VRC.LOL

遊戲版本 26.20Data Dragon 16.20.1

參考 Patch 16.20.1

Smolder

the Fiery Fledgling

Smolder 這是一個有序的損害經銷商,需要安全的空間和時間來保持攻擊。 此概述保持解釋實用,並將敏感的數字留給裏奧特的結構化數據和當前的遊戲中的工具提示。

船Mostly physical damageRanged attacks
常見角色船
班級馬克思·馬格
難度平均 · 6/10
基本攻擊排序排序基本攻擊 · 550 範圍。
損害資料Mostly physical damageMost normal kit pressure is physical. Armour may help, but check whether attacks or abilities are the main source.
參考 Patch16.20.1

Strengths and limits

What Smolder does well, and what can go wrong

These are kit-level patterns, not a promise that every lane or matchup plays the same way.

Good patterns

  • Uses spells to shape space, punish predictable movement or control an approach.
  • Can maintain ranged damage when positioning and target access remain safe.
  • Ranged basic attacks can contribute without entering melee distance when spacing is preserved.

Limits to respect

  • Important pressure falls while key spells are unavailable or miss their intended area.
  • Loses reliable output when forced away, controlled or reached before creating distance.

Riot ally tips

Use these while learning the champion
1

Smolder 專注於被動的衝擊和生存,以便後來成爲一個強大的龍!

2

Smolder 試着找到盟友誰可以幫助你對抗敵人的威脅。

3

Smolder 可以對敵人地區造成很多損害,尋找敵人密切相處的攻擊機會。

Riot opponent tips

What an opponent is told to watch for
1

Smolder 依靠他的團隊來安全,當他的團隊無法拯救他時,攻擊他。

2

不要在面對時團結起來 Smolder是的!

3

Smolder 試着利用他的弱點,然後他可以學會如何成爲龍!

Source boundaryTip text and kit data come from Riot Data Dragon 16.20.1. VRC.LOL’s strength and limit summaries are independently written.

實用冠軍閱讀

如何閱讀 Smolder 在真正的鬥爭中

使用這些模式,在選擇項目、目標或承諾之前,就更好地提出問題,他們描述了套件,而不是保證結果。

損害交付

主要是身體壓力

可減少廣泛的物理資料,從物理能力中分開基本攻擊,然後依靠一個被動物體,僅影響攻擊。

戰鬥節奏

跟蹤完整能力週期

不要以一個按鈕判斷冠軍,在選擇交易或承諾之前,請注意哪些設置、支付和逃避工具可用。

範圍及訪問

防護重複產量

排序攻擊只有用,而目標的安全線仍然存在,邊緣、硬控制和被阻止的逃避路線可以快速消除這一優勢。

典型團隊工作

保持安全、可重複的損害

目標訪問和生存時間通常比一個雄心勃勃的打擊多。 攻擊之間的休息,避免放棄安全的損害線。

控制檢查

確定正確的運動限制

緊張只能縮短合格的控制,移動、空氣影響和重複緩慢需要自己的定位、阻止或移動答案。

保護和維護

檢查是否恢復改變戰鬥

反治或反治是局勢性的,只購買它,當效果是物質上保護目標,你的冠軍可以可靠地應用答案。

資源模式

馬納和冷卻兩者

可用的不意味着整個序列是可持續的. 觀察資源欄以及設置和逃避冷卻。

閱讀整個團隊同一個冠軍在改變角色、項目或盟友後可能會產生不同的問題,在承諾防守答案之前,重新檢查可見的比賽。

Defensive item reference

What can help against Smolder?

Start with the threat that is actually affecting the match. These are conditional comparisons, not an automatic counter build.

Pre-game choices
DEFENSIVE BOOTS

Neither pair is automatic

This champion is not cleanly answered by the passive on either defensive pair.

Use Plated Steelcaps for meaningful basic attacks, Mercury's Treads for magic damage or reducible control, or keep the build's normal Boots.
SlowsHealing or sustainHealth-scaling or true damage
PHYSICAL DEFENCE

物理防禦

Armour · health · role-appropriate defence

Armour can reduce physical damage, but Plated Steelcaps' passive is specific to attacks.

Match the item to attacks, critical strikes or ability burst rather than buying armour from the label alone.
REPEATED SLOWS

Repeated slows

輕靈之靴

Slow resistance can be more useful than Tenacity when repeated slowing strength is the main problem.

It gives no armour or magic resistance, so compare the rest of the opposing team.
MEANINGFUL HEALING

Meaningful healing

Bramble Vest or Thornmail · Morellonomicon · Mortal Reminder

A role-appropriate Grievous Wounds item can reduce healing.

Buy it only when healing is materially changing fights and your champion can apply it reliably.
HEALTH-SCALING OR TRUE DAMAGE

Health-scaling or true damage

Shields · sustain · positioning · exact resistance check

Raw health or one resistance may be incomplete against percent-health, missing-health or true-damage mechanics.

Read the current ability tooltip before choosing defence; these mechanics do not all use the same counter.
Player decidesChampion identity is a starting point, not an automatic purchase. Compare the full opposing team, current item tooltips and the problem that is actually deciding fights. Never buy two completed pairs of Boots.

正常設計和排名角色地圖

Where Smolder fits on Summoner's Rift

每個路徑分別進行評估,打開一個角色,以達到其特定路徑的結構和匹配準備。

Top未定路線

舊版本參考. 推薦內容等待審核. Smolder 通常是玩的 Bot 並且目前沒有評估的頂級路線. 頂級通常需要獨立的射擊,可持續的交易或可靠的側面射擊壓力. 將此視爲一個有意的實驗,而不是標準的建議。

查看此角色
Jungle未定路線

舊版本參考. 推薦內容等待審核. Smolder 通常是玩的博特,目前沒有審查的叢林路線. 叢林通常需要重複的怪物清晰,安全的滑動和客觀的控制,沒有路線收入。

查看此角色
中間次要

舊版本參考. 推薦內容等待審核. 這份歷史參考資料列出了 Smolder 的次要定位。它不如主要定位常見,但有明確的定位專屬計畫。

查看此角色開放式 Matchup
Support未定路線

舊版本參考. 推薦內容等待審核. Smolder 通常是玩的 Bot 目前沒有審查的支持路線. 支持通常需要有用的參與,皮爾或實用,同時在低金收入上運行。

查看此角色

套件參考

Smolder 能力

能力名称、描述和数字字段来自 Riot Data Dragon。实用读物独立撰写;当前的游戏内工具提示仍然具有权威性。

能力 Data Dragon 16.20.1冷卻 / 消耗 / 範圍 Data Dragon 16.20.1
P
被動

龍性精通

它做什麼史矛德施展技能擊中英雄,或是施展激灼龍息擊殺敵軍後,會獲得一層龍性精通,每層使史矛德的基礎技能傷害增加。

實用讀物龍實踐是包含損害的套件的自動部分,在其狀態活躍時跟蹤,而不是以同樣的方式處理每場戰鬥。

Q
Q 能力

激灼龍息

它做什麼史矛德對一名敵軍吐出龍焰。堆層越高,此技能越強。

實用讀物Super Scorcher Breath is part of Smolder's Q pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻5.5/5/4.5/4/3.5 秒消耗25列出範圍550個單位
W
W 能力

悶燃黏嚏

它做什麼史矛德可愛地打噴嚏,命中敵方英雄時會爆炸。

實用讀物Achooo! is part of Smolder's W pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻14/13/12/11/10 秒消耗50/55/60/65/70列出範圍1500個單位
E
E 能力

振翼高飛

它做什麼史矛德高高飛起,無視地形移動,並對生命最低的敵軍進行轟炸。

實用讀物Flap, Flap, Flap is part of Smolder's E pattern. Read its listed effect first, then track the cooldown and condition that make the next use valuable.

冷卻24/22/20/18/16 秒消耗65列出範圍700個單位
R
最終

媽媽幫我!

它做什麼史矛德呼喚母親,她在空中噴出烈焰吐息,對路徑上的敵軍造成傷害,烈焰路徑中央的目標會受到額外傷害與緩速。

實用讀物MMOOOMMMM! 有助於緩慢效應和損害. 其值隨着冷卻、範圍和目標訪問而變化; 識別設置之前移動到其有效區域。

冷卻120/110/100 秒消耗100列出範圍4200個單位

級別 1 - 18

Smolder · 生命值 / 魔力 · 能力

Base values exclude items, runes, temporary buffs and mode-specific modifiers. Cooldowns are the listed base cooldown before ability haste.

水平 1575 生命值300 魔力
水平 3723 生命值359 魔力
水平 6970 生命值458 魔力
水平 111,453 生命值651 魔力
水平 162,023 生命值879 魔力
水平 182,275 生命值980 魔力

冷卻 Data Dragon 16.20.1

Q
Basic abilitySuper Scorcher Breath

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 15.5秒Rank 25秒Rank 34.5秒Rank 44秒Rank 53.5秒
W
Basic abilityAchooo!

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 114秒Rank 213秒Rank 312秒Rank 411秒Rank 510秒
和
Basic abilityFlap, Flap, Flap

Can receive its first point from level 1. Later ranks normally become available at levels 3, 5, 7 and 9.

Rank 124秒Rank 222秒Rank 320秒Rank 418秒Rank 516秒
裏
最終MMOOOMMMM!

First rank becomes available at level 6; later ranks normally become available at levels 11 and 16.

Rank 1120秒Rank 2110秒Rank 3100秒
Open every levelHealth and mana from level 1 to 18
等級生命值魔力Ability milestone
1575300 魔力Choose the first basic ability
2647329 魔力Add another basic ability or rank
3723359 魔力Add another basic ability or rank
4802391 魔力Spend one ability point
5884424 魔力Spend one ability point
6970458 魔力First ultimate rank normally available
71,060494 魔力Spend one ability point
81,153531 魔力Spend one ability point
91,249570 魔力Spend one ability point
101,349610 魔力Spend one ability point
111,453651 魔力Second ultimate rank normally available
121,560694 魔力Spend one ability point
131,670738 魔力Spend one ability point
141,784784 魔力Spend one ability point
151,902831 魔力Spend one ability point
162,023879 魔力Final ultimate rank normally available
172,147929 魔力Spend one ability point
182,275980 魔力Spend one ability point
How the numbers are calculatedLevel values use Riot Data Dragon 16.20.1 base and growth statistics with League’s non-linear champion-stat growth curve. Queue starting levels can differ: Normal Draft and Ranked normally begin at level 1, while ARAM and Swiftplay use faster starting rules.

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