VRC.LOL

Pre-match bonusov, brez skrivnosti

Runes oblikuje, kako vaš prvak začne tekmo

Runes dodajanje učinkov ali majhne spremembe statusa, preden se igra začne. Rune stranTo niso predmeti, niso kupljeni med tekmo in izbira druge strani ne odklenja drugega prvaka.

Posamezni runiBrezplačno

Ne kupujete vsake rune z RP ali Blue Essence.

Rune stranZaščiteni layout

Dodatne trajne strani so udobje, ne močnejše poteze.

Končna izbiraPred igro

Izbrana stran je nastavljena, ko se tekma začne.

Kaj Rune dejansko počne

Rune nagrajuje pogoj; ne igra prvaka za vas

Preberite vsako runo kot majhno obljubo: ko se ta pogoj zgodi, se ta učinek razkrije. Še vedno izberete cilj, čas, gibanje in ali je bitka vredna.

Ko se udarišNapad ali spell sprožijo

Nekateri se nagrajujejo z ponavljajočimi napadi, eno škodljivo sposobnost ali določeno bojno zaporedje.

Ko ste pod pritiskomPreživetje triggerji

Drugi dajejo ščit, zdravljenje, odpornost ali okrevanje po poškodbi.

Po času se prehajaŠirjenje in hladilniki

Nekateri učinki rastejo kasneje, se napolnijo med uporabo ali delajo le po odhodu iz boja.

Ko so zavezniki vključeniZaščita in ekipno delo

Podporne poteze se lahko odzovejo, ko zdravite, ščitijo, zaščitite ali nadzorujete cilj za zaveznika.

Preberite eno stran v štirih korakih

Velika izbira pride najprej; manjše izbire jo podpirajo

Ne potrebujete, da se spomnite vsakega kroga pred igranjem. Začnite z prepoznavanjem ključne točke in kaj stran poskuša pomagati vašem prvaku.

  1. stopnja 1

    Izberite osnovno pot

    Ta pot zagotavlja ključno točko in tri manjšega kroga. to je glavna identiteta strani.

  2. stopnja 2

    Izberite eno ključavnico

    Ključna točka je znani učinek na vrhu. lahko nagrajuje ponavljajoče se napade, eno eksplozijo, zaščito, trajnost ali drugo igranje vzorec.

  3. stopnja 3

    Dodaj drugačen sekundarni pot

    Izberite dve manjšini iz drugega poti. sekundarna pot ne more biti enaka primarni poti.

  4. stopnja 4

    Končal je s tremi državnimi šardami

    To so manjših možnosti statusa. preberite svoje trenutne nasvete za orodja za stranke, ker se razpoložljive možnosti shard lahko spreminjajo med patch.

Začnite z vprašanjem, ne z seznamom

Katero pomoč se ujema s načrtom prvaka?

To so široke identitete, ne fiksne naloge. prvak lahko uporablja več kot eno pot, ko se spremeni mešanica ali namenjeni vzorec.

DominantnostAli želim cilj, da se počutim kot prvi čisti odprtje?

Burst, dostop in nagrade po agresivnih vzornicah.

navdihAli potrebujem orodja, ki spremenijo običajna pravila?

Prilagodljiva uporabnost, prednosti časovanja in nenavadno reševanje težav.

natančnostŽelim več napadov ali več bojov?

Osnovni napadi, trajna škoda in boj, ki se z vremenom gradijo.

rešitevAli moram preživeti, zaščititi ali ostati v boju?

Trajnost, okrevanje in zaščita za zavezani stik.

ČarovnicaAli želim, da moje spele, mana ali gibanje izpolni načrt?

sposobnost pritiska, virov in učinkov, ki krepi casting.

Reference patch · 16.19.1

5 poti

Odprite pot, da vidite svoje trenutne ključne točke in majhne poteze iz Riotovih statskih podatkov.

Rune potDominantnost

Burst, ciljni dostop in agresivni takedown vzorci

3 ključavnic
Opredelitev izbire

Izberite eno ključavnico

Električni

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Temna žetev

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)

Halo za blado

Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.

Podpora izbire

Manjši rune redov

Rojska 1
poceni streljanje

Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.

okus krvi

Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s

Nenadoma vpliv

Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s

Rojska 2
Šest čustev

Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.

Grda pomena

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Deep Ward vročina

Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep.

Rojska 3
Lovec zakladov

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Neprijetni lovci

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate lovec

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Rune potnavdih

Prilagodljive orodja in pravila, ki spreminjajo normalne vzorce

3 ključavnic
Opredelitev izbire

Izberite eno ključavnico

Glačni povečani

Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for 3 (+ the immobilizing effect's duration) seconds that slow enemies for 20% (+90% per 100% Heal and Shield Power) (+6% per 100 Ability Power) (+7% per 100 bonus Attack Damage) and reduce their damage by 15% against your allies (not including yourself). Cooldown: 25s

Nepremičnina Spellbook

Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 25s (initial swap cooldown is @f3@ seconds). Your first swap becomes available at 6 mins. Summoner Spells can only be swapped while out of combat. After using a swapped Summoner Spell you must swap 3 more times before the first can be selected again. Smite damage increases after two Summoner Spell swaps.

Prva štrajk

Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold. Cooldown: 25 - 15s

Podpora izbire

Manjši rune redov

Rojska 1
Hextech Flashtrapcija

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel for 2s to blink to a new location. Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.

Čarobna nogavica

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.

Cash nazaj

Get 7.5% Gold back when you purchase Legendary Items.

Rojska 2
Triple tonik

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Čas Warp Tonic

Consuming a potion grants 40% of its health restoration immediately.

Dostava piškotek

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.

Rojska 3
Kosmični pogled

+18 Summoner Spell Haste +10 Item Haste

Sodobnost pristopa

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000

Jack vseh trgovin

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.

Rune potnatančnost

Ponavljajoče se napade in trajna borba

4 ključavnic
Opredelitev izbire

Izberite eno ključavnico

Pritisnite napad

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Smrtni čas

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Flotila Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

zmagovalec

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Podpora izbire

Manjši rune redov

Rojska 1
absorbira življenje

Killing a target heals you for @HealAmount@.

Triumf

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner

Prisotnost umov

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s

Rojska 2
Oznaka: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Oznaka: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Izvirnik: Bloodline

Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Rojska 3
Poročilo o Grace

Deal 8% more damage to champions who have less than 40% health.

Odstranite

Deal 8% more damage to champions who have more than 60% health.

Zadnji stoj

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Rune potrešitev

Trajnost, zaščita in preživetje zavezanih bojov

3 ključavnic
Opredelitev izbire

Izberite eno ključavnico

Grasp iz podganja

Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

Aftershock

After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)

Varovalec

Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage

Podpora izbire

Manjši rune redov

Rojska 1
Demoliti

Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s

Font za življenje

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s

Šifra Bash

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.

Rojska 2
pogoje

Po 12 minutah dobite +8 Armor in +8 Magic Resist in povečajte svoj Armor in Magic Resist za 3%.

Drugi veter

After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

Bone plačilo

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Rojska 3
Prekomerno rast

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

revitalizirajo

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

neplinjenje

Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Rune potČarovnica

Omogočene sposobnosti, vire in pritisk na spell

4 ključavnic
Opredelitev izbire

Izberite eno ključavnico

Zrakoplovna vrstica

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.

Arkanski komet

Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.

Stormraiderjev vzpon

Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s

Deathfire dotik

Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s

Podpora izbire

Manjši rune redov

Rojska 1
Arhivski Axiom

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is reduced to a 8% increase) Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Manaflow skupina

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds

Nimbus klok

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Rojska 2
Transcendentnost

Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

hitrost

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Absolutni fokus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Rojska 3
Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s

vodni sprehod

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Zbiranje nevihte

Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...

Kje jih najti in jih izbrati

Izberite izbiro prvaka; ni nakupovalnega potovanja

Po pretepu ali zaklenitvi prvaka odprite Riotovo priporočeno upravljanje za pretep ali urednik za pretep. Riot lahko ponuja do več nastavitev za pretep in pozornost. Izberite eno, preverite njeno ključno točko in potrdite stran, preden se konča pretep.

  1. 1Vstop v zmagovalec

    Izberite ali premagajte prvaka, ki ga nameravate igrati.

  2. 2Odprte priporočene rune

    Riotove lastne predloge so najvarnejša začetna točka za začetnike in jih posodobi Riot.

  3. 3Primerjajte namen strani

    Najprej si oglejte ključno točko, nato pa se odločite, ali je stran primerna za vašo vrstico in namenjena igranju vzorec.

  4. 4Potrdite, preden se časovni čas konča

    Ko se začne aktivna igra, se ta stran v tekmi ne more urejati.

V redkih primerih je vedno en odgovor.

Zmagovalec, vloga, krila in nasprotnik lahko vse spremeni stran

prvaki

Osnovni napad nosi in zaščitno osredotočena Podpora običajno ocenjuje različne učinke.

vloga

Enako zmagovalec lahko potrebuje podpirati v solo lan in zaveznik zaščito kot Podpora.

Vprašanje

ARAM, Swiftplay in standardna pravila Rift lahko spremenijo vire, povzetke in se borijo frekvenco.

nasprotnik

Ponavljajoče se poke, en trdi ukrep ali dolga skala lahko upravičuje drugačno obrambno ali ofenzivno izbiro.

Pariteta značilnosti, z vidnim mejem

Da, nameščene namizne aplikacije oglašujejo nastavitev rune pred igranjem; ta obseg ne prenese samodejno

VRC.LOL lahko zagotovi enako razumljivo delovno tok: Pregled več strani, izberite eno, potrdite, nato uporabite pred tekmo. Trenutno povabljeni gradbeni prostor ostane samo berljivo, ker je to, kako je opisano izdelek v pregledu Riot. omogočanje vedenja pisanja strank najprej bi ta opis naredil nepravilno.

  • Zdaj pa: spletna stran in vodniki prvakov pojasnjujejo in predvidijo izbire za tekmo; Kompanij jih ne piše.
  • Predlagano po razkritju: predogled za sodelovanje, nastavitev za vstop in vidni gumb za stran za vstop v aplikacijo med izbiro prvaka.
  • Nikoli pa: tiho spreminjanje strani po začetku igre ali izbira iz spreminjajočih se pogojev tekme.
Preberite varnostni model družbe

Rune jezik, preveden v običajni jezik

Šest izrazov odpravlja večino zmede

Pot
Tematska družina rune, kot so natančnost ali rešitev.
Keystone
Največja definicijska runa iz primarnega poti. izberite točno eno.
Mlajši Rune
Manjši podprt učinek, ki je izbran iz vrstice znotraj poti.
Država Shard
Ena od treh majhnih državnih izbire na dnu strani.
Rune stran
Popolna rešena obremenitev: primarni pot, sekundarni pot in šare skupaj.
Priporočena stran
Popolna začasna stran, ki jo je zbral Riot za prvaka in položaj.

Hitri odgovori

Kaj začetniki običajno potrebujejo

Ali je Rune strošek RP ali Blue Essence?

Dodatni trajni rune-strani so udobje za shranjevanje več postavitev; ne vsebujejo močnejših različic rune.

Kaj se zgodi, če pozabim?

Riot zagotavlja začasno priporočeno stran v izbiri prvaka.Nevarno ali neskončno prilagojeno postavitev ne bi smelo pomeniti vstopanja brez popolne nastavitve rune.

So rune enake kot summoner igre?

No. Runes so pasivni pred-match učinki. Summoner igre so ločene igralce aktivirane sposobnosti, kot so Flash, Heal, Ignite ali Smite.

Ali naj vedno izberem najboljšo stran z zmago?

Ne. Statistika potrebuje isto patch, reko, vlogo in pomemben vzorec. Priporočila Riot so občutljiva izhodišča; razumevanje ključnega točka vam pomaga vedeti, ali stran ustreza vašemu načrtu.

Primarni referenci

Riotov odjemalec ostaja avtoritativen

Rune names, icons and descriptions use Riot Data Dragon 16.19.1, checked 3 October 2026. Open an individual rune to read its effect. Static descriptions do not verify every champion interaction, exact queue or recommended page; stat shards are separate.

Riot rune data · 16.19.1Rihanna Rihanna PregledRune priporoča izpustRiot Data Dragon dokumentacija