VRC.LOL

Game patch 26.20Data Dragon 16.20.1

Reference patch 16.20.1

Smolder

the Fiery Fledgling

Smolder is a ranged damage dealer who needs safe spacing and time to keep attacking. This overview keeps the explanation practical and leaves patch-sensitive numbers to Riot's structured data and the current in-game tooltip.

BotMostly physical damageRanged attacks
Usual roleBot
ClassMarksman · Mage
DifficultyMedium · 6/10
Basic attacksRangedRanged basic attacks · 550 range.
Damage profileMostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
Reference patch16.20.1

Strengths and limits

What Smolder does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Loses reliable output when forced away, controlled or reached before creating distance.

Riot ally tips

Use these while learning the champion
1

Smolder has a vulnerable early game. Focus on passive stacking and staying alive to become a strong dragon later!

2

Smolder relies on his team to keep him safe. Try to find allies who can help you against enemy threats.

3

Smolder can do a lot of damage to areas of enemies. Look for attack opportunities where the enemies are close together.

Riot opponent tips

What an opponent is told to watch for
1

Smolder relies on his team for safety. Attack him when his team can't save him.

2

Don't group up when facing Smolder!

3

Smolder is very vulnerable in the early stages. Try to take advantage of his weakness before he can learn how to be a dragon!

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

Practical champion reading

How to read Smolder in a real fight

Use these patterns to ask better questions before choosing an item, target or commitment. They describe the kit, not a guaranteed result.

Damage delivery

Primarily physical pressure

Armour can reduce the broad physical profile. Separate basic attacks from physical abilities before relying on an item passive that only affects attacks.

Fight rhythm

Track the complete ability cycle

Do not judge the champion from one button. Watch which setup, payoff and escape tools are available before choosing a trade or commitment.

Range and access

Spacing protects repeated output

Ranged attacks are useful only while a safe line to the target remains. Flanks, hard control and blocked escape routes can remove that advantage quickly.

Typical team job

Maintain safe, repeatable damage

Target access and survival time usually matter more than one ambitious hit. Reposition between attacks and avoid giving up the safe damage line.

Control check

Identify the exact movement restriction

Tenacity can shorten only eligible control. Displacements, airborne effects and repeated slows need their own positioning, blocking or movement answer.

Protection and sustain

Check whether recovery changes the fight

Anti-heal or anti-shielding is situational. Buy it only when the effect is materially protecting targets and your champion can apply the answer reliably.

Resource pattern

Mana and cooldowns both matter

A spell being available does not mean the complete sequence is sustainable. Watch the resource bar as well as the setup and escape cooldowns.

Read the whole teamThe same champion can create a different problem after changing role, items or allies. Re-check the visible match before committing to a defensive answer.

Defensive item reference

What can help against Smolder?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
SlowsHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

Physical defence

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED SLOWS

Repeated slows

Boots of Swiftness

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

Normal Draft and Ranked role map

Where Smolder fits on Summoner's Rift

Each lane is assessed separately. Open a role to reach its queue-specific build and matchup preparation.

TopUnestablished route

Historical reference. Recommendation review pending. Smolder is normally played Bot and does not currently have a reviewed Top route. Top usually needs independent laning, durable trading or reliable side-lane pressure. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
JungleUnestablished route

Historical reference. Recommendation review pending. Smolder is normally played Bot and does not currently have a reviewed Jungle route. Jungle usually needs repeatable monster clear, safe pathing and objective control without lane income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role
MidSecondary

Historical reference. Recommendation review pending. Smolder has a secondary role listed in this historical reference. It is less common than the primary roles, but it has a recognisable role-specific plan.

Review this roleOpen matchup
SupportUnestablished route

Historical reference. Recommendation review pending. Smolder is normally played Bot and does not currently have a reviewed Support route. Support usually needs useful engage, peel or utility while operating on low gold income. Treat this as a deliberate experiment, not a standard recommendation.

Review this role

Kit reference

Smolder abilities

Ability names, descriptions and numeric fields come from Riot Data Dragon. Practical reads are independently written; the current in-game tooltip remains authoritative.

Abilities Data Dragon 16.20.1Cooldown / Cost / Range Data Dragon 16.20.1
P
Passive

Dragon Practice

What it doesHitting champions with Abilities and killing enemies with Super Scorcher Breath grants a stack of Dragon Practice. Stacks increase the damage of Smolders basic Abilities.

Practical readDragon Practice is an automatic part of the kit involving damage. Track when its condition is active instead of treating every fight the same way.

Q
Q ability

Super Scorcher Breath

What it doesSmolder breathes fire on an enemy. As he gains more stacks, this ability becomes more powerful.

Practical readSuper Scorcher Breath is part of Smolder's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown5.5/5/4.5/4/3.5 secCost25Listed range550 units
W
W ability

Achooo!

What it doesSmolder lets out an adorable flaming sneeze that explodes when hitting enemy champions.

Practical readAchooo! is part of Smolder's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown14/13/12/11/10 secCost50/55/60/65/70Listed range1500 units
E
E ability

Flap, Flap, Flap

What it doesSmolder takes flight ignoring terrain and bombarding the lowest health enemy.

Practical readFlap, Flap, Flap is part of Smolder's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

Cooldown24/22/20/18/16 secCost65Listed range700 units
R
Ultimate

MMOOOMMMM!

What it doesSmolder calls his mom to breath fire from above, dealing extra damage and slowing enemies in the center of her fire.

Practical readMMOOOMMMM! contributes a slowing effect and damage. Its value changes with cooldown, range and target access; recognise the setup before moving into its effective area.

Cooldown120/110/100 secCost100Listed range4200 units

Levels 1–18

Smolder · Health / Mana · Abilities

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

Level 1575 Health300 Mana
Level 3723 Health359 Mana
Level 6970 Health458 Mana
Level 111,453 Health651 Mana
Level 162,023 Health879 Mana
Level 182,275 Health980 Mana

Cooldown Data Dragon 16.20.1

Q
Basic abilitySuper Scorcher Breath

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 15.5 secRank 25 secRank 34.5 secRank 44 secRank 53.5 sec
W
Basic abilityAchooo!

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114 secRank 213 secRank 312 secRank 411 secRank 510 sec
E
Basic abilityFlap, Flap, Flap

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 124 secRank 222 secRank 320 secRank 418 secRank 516 sec
R
UltimateMMOOOMMMM!

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120 secRank 2110 secRank 3100 sec
Open every levelHealth and mana from level 1 to 18
LevelHealthManaAbility milestone
1575300 ManaChoose the first basic ability
2647329 ManaAdd another basic ability or rank
3723359 ManaAdd another basic ability or rank
4802391 ManaSpend one ability point
5884424 ManaSpend one ability point
6970458 ManaFirst ultimate rank normally available
71,060494 ManaSpend one ability point
81,153531 ManaSpend one ability point
91,249570 ManaSpend one ability point
101,349610 ManaSpend one ability point
111,453651 ManaSecond ultimate rank normally available
121,560694 ManaSpend one ability point
131,670738 ManaSpend one ability point
141,784784 ManaSpend one ability point
151,902831 ManaSpend one ability point
162,023879 ManaFinal ultimate rank normally available
172,147929 ManaSpend one ability point
182,275980 ManaSpend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

Choose the next question

Turn the profile into a pre-game plan

Choose a queue-aware build, compare a lane opponent, or return to the full champion library.

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