VRC.LOL

Ažuriranje igre 26.20Data Dragon 16.20.1

Referentni patch 16.20.1

Sion

The Undead Juggernaut

Sion je trajni prvak koji stvara prostor kroz kontrolu, zaštitu ili predanu liniju.Ovaj pregled čuva objašnjenje praktično i ostavlja patch-osjetljive brojeve Riotovim strukturiranim podacima i trenutačnim tipovima alata u igri.

TopMostly physical damageMelee attacks
Uobičajena ulogaTop
razredTankovi i borci
TeškoćeProsječan · 5/10
Osnovni napadiMlijekoMelee osnovni napadi · 175 raspon.
Štetni profilMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Referentni patch16.20.1

Strengths and limits

What Sion does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Combines damage and durability in committed skirmishes or extended exchanges.
  • Creates space through durability, control or a reliable front-line threat.

Limits to respect

  • Can be worn down or controlled before reaching the range where the kit is strongest.
  • Durability does not make an unsupported engage safe or guarantee enough damage to finish a target.
  • Basic attacks require close access, so enemy range, slows and displacement can deny a clean trade.

Riot ally tips

Use these while learning the champion
1

Imate samo vrlo malo sposobnosti za okretanje tijekom Unstoppable Onslaught, pa se pobrinite da ga koristite na ravnim stazama.

2

Roar of the Slayer je velika sposobnost za postavljanje za slijetanje vrlo moćnog Decimating Smash.

3

Soul Furnace buff prikazuje koliko štitne snage ostaje, koristite ovu informaciju kako biste savršeno odgodili eksploziju.

Riot opponent tips

What an opponent is told to watch for
1

Čak i ako Sion još uvijek udari Decimating Smash, oslobađanje ranije naknada smanjuje njegov utjecaj.

2

Koristite vrijeme nakon što je Sion umro da se oporavi i pripremi se za povratak.

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Praktično čitanje prvaka

Kako čitati Sion u stvarnom borbi

Koristite ove uzorke da biste postavili bolje pitanja prije odabira predmeta, cilja ili predanosti.Oni opisuju paket, a ne jamčen rezultat.

Oštećenje isporuke

Prvo fizički pritisak

Odvojiti osnovne napade od fizičkih sposobnosti prije oslanjanja na pasivni predmet koji utječe samo na napade.

Borba protiv ritma

Slijedi ciklusa potpune sposobnosti

Ne osuđujte prvaka na jednom gumb. provjerite koje su alate za postavljanje, plaćanje i izbjegavanje dostupne prije odabira trgovine ili obveze.

Razina i pristup

Potrebno je blisko pristup za osnovne napade

Razina, usporavanje, premještanje i terenu mogu odbiti čisti kontakt koji ovaj prvak želi. planirati put u tako pažljivo kao štetu nakon dolaska.

Tipični timski radovi

Stvorite prostor i apsorbirajte pažnju

Set je obično najvrijedniji kada kontrolira ulaz, štiti prijevoz ili počinje borbeni saveznici mogu stvarno doći.

kontrolni pregled

Identificirajte točnu ograničenost kretanja

Napetost može skratiti samo prihvatljiv kontrolu.Prometa, zračni učinci i ponavljani usporeni zahtjevi zahtijevaju vlastiti odgovor na poziciju, blokiranje ili pokretanje.

Zaštita i održavanje

Provjerite je li oporavak promijenio borbu

Kupite ga samo kada je učinak materijalno štiti ciljeve i vaš prvak može pouzdano primijeniti odgovor.

Prirodni uzorci

Mana i Cooldowns oboje su važni

Biti na raspolaganju ne znači da je cijela sekvencija održiva.Pogledajte resursnu traku, kao i postavke i izbjegavajte hladnoće.

Pročitajte cijeli timIsti prvak može stvoriti drugačiji problem nakon promjene uloge, predmeta ili saveznika. ponovno provjerite vidljiv meč prije nego što se posvećujete obrambenom odgovoru.

Defensive item reference

What can help against Sion?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
Reducible controlpremještanjeSlowsHealing or sustainŠtitoviHealth-scaling or true damage
PHYSICAL DEFENCE

Fizička obranica

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
CONTROL AND ONE KEY SPELL

Control and one key spell

Mercury's Treads · Quicksilver Sash · Banshee's Veil · Edge of Night

Tenacity and a removable-control active can help against the relevant disabling effects. Airborne and displacement effects are not solved simply by stacking Tenacity.

Check the current tooltip and whether the exact effect can be shortened, removed or blocked.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
REPEATED SHIELDS

Repeated shields

Serpent's Fang

Anti-shielding can matter when repeated shields are protecting important targets.

Its offensive stats do not fit every champion; another teammate may apply it more efficiently.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normalni dizajn i rangirana uloga karta

Where Sion fits on Summoner's Rift

Svaka linija se procjenjuje odvojeno. otvori ulogu kako bi se postigla njezina kutija-specifična konstrukcija i priprema za usporedbu.

džungleNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sion se obično igra Top i trenutno nema pregledan džungli put. džungli obično treba ponavljajuće monster jasno, sigurno šljunčanje i objektivnu kontrolu bez ulaznice.

Pregledati ovu ulogu
sredinaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sion se obično igra Top i trenutno nema pregledan Mid Route. Mid obično treba sigurnost solo-lane plus kontrolu valova, roaming ili pouzdan pritisak.

Pregledati ovu ulogu
BotNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sion se obično igra Top i trenutno nema revidirani Bot put. Bot obično treba ovisno dvostruko skala i održivih oštećenja s zajedničkim ranoj tlaku.

Pregledati ovu ulogu
PodrškaNeizravna staza

Povijesna referenca. Pregled preporuka je na čekanju. Sion se obično igra Top i trenutno nema pregledan put podrške. podrška obično zahtijeva korisnu angažman, peel ili utilitet dok radi na niskim zlatnim prihodima.

Pregledati ovu ulogu

Referenca kompleta

Sion sposobnosti

Nazivi sposobnosti, opisi i numerička polja dolaze iz Riot Data Dragon. Praktično štivo piše se samostalno; trenutni opis alata u igri ostaje mjerodavan.

sposobnosti Data Dragon 16.20.1Sljedeći Cooldown / Trošak / raspon Data Dragon 16.20.1
P
pasivni

Glory in Death

Što to činiEnglishAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Praktično čitanjeGlory in Death je automatski dio kit koji uključuje zaštitu ili održavanje i štetu. Track kada je njegovo stanje aktivno umjesto da tretira svaki borbu na isti način.

Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Q
Q sposobnost

Decimating Smash

Što to činiEnglishSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Praktično čitanjeDecimating Smash doprinosi šteti. njegova vrijednost se mijenja s hladnoćom, rasponom i ciljanim pristupom; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown10/9/8/7/6 sekTrošak45Navedeni raspon10000 jedinica
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

W
W sposobnost

Soul Furnace

Što to činiEnglishSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

Praktično čitanjeSoul Furnace doprinosi oštećenju. njezina vrijednost se mijenja s hladnoćom, rasponom i ciljanim pristupom; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown15/14/13/12/11 sekTrošak75/80/85/90/95Navedeni raspon500 jedinica
Maximum-health interaction

This effect references a maximum-health value. Check whether the current tooltip uses the caster's or the target's health before comparing damage or protection.

Zaštita

Zaštita ili podrška dio je glumačke vrijednosti. Usporedite njegovo vrijeme s dolaznom štetom radije nego čitajte samo napadni učinak.

E
E sposobnost

Roar of the Slayer

Što to činiEnglishSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

Praktično čitanjeRoar of the Slayer is a ranged cast involving a slowing effect and damage. Respect its line or target area, and avoid spending it when the opponent can simply step away before the important exchange.

Sljedeći Cooldown12/11/10/9/8 sekTrošak35/40/45/50/55Navedeni raspon800 jedinica
First target

The first valid unit in the path receives or stops the effect, so minions, monsters or champions can change the result where the tooltip allows them.

R
Ultimati

Unstoppable Onslaught

Što to činiEnglishSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Praktično čitanjeUnstoppable Onslaught doprinosi pokretu ili ponovnom položaju i oštećenju. njegova se vrijednost mijenja uz hladnoću, raspon i ciljni pristup; prepoznaje postavku prije nego što se kreće u njezino učinkovito područje.

Sljedeći Cooldown140/100/60 sekTrošak100Navedeni raspon7500 jedinica
Cast commitment

This cast has a wind-up, charge or channel. Movement, interruption or a changing target state can matter before the effect completes.

Razina od 1 do 18

Sion · Zdravlje / Mana · sposobnosti

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Razina 1655 Zdravlje400 Mana
Razina 3783 Zdravlje477 Mana
Razina 6999 Zdravlje605 Mana
Razina 111,418 Zdravlje856 Mana
Razina 161,914 Zdravlje1,153 Mana
Razina 182,134 Zdravlje1,284 Mana

Sljedeći Cooldown Data Dragon 16.20.1

Q
Basic abilityDecimating Smash

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 110 sekRank 29 sekRank 38 sekRank 47 sekRank 56 sek
W
Basic abilitySoul Furnace

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 115 sekRank 214 sekRank 313 sekRank 412 sekRank 511 sek
E
Basic abilityRoar of the Slayer

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 112 sekRank 211 sekRank 310 sekRank 49 sekRank 58 sek
R
UltimatiUnstoppable Onslaught

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1140 sekRank 2100 sekRank 360 sek
Open every levelHealth and mana from level 1 to 18
RazinaZdravljeManaAbility milestone
1655400 ManaChoose the first basic ability
2718437 ManaAdd another basic ability or rank
3783477 ManaAdd another basic ability or rank
4852518 ManaSpend one ability point
5924561 ManaSpend one ability point
6999605 ManaFirst ultimate rank normally available
71,077652 ManaSpend one ability point
81,157700 ManaSpend one ability point
91,241750 ManaSpend one ability point
101,328802 ManaSpend one ability point
111,418856 ManaSecond ultimate rank normally available
121,512912 ManaSpend one ability point
131,608969 ManaSpend one ability point
141,7071,029 ManaSpend one ability point
151,8091,090 ManaSpend one ability point
161,9141,153 ManaFinal ultimate rank normally available
172,0231,217 ManaSpend one ability point
182,1341,284 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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