mana pool | First aboard ultimate rank normally available |
| 7 | 1,115 | Nay mana pool | Spend one trick point |
| 8 | 1,208 | Nay mana pool | Spend one trick point |
| 9 | 1,304 | Nay mana pool | Spend one trick point |
| 10 | 1,404 | Nay mana pool | Spend one trick point |
| 11 | 1,508 | Nay mana pool | Arrr, second ultimate rank normally available |
| 12 | 1,615 | Nay mana pool | Spend one trick point |
| 13 | 1,725 | Nay mana pool | Spend one trick point |
| 14 | 1,839 | Nay mana pool | Spend one trick point |
| 15 | 1,957 | Nay mana pool | Spend one trick point |
| 16 | 2,078 | Nay mana pool | Arrr, final ultimate rank normally available |
| 17 | 2,202 | Nay mana pool | Spend one trick point |
| 18 | 2,330 | Nay mana pool | Spend one trick point |
Pick th' next aboard query
Pick a queue-aware loadout, compare a course foe, or return to th' full champion library.