VRC.LOL

Pre-match bonus, bez tajne

Runes oblikuje kako vaš prvak počinje utakmicu

Runes dodaju učinke ili male promjene stat prije početka igre. Rune stranicaOni nisu predmeti, ne kupuju se tijekom utakmice, a odabir različite stranice ne otvara drugačiji prvak.

pojedinačni runislobodno

Ne kupujete svaku runu s RP ili Blue Essence.

Rune stranicaSljedeći članakSavjetni layout

Dodatni trajni stranice su udobnost, a ne jači runi.

Konačni izborPrije igranja

Izabrana stranica je fiksirana kada se utakmica počne.

Što Rune zapravo radi

Rune nagrađuje uvjet; ne igra prvaka za vas

Svaki put čitajte kao malo obećanje: Kada se to dogodi, taj učinak postaje dostupan. Još uvijek odaberete cilj, vremenski rok, pokret i je li borba vrijedna uzimanja.

Kada se udarišNapad ili spell triggers

Neki se nagrađuju ponovljenim napadima, jednim štetnim sposobnostima ili određenom bojnom sekvencijom.

Kada ste pod pritiskomPreživljavanje triggers

Drugi daju štit, liječenje, otpor ili oporavak nakon što su povrijedili.

Nakon što vrijeme prolaziŠirenje i hladnoća

Neki učinci rastu kasnije, ponovno se punjuju između upotrebe ili samo rade nakon što napuste borbu.

Kada su saveznici uključeniZaštita i timsko djelovanje

Podrška rune može reagirati kada izliječite, štitite, zaštitite ili kontrolirate cilj za saveznika.

Čitajte jednu stranicu u četiri koraka

Veliki izbor dolazi prvo, a manji izbor ga podržava.

Ne morate zapamtiti svaku runu prije igranja. počnite prepoznajući ključnu točku i što stranica pokušava pomoći vašem prvaku.

  1. Uspjeh 1

    Odabir primarne staze

    Ovaj put pruža ključnu točku i tri manja runa. to je glavna identiteta stranice.

  2. Uspjeh 2

    Izaberite jedan ključ

    Ključni ton je prominentni učinak na vrhu. može nagraditi ponavljane napade, jedan burs, zaštitu, trajnost ili drugi igranje uzoraka.

  3. Uspjeh 3

    Dodajte drugačiji sekundarni put

    Izaberite dvije male rune s druge staze. sekundarni put ne može biti isti kao i primarni put.

  4. Uspjeh 4

    Završetak s tri državne šarde

    Pročitajte njihove trenutačne savjete za korisnike jer dostupne opcije za šarmu mogu se mijenjati između patch-a.

Počnite s pitanjem, a ne popisom

Koja je pomoć u skladu s planom prvaka?

To su široke identitete, a ne fiksne uloge. šampion može koristiti više od jednog puta kada se meč ili namjereni uzorak mijenja.

dominacijaŽelim li jedan cilj da osjetim svoje prvo čisto otvaranje?

Burst, pristup i nagrade nakon agresivnih uznemiravanja uzoraka.

InspiracijaŽelim li instrumente koji mijenjaju normalna pravila?

Fleksibilna utiliteta, prednosti vremenskog razdoblja i neobično rješavanje problema.

preciznostŽelim li jače ponovljene napade ili duže borbe?

Temeljni napadi, održivi oštećenja i borbe koje se gradi s vremenom.

RješavanjeTrebam li preživjeti, zaštititi ili ostati u borbi?

Trajnost, oporavak i zaštita za posvećeni kontakt.

ČarolijaŽelim li da moje šipke, mana ili pokret ispunjavaju plan?

Sposobnost pritiska, resursa i učinaka koji jačaju casting.

Reference patch · 16.19.1

Pet puta

Otvorite put kako biste vidjeli svoje trenutačne ključne točke i male rune iz Riotovih statskih podataka.

Rune putdominacija

Burst, ciljni pristup i agresivni takedown uzorci

3 klijena
Definicija izbora

Izaberite jedan ključ

Električni

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Mračni uzgoj

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)

Svijet Blades

Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.

Podrška izborima

Manje rune redove

Šibenik 1
Jeftini pucnjavi

Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.

Učinak krvi

Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s

Iznenadni utjecaj

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s

Šibenik 2
Šestom osjećajem

Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.

Grom Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

duboko Ward

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep.

Šibenik 3
Lovac na blago

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Neizvjesni lovac

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimati lovac

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Rune putInspiracija

Fleksibilni alati i pravila koji mijenjaju normalne uzorke

3 klijena
Definicija izbora

Izaberite jedan ključ

Glazbeni rast

Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s

Neizvjesna knjiga

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps.

Prva štrajk

Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold. Cooldown: 25 - 15s

Podrška izborima

Manje rune redove

Šibenik 1
Hextech Flashtrapcija

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Čarobni nogu

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.

Cash povratak

Get 7.5% Gold back when you purchase Legendary Items.

Šibenik 2
Triple tonik

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Vrijeme Warp Tonic

Consuming a potion grants 40% of its health restoration immediately.

Dostava kolača

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.

Šibenik 3
Kosmski pogled

+18 Summoner Spell Haste +10 Item Haste

Pristup brzine

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000

Jack od svih trgovina

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.

Rune putpreciznost

Ponavljani napadi i održiva borba

4 klijena
Definicija izbora

Izaberite jedan ključ

Pritisnite napad

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Smrtni tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Flotila Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Pobjednik

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Podrška izborima

Manje rune redove

Šibenik 1
Živjeti život

Killing a target heals you for @HealAmount@.

Triumf

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner

Prisutnost umova

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s

Šibenik 2
Tagovi: Alacritija

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Tagovi: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Tagovi: krvavi

Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Šibenik 3
Kup grla

Deal 8% more damage to champions who have less than 40% health.

Smanjite dolje

Deal 8% more damage to champions who have more than 60% health.

Posljednji stajalište

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Rune putRješavanje

Trajnost, zaštita i preživljavanje započetih borbi

3 klijena
Definicija izbora

Izaberite jedan ključ

Svijet Udije

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)

Čuvar

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage

Podrška izborima

Manje rune redove

Šibenik 1
Demoliti

Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s

Fontana života

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s

Štit Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.

Šibenik 2
uvjetovanje

Nakon 12 minuta dobijte +8 Armor i +8 Magic Resist i povećajte svoj Armor i Magic Resist za 3%.

Drugi vjetar

After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

Bone platna

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Šibenik 3
Prekomjerno rastu

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

revitalizirati

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Unflinching

Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Rune putČarolija

Pomoćna sposobnost, resursi i pritisak na spell

4 klijena
Definicija izbora

Izaberite jedan ključ

Suma zrakoplova

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.

Arkanski komet

Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.

Povijest Stormraider

Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s

Smrtonosni dotik

Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s

Podrška izborima

Manje rune redove

Šibenik 1
Arhivski Axiom

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is reduced to a 8% increase) Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Manaflow skupina

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds

Nimbus kloka

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Šibenik 2
transcendentnost

Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

brzina

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Absolutni fokus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Šibenik 3
Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s

vodeni hod

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Sastanak nevrijeme

Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...

Gdje ih dobiti i odabrati

Koristite izbor prvaka; nema kupovine za ručak

Nakon što ste se vratili ili zatvorili prvaka, otvorite Riotov preporučen kontrolor rune ili urednik rune-page. Riot može ponuditi do nekoliko postavki za osviještenje prvaka i položaja. Odaberite jedan, provjerite njegovu ključnu točku i potvrdite stranicu prije završetka broja.

  1. 1Uključite prvaka

    Izaberite ili oduzmite prvaka koji namjeravate igrati.

  2. 2Otvorena preporučena runa

    Riotove vlastite prijedloge su najsigurnija početna točka i ažurira ih Riot.

  3. 3Usporedite svrhu stranice

    Pogledajte ključnu točku prvo, a zatim odlučite da li stranica odgovara vašem lancu i namjeravate igranje uzoraka.

  4. 4Potvrdite prije završetka vremena

    Nakon što aktivna igra počne, ta rune stranica utakmice ne može biti uređena.

Rijetko postoji jedan trajni odgovor.

Pobjednik, uloga, krila i protivnik mogu promijeniti stranicu

prvak

Osnovni napad nosi i zaštitno usmjereno Podrška obično procjenjuje različite učinke.

uloga

Isto će i prvak morati podupirati u solo lancu i zaštiti saveznika kao podrška.

Vjerovanje

ARAM, Swiftplay i standardna pravila Rift mogu promijeniti resurse, sumonera i borbe frekvencije.

Oponenik

Ponavljani poke, jedan teški angažman ili duga skala može opravdati drugačiji obrambeni ili ofenzivni izbor.

Paritet karaktera, s vidljivim granicama

Da, postavljene desktop aplikacije oglašavaju rune postavke prije igranja; taj se opseg ne prenosi automatski

VRC.LOL može pružiti isti razumljiv radni tok: Pregledati nekoliko stranica, odabrati jednu, potvrditi je, a zatim primijeniti prije utakmice. Trenutačno pozvani tekst ostaje samo čitanje jer je to način na koji se opisuje proizvod u Riot pregledu. omogućavanje ponašanja klijenta-pisanja prvo bi učinilo taj opis netočnim.

  • Sada je: web stranica i vodiči prvaka objašnjavaju i predviđaju rune izbore; Kompanij ih ne piše.
  • Nakon objavljivanja: Pregled kompanije, postavka za odabir i vidljivi gumb za aplikaciju tijekom izbora prvaka.
  • Nikada ne: Tiho mijenjati stranicu nakon početka igre ili odabrati promjenu uvjeta za live-match.
Pročitajte model sigurnosti tvrtke

Rune jezik, prevedeni u normalni jezik

Šest riječi uklanjaju većinu zbunjenosti

put
Jedna tema obitelj runa, kao što je preciznost ili Rješavanje.
Keystone
Najveća definicijska runa od primarne staze. izaberite točno jednu.
Manje rune
Manje podupiranje učinak odabran iz redova unutar puta.
Država Shard
Jedna od tri male statske opcije na dnu stranice.
Rune stranica
Potpuno spašeno opterećenje: primarni put, sekundarni put i šare zajedno.
Preporučena stranica
Cjelovita privremena stranica koju je Riot prikupio za prvaka i poziciju.

Brzi odgovori

Što početnici obično trebaju znati

Hoće li Rune trošiti RP ili Blue Essence?

Dodatni trajni rune-page slotovi su udobnost za štednju više rasporeda; oni ne sadrže jače verzije rune.

Što se događa ako zaboravim?

Riot pruža privremenu preporučenu stranicu u izboru prvaka. nevažeći ili nedovršeni prilagođeni raspored ne bi trebao značiti ulazak bez potpune rune postavke.

Jesu li rune isti kao i summoner igre?

No. Runes su pasivni učinci pre-match. Summoner igre su odvojeno aktivirane sposobnosti igrača kao što su Flash, Heal, Ignite ili Smite.

Trebam li uvijek odabrati najvišu stranicu za dobit?

Ne. Statistike trebaju isti patch, revu, ulogu i značajan uzorak. Riotove preporuke su osjetljiva početna točka; razumjeti ključnu točku pomaže vam da znate hoće li stranica odgovarati vašem planu.

Primarni referenti

Riotov klijenti ostaju autoritetni

Rune names, icons and descriptions use Riot Data Dragon 16.19.1, checked 3 October 2026. Open an individual rune to read its effect. Static descriptions do not verify every champion interaction, exact queue or recommended page; stat shards are separate.

Riot rune data · 16.19.1Riot rune preporučuje predviđanjeRune preporučuje objavljivanjeRiot Data Dragon dokumentacija