VRC.LOL

Bonus pra-perlawanan, tanpa misteri

Runes membentuk bagaimana juara anda memulakan perlawanan

Runes menambah kesan atau perubahan status kecil sebelum permainan bermula. anda memilih mereka sebagai satu lengkap Runa HalamanMereka bukan item, mereka tidak dibeli semasa perlawanan, dan memilih halaman yang berbeza tidak membuka kunci juara yang berbeza.

Rujukan individuPercuma

Anda tidak membeli setiap rune dengan RP atau Blue Essence.

Runa HalamanLayout yang disimpan

Slot halaman kekal tambahan adalah kemudahan, bukan runes yang lebih kuat.

Pilihan AkhirSebelum bermain

Halaman yang dipilih ditetapkan apabila perlawanan bermula.

Apa yang sebenarnya dilakukan oleh rune

Rune memberi syarat; ia tidak memainkan juara untuk anda

Baca setiap rune sebagai janji kecil: Apabila keadaan ini berlaku, kesan ini menjadi tersedia. Anda masih memilih sasaran, jadual, pergerakan dan sama ada pertempuran itu bernilai mengambil.

bila awak hitPenyerangan atau peluru trigger

Sesetengah melompat ganjaran serangan berulang, satu keupayaan merosakkan atau satu urutan pertempuran tertentu.

Apabila anda ditekanPenyebab Survival

Orang lain memberikan perisai, penyembuhan, rintangan atau pemulihan selepas mengambil kerosakan.

Selepas masa berlaluPerkembangan dan penyejukan

Sesetengah kesan tumbuh kemudian, mengisi semula antara penggunaan atau hanya bekerja selepas meninggalkan pertempuran.

Apabila sekutu terlibatPerlindungan dan kerja-kerja pasukan

Tuntutan sokongan boleh bertindak balas apabila anda menyembuhkan, melindungi, melindungi atau mengawal sasaran untuk sekutu.

Baca satu halaman dalam empat langkah

Pilihan besar datang terlebih dahulu; pilihan yang lebih kecil menyokong

Anda tidak perlu mengingati setiap pusingan sebelum bermain. Mulakan dengan mengenal pasti keystone dan apa halaman cuba untuk membantu juara anda melakukan.

  1. Peringkat 1

    Pilih laluan utama

    Laluan ini menyediakan keystone dan tiga laluan kecil.Ia adalah identiti utama halaman.

  2. Peringkat 2

    Pilih satu keystone

    Keystone adalah kesan yang menonjol di bahagian atas. ia boleh memberi ganjaran serangan berulang, satu letupan, perlindungan, ketahanan atau corak permainan lain.

  3. Peringkat 3

    Menambah laluan sekunder yang berbeza

    Pilih dua laluan kecil dari laluan lain. laluan sekunder tidak boleh sama dengan laluan utama.

  4. Peringkat 4

    Berakhir dengan 3 buah negara

    Baca tips alat klien semasa mereka kerana pilihan shard yang tersedia boleh berubah antara patch.

Mulakan dengan soalan, bukan senarai peringkat

Apakah jenis bantuan yang sepadan dengan rancangan juara?

Ini adalah identiti yang luas, bukan tugas peranan tetap.Pemenang boleh menggunakan lebih daripada satu laluan apabila matchup atau corak yang dimaksudkan berubah.

PenguasaanAdakah saya mahu satu matlamat untuk merasakan pembukaan pertama saya?

Burst, akses dan ganjaran selepas corak takedown agresif.

InspirasiAdakah saya mahu alat yang mengubah peraturan biasa?

Kelebihan utiliti yang fleksibel, kelebihan masa dan penyelesaian masalah yang tidak biasa.

ketepatanAdakah saya mahu serangan berulang yang lebih kuat atau pertempuran yang lebih lama?

Serangan asas, kerosakan yang berterusan dan perjuangan yang membina dengan masa.

PenyelesaianAdakah saya perlu bertahan hidup, melindungi atau kekal dalam pertempuran?

Kestabilan, pemulihan dan perlindungan untuk hubungan yang diikat.

PenyihirAdakah saya mahu pergerakan, mana atau pergerakan saya untuk mematuhi rancangan?

Kemahiran tekanan, sumber dan kesan yang menguatkan casting.

Reference patch · 16.19.1

5 Jalan

Buka laluan untuk melihat keiston semasa dan laluan kecil dari data statik Riot.

Jalan RunePenguasaan

Burst, akses sasaran dan corak takedown agresif

3 buah keyston
Menentukan pilihan

Pilih satu keystone

Elektrik

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Kegagalan Kegelapan

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)

Tag: penghalang blade

Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.

Menyokong pilihan

Rujukan Rujukan Rujukan

Perhimpunan 1
Senjata murah

Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.

rasa darah

Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s

kesan tiba-tiba

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s

Perhimpunan 2
Perasaan keenam

Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.

Mementos yang keras

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Deep Ward dalam

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep.

Perhimpunan 3
Pemburu Harta

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Pemburu yang tak bercinta

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Pemburu Akhir

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Jalan RuneInspirasi

Alat dan peraturan yang fleksibel yang mengubah corak biasa

3 buah keyston
Menentukan pilihan

Pilih satu keystone

Peningkatan Glacial

Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s

Buku Spellbook yang tidak terpisah

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps.

Pertempuran Pertama

Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold. Cooldown: 25 - 15s

Menyokong pilihan

Rujukan Rujukan Rujukan

Perhimpunan 1
Pengurusan Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Kasut ajaib

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.

Cash Kembali

Get 7.5% Gold back when you purchase Legendary Items.

Perhimpunan 2
Tombol Tombol

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Perbezaan Tone Tone

Consuming a potion grants 40% of its health restoration immediately.

Penghantaran kek

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.

Perhimpunan 3
Penglihatan Kosmik

+18 Summoner Spell Haste +10 Item Haste

pendekatan kelajuan

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000

Jack daripada semua perdagangan

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.

Jalan Runeketepatan

Serangan berulang dan pertempuran berterusan

4 buah keyston
Menentukan pilihan

Pilih satu keystone

Tekan serangan

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Kelajuan Kematian

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Kapal Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Pemenang

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Menyokong pilihan

Rujukan Rujukan Rujukan

Perhimpunan 1
Menyerap kehidupan

Killing a target heals you for @HealAmount@.

Kemenangan

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner

Kehadiran minda

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s

Perhimpunan 2
Tajuk : Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Tajuk : Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Tajuk : Bloodline

Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Perhimpunan 3
Perlawanan Grace

Deal 8% more damage to champions who have less than 40% health.

Cut ke bawah

Deal 8% more damage to champions who have more than 60% health.

Perhentian terakhir

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Jalan RunePenyelesaian

Kestabilan, perlindungan dan bertahan hidup perjuangan yang dijanjikan

3 buah keyston
Menentukan pilihan

Pilih satu keystone

Grasp daripada Undying

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

Penghujung

After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)

Pengawal

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage

Menyokong pilihan

Rujukan Rujukan Rujukan

Perhimpunan 1
Demolisi

Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s

Font daripada kehidupan

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s

Perisai Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.

Perhimpunan 2
Syarat

Selepas 12 minit, dapatkan +8 Armor dan +8 Magic Resist dan meningkatkan Armor dan Magic Resist anda sebanyak 3%.

Angin Kedua

After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

Bone Pembayaran

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Perhimpunan 3
Pertumbuhan berlebihan

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Revitalisasi

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Unflinching

Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Jalan RunePenyihir

Kemahiran, sumber dan tekanan spell

4 buah keyston
Menentukan pilihan

Pilih satu keystone

Summon Air

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.

Komet Arcan

Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.

Kejadian Stormraider

Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s

Pencemaran Deathfire

Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s

Menyokong pilihan

Rujukan Rujukan Rujukan

Perhimpunan 1
Arkeologi Axiom

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is reduced to a 8% increase) Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Kumpulan Manaflow

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds

Perbezaan Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Perhimpunan 2
Transcendensi

Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Kelajuan

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Fokus yang mutlak

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Perhimpunan 3
Skor

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s

air berjalan

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Perhimpunan Badai

Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...

Di mana untuk mendapatkan dan pilih mereka

Gunakan pemenang pilih; tiada rune perjalanan membeli-belah

Selepas menggerudi atau menutup juara, buka kawalan rune yang disyorkan atau editor rune halaman. Riot boleh menawarkan setup pengesahan juara dan kedudukan yang berbilang. Pilih satu, semak kunci, dan mengesahkan halaman sebelum pengiraan berakhir.

  1. 1Pilih juara

    Pilih atau hover juara yang anda akan mainkan.

  2. 2RUN yang disyorkan

    Rekomendasi Riot sendiri merupakan titik permulaan yang paling selamat bagi pemula dan dikemas kini oleh Riot.

  3. 3Perbandingan tujuan halaman

    Lihat keistone pertama, kemudian memutuskan sama ada halaman sesuai dengan laluan anda dan pattern permainan yang dimaksudkan.

  4. 4Periksa sebelum tarikh tamat

    Sebaik sahaja permainan aktif bermula, halaman rune perlawanan itu tidak boleh diedit.

Tidak jarang ada satu jawapan yang tetap.

Pemenang, peranan, kue dan lawan semua boleh mengubah halaman

Juara

Sebuah pengangkut serangan asas dan sokongan berfokus pada perlindungan biasanya menilai kesan yang berbeza.

Peranan

Pemenang yang sama mungkin perlu menyokong dalam tali solo dan perlindungan sekutu sebagai Sokongan.

Kegagalan

ARAM, Swiftplay dan peraturan Rift standard boleh mengubah sumber, summoner permainan dan berjuang frekuensi.

Pihak lawan

Poke berulang, satu penglibatan keras atau laluan skala yang panjang boleh membenarkan pilihan pertahanan atau serangan yang berbeza.

Pariti ciri, dengan sempadan yang kelihatan

Ya, aplikasi desktop yang telah ditetapkan mengiklankan setup rune sebelum memainkan; julat itu tidak dipindahkan secara automatik

VRC.LOL boleh menyediakan aliran kerja yang sama yang boleh difahami: Lihat beberapa halaman, pilih satu, mengesahkan, kemudian gunakan sebelum perlawanan. Pembinaan yang dijemput semasa hanya dibaca kerana itulah cara produk di bawah ulasan Riot digambarkan. membolehkan tingkah laku pelanggan-menulis terlebih dahulu akan membuat penerangan itu tidak tepat.

  • Sekarang : laman web dan panduan juara menjelaskan dan melihat pilihan rune; Kompanyen tidak menulis mereka.
  • disampaikan selepas pengumuman: Preview Companion, tetapan opt-in dan butang halaman Apply rune yang kelihatan semasa pemilihan juara.
  • Tidak pernah : diam-diam mengubah halaman selepas permainan bermula atau memilih daripada mengubah keadaan perlawanan langsung.
Baca Model Keselamatan Kompanyen

Bahasa Rune, diterjemahkan ke dalam bahasa biasa

6 Perkataan Menghilangkan Kebanyakan Perkataan

Jalan
Keluarga tema runes, seperti ketepatan atau penyelesaian.
Keystone dalam
Runa yang paling besar daripada laluan utama. pilih salah satu.
Rujukan Rujukan
Kesan sokongan yang lebih kecil dipilih daripada baris di dalam laluan.
Perbezaan Shard
Satu daripada tiga pilihan status kecil di bahagian bawah halaman.
Runa Halaman
Keseluruhan loadout diselamatkan: laluan utama, laluan sekunder dan rumput bersama-sama.
Halaman yang disyorkan
Halaman sementara penuh yang dikumpulkan oleh Riot untuk juara dan kedudukan.

Jawapan cepat

Apa yang pemula biasanya perlu tahu

Adakah runes kos RP atau Blue Essence?

Slot rune halaman kekal tambahan merupakan kemudahan untuk menjimatkan lebih banyak tataletak; mereka tidak mengandungi versi rune yang lebih kuat.

Apa yang berlaku jika saya lupa?

Riot menyediakan halaman yang disyorkan sementara dalam pemenang pilih. tataletak tersuai yang tidak sah atau tidak selesai tidak boleh bermakna memasuki tanpa setup rune lengkap.

Adakah runes sama seperti summoner play?

No. Runes adalah kesan pra-perlawanan pasif. permainan summoner adalah kemahiran yang diaktifkan oleh pemain yang berasingan seperti Flash, Heal, Ignite atau Smite.

Adakah saya perlu sentiasa memilih halaman kadar kemenangan tertinggi?

No. Statistik memerlukan patch yang sama, tali, peranan dan sampel yang bermakna.Rekomendasi Riot adalah titik permulaan yang sensitif; memahami keystone membantu anda tahu sama ada halaman itu sesuai dengan rancangan anda.

Rujukan Utama

Pelanggan Riot Tetap Terhormat

Rune names, icons and descriptions use Riot Data Dragon 16.19.1, checked 3 October 2026. Open an individual rune to read its effect. Static descriptions do not verify every champion interaction, exact queue or recommended page; stat shards are separate.

Riot rune data · 16.19.1Rujukan Rujukan Rujukan RujukanRune mengesyorkan nota pelepasanRiau Data Dragon Dokumen